#include class QPicture : QPaintDevice { QPicture(); virtual ~QPicture(); const char * {qt_bits($this->size())} data() const; bool isNull() const; bool load(const char *); bool play(QPainter *); bool save(const char *); void setData(const char * {qt_bits}, uint {@qt_bitslen(1)}); uint size() const; } Qt::Picture;