Compiling the OpenGL module with Mac OS X ============================================ 1 - Requires Mac OS X 10.5.x and Xcode 3.x (iPhone SDK) to build on Mac OS. Earlier versions of Mac OS used non-standard OpenGL/GLUT header files, which required special-case Mac ifdef'g. Note: Mac OS X distributions do not include FreeGLUT support at this time. 2 - Run: perl Makefile.PL This will determine the capabilities of your OpenGL installation, and generate a gl_exclude.h file - you can manually edit this file to override exclusions. 3 - Compile the module as usual make make test sudo make install Note: 'make test' will run test.pl, which will pop up a test window. Assuming that the test worked (you should see a spinning cube with textures on its faces), then hit 'q' to continue (the test window must have focus). AUTHOR Bob "grafman" Free http://graphcomp.com/opengl