#======================================================================== # # Badger::Hub # # DESCRIPTION # A hub provides a central configuration and management point for # Badger components to access other Badger components. # # AUTHOR # Andy Wardley # #======================================================================== package Badger::Hub; use Badger::Class version => 0.01, debug => 0, base => 'Badger::Prototype', import => 'class', constants => 'HASH ARRAY REFS PKG', words => 'COMPONENTS DELEGATES COMP_CACHE DELG_CACHE', messages => { no_module => 'No %s module defined.', bad_method => "Invalid method '%s' called on %s at %s line %s", }; use Badger::Config; our $CONFIG = 'Badger::Config'; our $COMPONENTS = { pod => 'Badger::Pod', codecs => 'Badger::Codecs', filesystem => 'Badger::Filesystem', }; our $DELEGATES = { file => 'filesystem', # hub->file ==> hub->filesystem->file directory => 'filesystem', dir => 'filesystem', codec => 'codecs', pod => 'pod', }; our $LOADED = { }; our $AUTOLOAD; sub init { my ($self, $args) = @_; # We're looking for a specific 'config' item which the user can provide to # points to a master configuration object or class name. We default to the # value in the $CONFIG package variable, which in this case is Badger::Config, # but could be re-defined by a subclass to be something else. my $config = delete($args->{ config }) || $self->class->any_var('CONFIG'); class($config)->load unless ref $config; $config = $config->new($args) unless blessed $config; $self->{ config } = $config; $self->debug("hub config: $self->{ config }\n") if $DEBUG; return $self; } sub config { my $self = shift; $self = $self->prototype(@_) unless ref $self; return $self->{ config }; } sub components { my $self = shift; my $class = $self->class; my $comps = $class->var(COMP_CACHE) || $class->var(COMP_CACHE => $class->hash_vars(COMPONENTS)); if (@_) { my $args = ref $_[0] eq HASH ? shift : { @_ }; @$comps{ keys %$args } = values %$args; } return $comps; } sub component { my $self = shift; my $name = shift; $self->components->{ $name }; } sub delegates { my $self = shift; my $class = $self->class; my $delgs = $class->var(DELG_CACHE) || $class->var(DELG_CACHE => $class->hash_vars(DELEGATES)); if (@_) { my $args = ref $_[0] eq HASH ? shift : { @_ }; @$delgs{ keys %$args } = values %$args; } return $delgs; } sub delegate { my ($self, $name) = @_; $self->delegates->{ $name }; } sub generate_component_method { my ($self, $name, $comp) = @_; my $class = ref $self || $self; no strict REFS; $LOADED->{ $name } ||= class($comp)->load; unless (defined &{$class.PKG.$name}) { $class->debug("generating $name() in $class\n") if $DEBUG; *{$class.PKG.$name} = sub { my $self = shift; my $args = @_ && ref $_[0] eq HASH ? shift : { @_ }; $self = $self->prototype() unless ref $self; return $self->{ $name } ||= $self->configure( $name => { # TODO: figure out what's going on here in terms of # possible combinations of configuration options %$args, hub => $self, module => $comp } ); }; } } sub generate_delegate_method { my ($self, $name, $deleg) = @_; my $class = ref $self || $self; no strict REFS; # foo => bar is mapped to $self->bar->foo # foo => [bar, baz] is mapped to $self->bar->baz my ($m1, $m2) = ref $deleg eq ARRAY ? @$deleg : ($deleg, $name); unless (defined &{$class.PKG.$name}) { $class->debug("generating $name() in $class\n") if $DEBUG; *{$class.PKG.$name} = sub { shift->$m1->$m2(@_); }; } } sub AUTOLOAD { my ($self, @args) = @_; my ($name) = ($AUTOLOAD =~ /([^:]+)$/ ); return if $name eq 'DESTROY'; my ($comp, $deleg); $self->debug("AUTOLOAD $name\n") if $DEBUG; # upgrade class methods to calls on prototype $self = $self->prototype unless ref $self; if ($comp = $self->component($name)) { $self->debug("Found component: $name\n") if $DEBUG; $self->generate_component_method($name => $comp); $self->debug("Calling $self->$name(", join(',', @args), ")\n") if $DEBUG; return $self->$name(@args); } elsif ($deleg = $self->delegate($name)) { $self->debug("Found delegate: $name\n") if $DEBUG; $self->generate_delegate_method($name => $deleg); $self->debug("Calling $self->$name(", join(',', @args), ")\n") if $DEBUG; return $self->$name(@args); } return $self->error_msg( bad_method => $name, ref $self, (caller())[1,2] ); } # Configure and create a sub-component identified by $name, using # any configuration items in $params and any values defined locally # in a configuration hash, object or class. # # The $self->{ config } can contain a hash array of configuration # items, or it can be a Badger::Config object or the class name of a # Badger::Config object. We look in the hash, or call the object/class # method to find $name (e.g. $hash->{ $name }, $object->$name, or # $class->name()). This is merged with $params. sub configure { my $self = shift; my $name = shift; my $args = @_ && ref($_[0]) eq 'HASH' ? shift : { @_ }; $self->debug("configure($name)\n") if DEBUG; # $NAME pkg var can be a module name or hash ref with 'module' item my $pkgvar = $self->class->any_var(uc $name); my $pkgmod = ref $pkgvar eq 'HASH' ? $pkgvar->{ module } : $pkgvar; my $config = $self->{ config }; my $method; if ($config && ref $config eq 'HASH') { # $self->{ config } can be a hash ref with a $name item $config = $config->{ $name }; } elsif ($config && ($method = UNIVERSAL::can($self->{ config }, $name))) { # $self->{ config } can be an object with a $name method which we call $config = $method->($config); } else { # no local config data so we'll fall back on a package variable $config = $pkgvar; } # if $config isn't a hash then it's the name of the module to use $config = { module => $config } unless ref $config eq 'HASH'; $self->debug("$name module config: ", $self->dump_data($config)) if DEBUG; # see if a module name is specified in $args, config hash or use $pkgmod my $module = $args->{ module } ||= $config->{ module } ||= $pkgmod || return $self->error_msg( no_module => $name ); $self->debug("$name module: $module") if DEBUG; # load the module class($module)->load; # add any extra arguments to the config hash $config = { %$config, %$args } if %$args; $self->debug("$name merged config: ", $self->dump_data($config)) if DEBUG; return $module->new($config); } #------------------------------------------------------------------------ # destroy() # # Destroy the hub and cleanup any cache items we may have stored. #------------------------------------------------------------------------ sub destroy { my $self = shift; # if called as a class method we cleanup any prototype object # stored as a singleton in the $PROTOTYPE package variable unless (ref $self) { no strict 'refs'; my $class = $self; $self = ${"$class\::PROTOTYPE"} || return; $self->debug("deleting hub prototype from \$$class\::PROTOTYPE\n") if $DEBUG; ${"$class\::PROTOTYPE"} = undef; } $self->debug("destroying hub: $self\n") if $DEBUG; # empty content of $self to break any circular references that # we may have established with other items that point back to us %$self = (); } sub DESTROY { my $self = shift; $self->destroy(); } 1; __END__ =head1 NAME Badger::Hub - central repository of shared resources =head1 SYNOPSIS use Badger::Hub; # do the happy badger dance! =head1 INTRODUCTION This documentation describes the C object. A hub sits in the middle of a L application, providing a central point of access to the various other modules, components and sub-system that an application uses. You generally don't need to worry about the C if you're just a casual user of the L modules. It will primarily be of interest to developers who are building their own badger-powered applications or extensions. At present this module is quite basic. It will be developed further in due course. =head1 DESCRIPTION A C object is a central repository of shared resources for a L application. The hub sits in the middle of an application and provides access to all the individual components and larger sub-systems that may be required. It automatically loads and instantiates these other modules on demand and caches then for subsequent use. =head2 Components The L base class currently has two components: filesystem => Badger::Filesystem codecs => Badger::Codecs An C method allows you to access any component by name. It will be loaded and instantiated automatically. The C method also generates the missing method so that you can avoid the overhead of the C method the next time you call it. my $filesystem = $hub->filesystem; You can add your own component to a hub and they will be available in the same way. $hub->components( fuzzbox => 'My::Module::Fuzzbox' ); my $fuzzbox = $hub->fuzzbox; =head2 Delegates As well as accessing components directly, you can also make use of delegate methods that get forwarded onto a component. For example, the hub C method is just a short cut to the C method of the C component (implemented by L). $file = $hub->file('/path/to/file'); # the short cut $file = $hub->filesystem->file('/path/to/file'); # the long way You can easily define your own delegate methods. $hub->delegates( warm_fuzz => 'fuzzbox' ); $fuzzed = $hub->warm_fuzz; # the short way $fuzzed = $hub->fuzzbox->warm_fuzz; # the long way. =head2 Subclassing Badger::Hub You can subclass L to define your own collection of components and delegate methods, as shown in the example below. package My::Hub; use Badger::Class version => 0.01, debug => 0, base => 'Badger::Hub'; our $COMPONENTS = { fuzzbox => 'My::Module::Fuzzbox', flanger => 'My::Module::Flanger', }; our $DELEGATES = { warm_fuzz => 'fuzzbox', dirty_noise => 'fuzzbox', wide_flange => 'flanger', wet_flange => 'flanger', }; =head2 Circular References are a Good Thing In some cases, sub-systems instantiated by a L will also maintain a reference back to the hub. This allows them to access other sub-systems and components that they require. Note that this behaviour implicitly creates circular references between the hub and its delegates. This is intentional. It ensures that the hub and delegates keep each other alive until the hub is explicitly destroyed and the references are freed. Having the hub stick around for as long as possible is usually a Good Thing. It acts as a singleton providing a central point of access to the resources that your application uses (which is a fancy way of saying it's like a global variable). +-----+ +-----------+ | HUB |----->| COMPONENT | | |<-----| | +-----+ +-----------+ If you manually create a hub for whatever reason (and the cases where you would need to are few and far between) then you are responsible for calling the L method when you're done with it. This will manually break the circular references and free up any memory used by the hub and any delegates it is using. If you don't call the L method then the hub will remain alive until the end of the program when the memory will be freed as usual. In most cases this is perfectly acceptable. However, you generally don't need to worry about any of this because you wouldn't normally create a hub manually. Instead, you would leave it up to the L façade (or I<"front-end">) module to do that behind the scenes. When you create a L module it implicitly creates a C to use. When the L object goes out of scope its C method automatically calls the hub's L method. sub foo { my $badger = Badger->new; my $hub = $badger->hub; # do something # $badger object is freed here, that calls $hub->destroy } Because there is no reference from the hub back to the L façade object you don't have to worry about circular references. The L object is correctly freed and that ensures the hub gets cleaned up. +--------+ +-----+ +-----------+ | BADGER |----->| HUB |----->| COMPONENT | | | | |<-----| | +--------+ +-----+ +-----------+ If you call C methods as class methods then they are forwarded to a L object (effectively a singleton object). That in turn will use a L hub object. In this case, both the C and C objects will exist until the end of the program. This ensures that your class methods all I without you having to worry about creating a L object. # class method creates Badger prototype, which creates Badger::Hub # prototype, which loads, instantiates and caches Badger::Filesystem # which can then fetch the file my $file = Badger->file('/path/to/file'); # later... reuse same Badger, Badger::Hub and Badger::Filesystem my $dir = Badger->dir('/path/to/dir'); =head1 METHODS =head2 new() Constructor method used to create a new hub object. $hub = Badger::Hub->new(); =head2 components() This method can be used to get or set entries in the components table for the hub. Components are other modules that the hub can delegate to. # get components hash ref my $comps = $hub->components; # add new components $hub->components({ fuzzbox => 'My::Module::Fuzzbox', flanger => 'My::Module::Flanger', }); =head2 component($name) This method returns a single entry from the components table. print $hub->component('fuzzbox'); # My::Module::Fuzzbox =head2 delegates() This method can be used to get or set entries in the delegates table for the hub. This specifies which hub methods should be delegated to components. # get delegates hash ref my $delegs = $hub->delegates; # add new delegates $hub->delegates({ warm_fuzz => 'fuzzbox', dirty_noise => 'fuzzbox', wide_flange => 'flanger', wet_flange => 'flanger', }); =head2 delegate($name) This method returns a single entry from the delegates table. print $hub->delegate('warm_fuzz'); # fuzzbox =head2 destroy() This method can be manually called to destroy the hub and any components that it is using. =head1 INTERNAL METHODS =head2 configure($component,\%params) This method configures and instantiates a component. The first argument is the component name. This is mapped to a module via the L method and the module is loaded. A list of named parameters, or a reference to a hash array of named paramters may follow. A reference to the hub is added to these as the C item before forwarding them to the constructor method for the component. The component is then cached for subsequent use. # calling the configure() method like this... $hub->configure( fuzzbox => { volume => 11 } ); # ...results in code equivalent to this: use Your::Module::Fuzzbox; Your::Module::Fuzzbox->new({ volume => 11, hub => $hub }); =head2 generate_component_method($name,$module) This method generates a component method named C<$name> which accesses an instance of the C<$module> component module. =head2 generate_delegate_method($name,$component) This method generates a delegate method named C<$name> which delegates to the C<$name> method of the C<$component> component. =head2 config() This method returns a reference to a L object representing the configuration for the hub. This is still marked experimental. =head1 AUTHOR Andy Wardley L =head1 COPYRIGHT Copyright (C) 2001-2009 Andy Wardley. All Rights Reserved. This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut # Local Variables: # mode: perl # perl-indent-level: 4 # indent-tabs-mode: nil # End: # # vim: expandtab shiftwidth=4: