package CannonField; use Qt 2.0; use Qt::signals 'angleChanged(int)'; use Qt::slots 'setAngle(int)'; @ISA = qw(Qt::Widget); sub new { my $self = shift->SUPER::new(@_); $self->{'ang'} = 45; return $self; } sub angle { return shift->{'ang'} } sub setAngle { my $self = shift; my $degrees = shift; $degrees = 5 if $degrees < 5; $degrees = 70 if $degrees > 70; return if $self->{'ang'} == $degrees; $self->{'ang'} = $degrees; $self->repaint(); emit $self->angleChanged($self->{'ang'}); } sub paintEvent { my $self = shift; my $p = Qt::Painter->new; my $brush = Qt::Brush->new(Qt::blue); my $pen = Qt::Pen->new(Qt::NoPen); $p->begin($self); $p->setBrush($brush); $p->setPen($pen); $p->translate(0, $self->rect()->bottom()); $p->drawPie(Qt::Rect->new(-35, -35, 70, 70), 0, 90*16); $p->rotate(-$self->{'ang'}); $p->drawRect(Qt::Rect->new(33, -4, 15, 8)); $p->end(); }