TODO file for COPE, in strictly random order. Implement the POA Environment variable for the UDP broadcaster port there are object leaks in the BOA; when an object is removed from the BOA, we don't take it out of the implementation/skeleton hash table. That means the memory is never freed (and the object destructors aren't called). Write still more tests Write lots of documentation Add all cases to the marshalling routines instead of the current "on demand" approach. Finish the NamingService Write our own IR (and all of COSS, of course) Review the name and module hierarchy Add a proper Any type Figure out the proper interface for the Dynamic Skeleton Interface (probably not much work) Review design Implement Unions Do a dependency analysis for the generated types $Id: TODO,v 1.5 1997/07/31 14:54:52 schuller Exp $ Copyright (c) 1997 Lunatech Research / Bart Schuller See the file "Artistic" in the distribution for licensing and (lack of) warranties.