#!/usr/bin/perl -w ####----------------------------------- ### File : GclkCounter.pm ### Author : Ch.Minc ### Purpose : Package for Counter ### Version : 1.0 2006/1/26 ### copyright GNU license ####----------------------------------- package GclkCounter ; our $VERSION = '1.0' ; require Exporter ; use warnings; use strict; use Time::HiRes qw(gettimeofday tv_interval); use Tk ; use Tk::Dialog ; use Chess::GameClock::GclkData qw(:tout) ; my %cad=%GclkData::cad ; our @ISA=qw(Exporter) ; our @EXPORT_OK=qw (&capture &stop $start) ; sub new { my ($class,@args)=@_ ; my $self=[{}] ; return bless ($self,$class) ; } sub init { #build the counter data array #usage $self->init(@values) i.e cadence color my ($self,$arg,$col)=@_ ; #my @default= ( {ct=>'0', #cadence 1 # mv=>'0', # if 0 means KO else number of moves # b=>'0', # fisher ou bronstein # f=>'0', # byo=>'0' # byo mode no time glue # } # ) ; my $rec; my @default ; my ($t,$c,$i)=split(' ',$arg) ; # concaténation des cadences si Cadence if ($c =~ /Cadence(\d)/) { for (1..$1) { @default=(@default,$cad{$t}{"Cadence" . $_}[$i]) ; } } else { for my $j (0..$#{$cad{$t}{$c}[$i]} ) { @default=(@default,$cad{$t}{$c}[$i][$j]); } ; } for (0..$#default) { my $st=$default[$_]{ct} ; $default[$_]{'ct'}=eval($st) ;warn $@ if $@; } @{$self}=( {state=>'Off', newstate=>'Off', color=>$col , mouse=>'', cmpt=>'0', # compteur temps joué ct=>'0' , # temps disponible mvt=>'0', # number of moves mv=>'0', # number of moves inside a cadence ts=>'0', # timestamp indc=>'1'}) ; for my $k (0..$#default) { map {$self->[$k+1]{$_}=$default[$k]{$_} } (qw/ct mv b f byo/) ; } # use Dumpvalue; # my $dumper = new Dumpvalue; # $dumper->dumpValues(@{$self}); } sub cntupdate { # active increment of counter my $self=shift ; my $tod=shift ; my $icad=$self->[0]{indc} ; # indc pointe sur la cadence en cours if ( $self->[0]{state} eq "Off" && $self->[0]{newstate} eq "On") { # $self->[0]{b}= $self->[$icad]{b} ; ### f ??? $self->[0]{state}= $self->[0]{newstate} ; $self->[0]{ts}=$tod ; } # add on time when fisher is on and elapsed time or substracted # bronstein time if ( $self->[0]{state} eq "On" && $self->[0]{newstate} eq "Off") { my $delta=tv_interval($self->[0]{ts}); $self->[0]{cmpt}+=$delta ; if ($self->[$icad]{byo}==1) { $self->[0]{ct}-=$delta ; $self->[0]{ct}+=$self->[$icad]{f}+ ($delta <= $self->[$icad]{b} ?$delta: $self->[$icad]{b}) ; } $self->[0]{state}= $self->[0]{newstate} ; # update move ($self->[0]{mv})++ ; ($self->[0]{mvt})++ ; # check limits #if mv = 0 means KO unless byo==0 #if mv !=0 && last cadence loop on that cadence if (( $self->[0]{mv} == $self->[$icad]{mv}) && $self->[$icad]{mv} !=0 ) { # update time limit & next cadence ,time checked in on-on $self->[0]{mv}=0 ; $self->[0]{indc}=$icad<$#{$self}? ++$icad : $#{$self} ; if ( $self->[$icad]{byo} ==0 && $self->[$icad]{b} !=0 ) { # japonais $self->[0]{ct}= $self->[$icad]{b}*(int($self->[0]{ct}/$self->[$icad]{b})-int($delta/$self->[$icad]{b})); } else { $self->[0]{ct}=$self->[$icad]{ct}+ $self->[0]{ct}*$self->[$icad]{byo} ; # si b=0 canadien } } # byo-yomi japonais # deux cadences main time if ($self->[$icad]{mv} ==0 && $self->[$icad]{byo} ==0 ) { $self->[0]{ct} -=$delta ; # main time épuisé passage au byo-yomi (dans $self->[icad]{b} !=0 ) if ($self->[0]{ct} <= 0 ) { $self->[0]{mv}=0 ; $self->[0]{indc}=$icad<$#{$self}? ++$icad : $#{$self} ; $self->[0]{ct} +=$self->[$icad]{ct} ; # normalisation byo-yomi # my $d1=int($self->[0]{ct}/$self->[$icad]{b}) ; # my $d2=int($delta/$self->[$icad]{b}) ; # $self->[0]{ct}=$self->[$icad]{b}*($d1-$d2) ; } } } # if( $self->[0]{state} eq "Off" && $self->[0]{newstate} eq "Off"){ # # nothing to do #$self->print ; # } if ( $self->[0]{state} eq "On" && $self->[0]{newstate} eq "On") { my $tchk ; # time limit if ($self->[$icad]{byo} ) { $tchk=$self->[$icad]{b} + $self->[0]{ct}-tv_interval($self->[0]{ts}) ; } else { # valable avant le byo-yomi -----$icad=2 $tchk=$self->[0]{ct}-tv_interval($self->[0]{ts}) ; } unless (0<=$tchk ) { print "lost \n" ; my $lmw=MainWindow->new ; $lmw->withdraw ; $lmw->messageBox(-icon =>'info', -message =>"GameOver for (Dépassement de temps pour les) $self->[0]{color}", -title => 'GameClock Warning', -type => 'Ok', -default => 'Ok' ) ; $lmw->destroy ; return ; } } } sub start{ #$cnt->start($cnt,$cnt_black,Mouse) #bouton start (re)initialise #mais ce sont les Noirs mettent en marche my ($self,$wself,$bself,$mw,$white_mv,$black_mv)=@_ ; undef($wself->[0]{mouse}) ; undef($bself->[0]{mouse}) ; $wself->[0]{indc}=1 ; $bself->[0]{indc}=1 ; # time limits $wself->[0]{ct}=$wself->[1]{ct} ; $bself->[0]{ct}=$bself->[1]{ct} ; $wself->[0]{cmpt}=0 ; $bself->[0]{cmpt}=0 ; # reset move counters $wself->[0]{mv}=0 ; $bself->[0]{mv}=0 ; $wself->[0]{mvt}=0 ; $bself->[0]{mvt}=0 ; # state $wself->[0]{newstate}='Off'; $bself->[0]{newstate}='Off' ; $wself->[0]{state}='Off'; $bself->[0]{state}='Off' ; # Fix a bug :move counter don't show the value # after a setting with ®lage ? $white_mv->configure(-textvariable=>\$wself->[0]{mvt}) ; $black_mv->configure(-textvariable=>\$bself->[0]{mvt}) ; $mw->bind('',[\&capture, Ev('s'),$wself,$bself]) ; ## print "Counters ready to start\n" ; } sub stop{ our @pile ; my ($mw,$but,$wself,$bself,@arg)=@_ ; # etat du bouton my $col=$but->cget(-background) ; if ($col eq 'red') { # etat rouge -arret $but->configure(-background=>pop @pile) ; $but->configure(-activebackground=>pop @pile) ; $bself->[0]{state}=pop @pile ; $wself->[0]{state}=pop @pile ; # actualise le timestamp my $self=$wself->[0]{state} eq 'On'?$wself:$bself ; $self->[0]{ts}=[gettimeofday]; $mw->bind('',[\&capture, Ev('s'),$wself,$bself]) ; } else { # etat non rouge - marche # actualise les compteurs- passe à l'arret my $self=$wself->[0]{state} eq 'On'?$wself:$bself ; my $delta=tv_interval($self->[0]{ts}); $self->[0]{cmpt}+=$delta ; $self->[0]{ct}-=$delta ; $mw->bind('',"") ; # sauve l'etat du bouton et des compteurs push(@pile,$wself->[0]{state} ) ; push(@pile,$bself->[0]{state} ) ; push(@pile,$but->cget(-activebackground)) ; push(@pile,$col) ; # bloque les compteurs $wself->[0]{state}='Off' ; $bself->[0]{state}='Off' ; $but->configure(-activebackground=>'red') ; $but->configure(-background=>'red') ; } ; ## a faire reactiver start en arret #print "pile:@pile \n" ; } sub capture{ my ($hashref,$mouse,$whites,$blacks )=@_ ; my $tod=[gettimeofday]; my ($sec,$min,$hour,$mday,$mon,$year,$wday,$yday) = gmtime(time); # appel à l'init sans click $mouse=~ s/-// ; # Ev('s') return Bn- if (!defined($whites->[0]{mouse})) { my $cb=$mouse eq 'B1' ; ($mouse eq 'B1') ? $blacks->[0]{mouse}='B1': $whites->[0]{mouse}='B1' ; ($mouse eq 'B3') ? $blacks->[0]{mouse}='B3': $whites->[0]{mouse}='B3' ; } # set the new counters state if ( $mouse eq $whites->[0]{mouse}) { $whites->[0]{newstate} ="Off" ; $blacks->[0]{newstate} ="On" ; } else { $whites->[0]{newstate} ="On" ; $blacks->[0]{newstate} ="Off" ; } $whites->cntupdate($tod) ; $blacks->cntupdate($tod) ; # print into the log my $str=sprintf("%02d:%02d:%02d",$hour,$min,$sec) ; print "Time: $str \n Whites move: $whites->[0]{mvt} whites time Av.:$whites->[0]{ct} #$whites->[0]{mv}\n Blacks move: $blacks->[0]{mvt} Blacks time Av.:$blacks->[0]{ct} #$blacks->[0]{mv}\n" ; } sub print{ my $self=shift ; #print " Counter elem: $$self[0]{state} \n" ; #print " Counter elem: $self->[0]->{state} \n" ; #print " Counter elem: $self->[0]{state} \n" ; # print the whole thing with refs for my $href ( @{$self} ) { print "{ "; for my $t ( keys %$href ) { print "$t=$href->{$t} "; } print "}\n"; } } =head1 NAME GclkCounter - The Heart of GameClock =head1 VERSION Version 1.0 =cut =head1 SYNOPSIS This module does everythings at counter level. It makes counters,inits them, update them, captures events, start , halt , eventually print the internal datas use GclkCounter; $whites=GclkCounter->new ; $whites->init($arg,$color) ; $whites-> cntupdate{$timestamp); $whites->print ; # the functions hereafter are only used inside callbacks &start($whites,$blacks,$mainwindow,$white_move_button,$black_move_button)= ; &stop($halt_button,$whites,$blacks) ; &capture($mouse_event,$whites,$blacks ) ; =head1 EXPORT &capture &stop $start =head1 FUNCTIONS =head2 new ; Create object GclkCounter =cut =head2 init Get the parameters from GameClock directly or via Gamesettings and adapts the datas for the counters =head2 cntupdate When an event more precisely a mouse button is released the state of the counter changes. This determines the following actions: =over 4 =item * Change the counter states. =item * Check times =item * Update the time counters =item * Update the move counters =item * Update the sequence pointers =back =head2 capture When a mouse event occurs the first time after enabling the start mode, it determines the mouse button for each player, knowing that the Blacks must push the button at first. It set the newsate of each counter accorging to the mouse button pressed, and after that, it gets a timestamp for calling the methode cntupdate. =cut =head2 start Initialization of the program to begin the counting mode. =cut =head2 stop This routines halt counters , necessary if one player receive a phone call in a friendly situation ;=) or in some case, when people need that an arbiter comes. =cut =head2 print Could help for people that wants add new cadences. =cut =head1 AUTHOR Charles Minc, C<< >> =head1 BUGS Please report any bugs or feature requests to C, or through the web interface at L. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. =head1 SUPPORT You can find documentation for this module with the perldoc command. perldoc GameClock You can also look for information at: =over 4 =item * AnnoCPAN: Annotated CPAN documentation L =item * CPAN Ratings L =item * RT: CPAN's request tracker L =item * Search CPAN L =back =head1 ACKNOWLEDGEMENTS =head1 COPYRIGHT & LICENSE Copyright 2006 Charles Minc, all rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut 1; # End of GclkCounter