package Games::NES::Emulator::PPU::Memory; use strict; use warnings; use base qw( Class::Accessor::Fast ); __PACKAGE__->mk_accessors( qw( memory palette name_table increment ) ); =head1 NAME Games::NES::Emulator::PPU::Memory - NES VRAM =head1 SYNOPSIS =head1 DESCRIPTION =head1 METHODS =head2 init() =cut sub init { my( $self ) = @_; $self->memory( [ (0) x ( 0x2000 + 1 ) ] ); $self->palette( [ (0) x ( 0x20 + 1 ) ] ); $self->name_table( [ map { [ (0) x (0x400 + 1) ] } ( 0..3 ) ] ); $self->increment( 1 ); } =head2 read( $addr, $spu_read ) =cut sub read { } =head2 write( $addr => $data, $cpu_read ) =cut sub write { } =head1 AUTHOR Brian Cassidy Ebricas@cpan.orgE =head1 COPYRIGHT AND LICENSE Copyright 2007 by Brian Cassidy This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO =over 4 =item * L =back =cut 1;