=head1 NAME Chess::Piece::Bishop - an object representation of a bishop in a game of chess =head1 SYNOPSIS $bishop = Chess::Piece::Bishop->new("f1", "white", "White King's bishop"); $true = $bishop->can_reach("c4"); $true = $bishop->can_reach("h3"); $false = $bishop->can_reach("d4"); =head1 DESCRIPTION The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, representing a bishop in a L. =head1 METHODS =head2 Construction =item new() Constructs a new Chess::Piece::Bishop. Requires two scalar parameters containing the initial square and color of the piece. Optionally takes a third parameter containing a description of the piece. =head2 Class methods There are no class methods for this class. =head2 Object methods =item reachable_squares() Overrides base class version. Returns a list of squares that this pawn can reach from its current position. See L for more details on this method. =head1 DIAGNOSTICS This module produces no warning messages. See L or L for possible errors or warnings the program may produce. =head1 BUGS Please report any bugs to the author. =head1 AUTHOR Brian Richardson =head1 COPYRIGHT Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module is Free Software. It may be modified and redistributed under the same terms as Perl itself. =cut package Chess::Piece::Bishop; use Chess::Board; use Chess::Piece; use base 'Chess::Piece'; use strict; sub new { my ($caller, $sq, $color, $desc) = @_; my $class = ref($caller) || $caller; my $self = $caller->SUPER::new($sq, $color, $desc); return bless $self, $class; } sub reachable_squares { my ($self) = @_; my $csq = $self->get_current_square(); my $hdist = abs(Chess::Board->horz_distance("a1", $csq)); my $vdist = abs(Chess::Board->vert_distance("a1", $csq)); my $dist = $hdist > $vdist ? $vdist : $hdist; my $sq = Chess::Board->add_horz_distance($csq, -$dist); $sq = Chess::Board->add_vert_distance($sq, -$dist); my @squares = ( ); push @squares, Chess::Board->squares_in_line($csq, $sq); $hdist = abs(Chess::Board->horz_distance("h1", $csq)); $vdist = abs(Chess::Board->vert_distance("h1", $csq)); $dist = $hdist > $vdist ? $vdist : $hdist; $sq = Chess::Board->add_horz_distance($csq, $dist); $sq = Chess::Board->add_vert_distance($sq, -$dist); push @squares, Chess::Board->squares_in_line($csq, $sq); $hdist = abs(Chess::Board->horz_distance("a8", $csq)); $vdist = abs(Chess::Board->vert_distance("a8", $csq)); $dist = $hdist > $vdist ? $vdist : $hdist; $sq = Chess::Board->add_horz_distance($csq, -$dist); $sq = Chess::Board->add_vert_distance($sq, $dist); push @squares, Chess::Board->squares_in_line($csq, $sq); $hdist = abs(Chess::Board->horz_distance("h8", $csq)); $vdist = abs(Chess::Board->vert_distance("h8", $csq)); $dist = $hdist > $vdist ? $vdist : $hdist; $sq = Chess::Board->add_horz_distance($csq, $dist); $sq = Chess::Board->add_vert_distance($sq, $dist); push @squares, Chess::Board->squares_in_line($csq, $sq); @squares = grep !/^$csq$/, @squares; return @squares; } 1;