package Imager::Fill; use strict; # this needs to be kept in sync with the array of hatches in fills.c my @hatch_types = qw/check1x1 check2x2 check4x4 vline1 vline2 vline4 hline1 hline2 hline4 slash1 slosh1 slash2 slosh2 grid1 grid2 grid4 dots1 dots4 dots16 stipple weave cross1 cross2 vlozenge hlozenge scalesdown scalesup scalesleft scalesright stipple2 tile_L stipple3/; my %hatch_types; @hatch_types{@hatch_types} = 0..$#hatch_types; my @combine_types = qw/none normal multiply dissolve add subtract diff lighten darken hue saturation value color/; my %combine_types; @combine_types{@combine_types} = 0 .. $#combine_types; $combine_types{mult} = $combine_types{multiply}; $combine_types{'sub'} = $combine_types{subtract}; $combine_types{sat} = $combine_types{saturation}; *_color = \&Imager::_color; sub new { my ($class, %hsh) = @_; my $self = bless { }, $class; $hsh{combine} ||= 0; if (exists $combine_types{$hsh{combine}}) { $hsh{combine} = $combine_types{$hsh{combine}}; } if ($hsh{solid}) { my $solid = _color($hsh{solid}); if (UNIVERSAL::isa($solid, 'Imager::Color')) { $self->{fill} = Imager::i_new_fill_solid($solid, $hsh{combine}); } elsif (UNIVERSAL::isa($solid, 'Imager::Color::Float')) { $self->{fill} = Imager::i_new_fill_solidf($solid, $hsh{combine}); } else { $Imager::ERRSTR = "solid isn't a color"; return undef; } } elsif (defined $hsh{hatch}) { $hsh{dx} ||= 0; $hsh{dy} ||= 0; $hsh{fg} ||= Imager::Color->new(0, 0, 0); if (ref $hsh{hatch}) { $hsh{cust_hatch} = pack("C8", @{$hsh{hatch}}); $hsh{hatch} = 0; } elsif ($hsh{hatch} =~ /\D/) { unless (exists($hatch_types{$hsh{hatch}})) { $Imager::ERRSTR = "Unknown hatch type $hsh{hatch}"; return undef; } $hsh{hatch} = $hatch_types{$hsh{hatch}}; } my $fg = _color($hsh{fg}); if (UNIVERSAL::isa($fg, 'Imager::Color')) { my $bg = _color($hsh{bg} || Imager::Color->new(255, 255, 255)); $self->{fill} = Imager::i_new_fill_hatch($fg, $bg, $hsh{combine}, $hsh{hatch}, $hsh{cust_hatch}, $hsh{dx}, $hsh{dy}); } elsif (UNIVERSAL::isa($fg, 'Imager::Color::Float')) { my $bg = _color($hsh{bg} || Imager::Color::Float->new(1, 1, 1)); $self->{fill} = Imager::i_new_fill_hatchf($fg, $bg, $hsh{combine}, $hsh{hatch}, $hsh{cust_hatch}, $hsh{dx}, $hsh{dy}); } else { $Imager::ERRSTR = "fg isn't a color"; return undef; } } elsif (defined $hsh{fountain}) { # make sure we track the filter's defaults my $fount = $Imager::filters{fountain}; my $def = $fount->{defaults}; my $names = $fount->{names}; $hsh{ftype} = $hsh{fountain}; # process names of values for my $name (keys %$names) { if (defined $hsh{$name} && exists $names->{$name}{$hsh{$name}}) { $hsh{$name} = $names->{$name}{$hsh{$name}}; } } # process defaults %hsh = (%$def, %hsh); my @parms = @{$fount->{callseq}}; shift @parms; for my $name (@parms) { unless (defined $hsh{$name}) { $Imager::ERRSTR = "required parameter '$name' not set for fountain fill"; return undef; } } $self->{fill} = Imager::i_new_fill_fount($hsh{xa}, $hsh{ya}, $hsh{xb}, $hsh{yb}, $hsh{ftype}, $hsh{repeat}, $hsh{combine}, $hsh{super_sample}, $hsh{ssample_param}, $hsh{segments}); } elsif (defined $hsh{image}) { $hsh{xoff} ||= 0; $hsh{yoff} ||= 0; $self->{fill} = Imager::i_new_fill_image($hsh{image}{IMG}, $hsh{matrix}, $hsh{xoff}, $hsh{yoff}, $hsh{combine}); $self->{DEPS} = [ $hsh{image}{IMG} ]; } else { $Imager::ERRSTR = "No fill type specified"; warn "No fill type!"; return undef; } $self; } sub hatches { return @hatch_types; } sub combines { return @combine_types; } 1; =head1 NAME Imager::Fill - general fill types =head1 SYNOPSIS my $fill1 = Imager::Fill->new(solid=>$color, combine=>$combine); my $fill2 = Imager::Fill->new(hatch=>'vline2', fg=>$color1, bg=>$color2, dx=>$dx, dy=>$dy); my $fill3 = Imager::Fill->new(fountain=>$type, ...); my $fill4 = Imager::Fill->new(image=>$img, ...); =head1 DESCRIPTION Creates fill objects for use by some drawing functions, currently just the Imager box() method. The currently available fills are: =over =item * solid =item * hatch =item fountain (similar to gradients in paint software) =back =head1 Common options =over =item combine The way in which the fill data is combined with the underlying image, possible values include: =over =item none The fill pixel replaces the target pixel. =item normal The fill pixels alpha value is used to combine it with the target pixel. =item multiply =item mult Each channel of fill and target is multiplied, and the result is combined using the alpha channel of the fill pixel. =item dissolve If the alpha of the fill pixel is greater than a random number, the fill pixel is alpha combined with the target pixel. =item add The channels of the fill and target are added together, clamped to the range of the samples and alpha combined with the target. =item subtract The channels of the fill are subtracted from the target, clamped to be >= 0, and alpha combined with the target. =item diff The channels of the fill are subtracted from the target and the absolute value taken this is alpha combined with the target. =item lighten The higher value is taken from each channel of the fill and target pixels, which is then alpha combined with the target. =item darken The higher value is taken from each channel of the fill and target pixels, which is then alpha combined with the target. =item hue The combination of the saturation and value of the target is combined with the hue of the fill pixel, and is then alpha combined with the target. =item sat The combination of the hue and value of the target is combined with the saturation of the fill pixel, and is then alpha combined with the target. =item value The combination of the hue and value of the target is combined with the value of the fill pixel, and is then alpha combined with the target. =item color The combination of the value of the target is combined with the hue and saturation of the fill pixel, and is then alpha combined with the target. =back =back In general colors can be specified as Imager::Color or Imager::Color::Float objects. The fill object will typically store both types and convert from one to the other. If a fill takes 2 color objects they should have the same type. =head2 Solid fills my $fill = Imager::Fill->new(solid=>$color, $combine =>$combine) Creates a solid fill, the only required parameter is C which should be the color to fill with. =head2 Hatched fills my $fill = Imager::Fill->new(hatch=>$type, fg=>$fgcolor, bg=>$bgcolor, dx=>$dx, $dy=>$dy); Creates a hatched fill. You can specify the following keywords: =over =item hatch The type of hatch to perform, this can either be the numeric index of the hatch (not recommended), the symbolic name of the hatch, or an array of 8 integers which specify the pattern of the hatch. Hatches are represented as cells 8x8 arrays of bits, which limits their complexity. Current hatch names are: =over =item check1x1, check2x2, check4x4 checkerboards at varios sizes =item vline1, vline2, vline4 1, 2, or 4 vertical lines per cell =item hline1, hline2, hline4 1, 2, or 4 horizontal lines per cell =item slash1, slash2 1 or 2 / lines per cell. =item slosh1, slosh2 1 or 2 \ lines per cell =item grid1, grid2, grid4 1, 2, or 4 vertical and horizontal lines per cell =item dots1, dots4, dots16 1, 4 or 16 dots per cell =item stipple, stipple2 see the samples =item weave I hope this one is obvious. =item cross1, cross2 2 densities of crosshatch =item vlozenge, hlozenge something like lozenge tiles =item scalesdown, scalesup, scalesleft, scalesright Vaguely like fish scales in each direction. =item tile_L L-shaped tiles =back =item fg =item bg The fg color is rendered where bits are set in the hatch, and the bg where they are clear. If you use a transparent fg or bg, and set combine, you can overlay the hatch onto an existing image. fg defaults to black, bg to white. =item dx =item dy An offset into the hatch cell. Both default to zero. =back You can call Imager::Fill->hatches for a list of hatch names. =head2 Fountain fills my $fill = Imager::Fill->new(fountain=>$ftype, xa=>$xa, ya=>$ya, xb=>$xb, yb=>$yb, segment=>$segments, repeat=>$repeat, combine=>$combine, super_sample=>$super_sample, ssample_param=>$ssample_param); This fills the given region with a fountain fill. This is exactly the same fill as the C filter, but is restricted to the shape you are drawing, and the fountain parameter supplies the fill type, and is required. =head2 Image Fills my $fill = Imager::Fill->new(image=>$src, xoff=>$xoff, yoff=>$yoff, matrix=>$matrix, $combine); Fills the given image with a tiled version of the given image. The first non-zero value of xoff or yoff will provide an offset along the given axis between rows or columns of tiles respectively. The matrix parameter performs a co-ordinate transformation from the co-ordinates in the target image to the fill image co-ordinates. Linear interpolation is used to determine the fill pixel. You can use the L class to create transformation matrices. The matrix parameter will significantly slow down the fill. =head1 OTHER METHODS =over =item Imager::Fill->hatches A list of all defined hatch names. =item Imager::Fill->combines A list of all combine types. =back =head1 FUTURE PLANS I'm planning on adding the following types of fills: =over =item checkerboard combines 2 other fills in a checkerboard =item combine combines 2 other fills using the levels of an image =item regmach uses the transform2() register machine to create fills =back =head1 AUTHOR Tony Cook =head1 SEE ALSO Imager(3) =cut