package CannonField; use Qt 2.0; use Qt::signals 'angleChanged(int)', 'forceChanged(int)'; use Qt::slots 'setAngle(int)', 'setForce(int)'; @ISA = qw(Qt::Widget); sub new { my $self = shift->SUPER::new(@_); @$self{'ang', 'f'} = (45, 0); return $self; } sub angle { return shift->{'ang'} } sub force { return shift->{'f'} } sub setAngle { my $self = shift; my $degrees = shift; $degrees = 5 if $degrees < 5; $degrees = 70 if $degrees > 70; return if $self->{'ang'} == $degrees; $self->{'ang'} = $degrees; $self->repaint($self->cannonRect(), 0); emit $self->angleChanged($self->{'ang'}); } sub setForce { my $self = shift; my $newton = shift; $newton = 0 if $newton < 0; return if $self->{'f'} == $newton; $self->{'f'} = $newton; emit $self->forceChanged($self->{'f'}); } sub paintEvent { my $self = shift; my $updateR = shift->rect(); my $p = Qt::Painter->new; $p->begin($self); $self->paintCannon($p) if $updateR->intersects($self->cannonRect()); $p->end(); } $barrel_rect = Qt::Rect->new(33, -4, 15, 8); sub paintCannon { my $self = shift; my $p = shift; my $cr = $self->cannonRect(); my $pix = Qt::Pixmap->new($cr->size()); my $tmp = Qt::Painter->new; $pix->fill($self, $cr->topLeft()); $tmp->begin($pix); $tmp->setBrush(Qt::blue); $tmp->setPen(Qt::NoPen); $tmp->translate(0, $pix->height() - 1); $tmp->drawPie(Qt::Rect->new(-35, -35, 70, 70), 0, 90*16); $tmp->rotate(-$self->{'ang'}); $tmp->drawRect($barrel_rect); $tmp->end(); $p->drawPixmap($cr->topLeft(), $pix); } sub cannonRect { my $self = shift; my $r = Qt::Rect->new(0, 0, 50, 50); $r->moveBottomLeft($self->rect()->bottomLeft()); return $r; }