package SplashItem; use strict; use warnings; use QtCore4; use QtGui4; use QtCore4::isa qw( Qt::GraphicsWidget ); use QtCore4::slots setValue => ['qreal']; sub timeLine() { return this->{timeLine}; } sub text() { return this->{text}; } sub opacity() { return this->{opacity}; } sub NEW { my ($class, $parent) = @_; $class->SUPER::NEW( $parent ); this->{opacity} = 1.0; this->{timeLine} = Qt::TimeLine(350); timeLine->setCurveShape(Qt::TimeLine::EaseInCurve()); this->connect(timeLine, SIGNAL 'valueChanged(qreal)', this, SLOT 'setValue(qreal)'); this->{text} = this->tr('Welcome to the Pad Navigator Example. You can use the' . ' keyboard arrows to navigate the icons, and press enter' . ' to activate an item. Please press any key to continue.'); resize(400, 175); } sub paint { my ($painter) = @_; $painter->setOpacity(opacity); $painter->setPen(Qt::Pen(Qt::Brush(Qt::Color(Qt::black())), 2)); $painter->setBrush(Qt::Brush(Qt::Color(245, 245, 255, 220))); $painter->setClipRect(rect()); $painter->drawRoundRect(3, -100 + 3, 400 - 6, 250 - 6); my $textRect = rect()->adjusted(10, 10, -10, -10); my $flags = Qt::AlignTop() | Qt::AlignLeft() | Qt::TextWordWrap(); my $font = Qt::Font(); $font->setPixelSize(18); $painter->setPen(Qt::black()); $painter->setFont($font); $painter->drawText($textRect, $flags, text); } sub keyPressEvent { if (timeLine->state() == Qt::TimeLine::NotRunning()) { timeLine->start(); } } sub setValue { my ($value) = @_; this->{opacity} = 1 - $value; setPos(x(), scene()->sceneRect()->top() - rect()->height() * $value); if ($value == 1) { hide(); } } 1;