package Games::NES::ROM; use Moose; use Try::Tiny; use FileHandle; our $VERSION = '0.07'; has 'filename' => ( is => 'rw' ); has 'filehandle' => ( is => 'rw', isa => 'FileHandle', lazy_build => 1 ); has 'id' => ( is => 'ro' ); has 'title' => ( is => 'rw' ); has 'prg_banks' => ( is => 'rw', isa => 'ArrayRef', default => sub { [] } ); has 'chr_banks' => ( is => 'rw', isa => 'ArrayRef', default => sub { [] } ); has 'has_sram' => ( is => 'rw', isa => 'Bool', default => 0 ); has 'mirroring' => ( is => 'rw', isa => 'Int', default => 0 ); has 'mapper' => ( is => 'rw' ); sub _build_filehandle { my $self = shift; my $file = $self->filename; my $fh = FileHandle->new( $file, '<' ); die "Unable to open ${file}: $!" unless defined $fh; binmode( $fh ); return $fh; } __PACKAGE__->meta->make_immutable; sub load { my( $class, $file ) = @_; for( qw( INES UNIF ) ) { my $class = 'Games::NES::ROM::Format::' . $_; Class::MOP::load_class( $class ); my $rom = try { $class->new( filename => $file ); }; return $rom if $rom; } die "${file} is not an NES rom"; } sub prg_count { return scalar @{ shift->prg_banks }; } sub chr_count { return scalar @{ shift->chr_banks }; } sub sha1 { my $self = shift; require Digest::SHA1; return Digest::SHA1::sha1_hex( @{ $self->prg_banks }, @{ $self->chr_banks } ); } sub crc { my $self = shift; require Digest::CRC; return Digest::CRC::crc32_hex( join( '', @{ $self->prg_banks }, @{ $self->chr_banks } ) ); } sub sprite { my( $self, $chr, $offset ) = @_; die 'invalid CHR bank' if $chr > $self->chr_count - 1 or $chr < 0; die 'invalid sprite index' if $offset > 512 or $offset < 0; my $bank = $self->chr_banks->[ $chr ]; my $start = 16 * $offset; my @channel_a = unpack( 'C*', substr( $bank, $start, 8 ) ); my @channel_b = unpack( 'C*', substr( $bank, $start + 8, 8 ) ); my $composite = ''; for my $i ( 0..7 ) { for my $j ( reverse 0..7 ) { $composite .= pack( 'C', $self->_combine_bits( $channel_a[ $i ], $channel_b[ $i ], $j ) ); } } return $composite; } sub _combine_bits { my $self = shift; my( $chan_a, $chan_b, $offset ) = @_; return ( ( $chan_a >> $offset ) & 1 ) | ( ( ( $chan_b >> $offset ) & 1 ) << 1 ); } 1; __END__ =head1 NAME Games::NES::ROM - View information about an NES game from a ROM file =head1 SYNOPSIS use Games::NES::ROM; # Read in the ROM without having to know its format my $rom = Games::NES::ROM->load( 'file.nes' ); # Specifically read in an iNES file $rom = Games::NES::ROM::INES->new( filename => 'file.nes' ); # Access the details print 'PRG Banks: ', $rom->prg_count, "\n"; print 'CHR Banks: ', $rom->prg_count, "\n"; # etc... # View the SHA-1 & CRC checksums print 'SHA1: ', $rom->sha1, "\n"; print ' CRC: ', $rom->crc, "\n"; =head1 DESCRIPTION This module loads the details of an NES rom file. It is primarily meant to be used a base class for more specific file formats. Those formats include: =over 4 =item * L =item * L =back =head1 INSTALLATION perl Makefile.PL make make test make install =head1 METHODS =head2 load( $filename ) Attemps to read the ROM structure into memory using all available file formats until success. =head2 prg_count( ) Returns the number of PRG banks for this ROM. =head2 chr_count( ) Returns the number of CHR banks for this ROM. =head2 sha1( ) Returns the SHA-1 checksum for the PRG and CHR data. =head2 crc( ) Returns the CRC checksum for the PRG and CHR data. =head2 sprite( $chr_bank, $index ) Returns the raw (composite) sprite in the specified CHR bank at the specified array index. =head1 BASE ATTRIBUTES The following base attributes are available for all file formats: =over 4 =item * filename - The filename from which data was loaded =item * id - A string found at the beginning of a file to identify the file format =item * title - The game's title, if available =item * prg_banks - An arrayref of PRG bank data =item * chr_banks - An arrayref of CHR bank data =item * has_sram - Boolean value to determine if the ROM is battery backed =item * mapper - A value indicating what memory mapper to use with the ROM =item * mirroring - A value indicating what time of mirroring is used in the ROM =back =head2 NOTES =over 4 =item * mapper - iNES uses integer IDs, UNIF uses string IDs =item * mirroring - An integer ID, using the UNIF list as a basis =back Each file format will have an extended set of attributes specific to its data structure. Please consult their documentation for more information. =head1 SEE ALSO =over 4 =item * L =item * L =back =head1 AUTHOR Brian Cassidy Ebricas@cpan.orgE =head1 COPYRIGHT AND LICENSE Copyright 2007-2010 by Brian Cassidy This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut