// OpenGL Extension Exclusions - may be modified before building. // // Generated for Brian Paul, Mesa X11 // OpenGL v2.1 Mesa 7.2, using FreeGLUT v20400 #define NO_GL_3DFX_multisample #define NO_GL_3DFX_tbuffer #define NO_GL_3DFX_texture_compression_FXT1 #define NO_GL_APPLE_client_storage #define NO_GL_APPLE_element_array #define NO_GL_APPLE_fence #define NO_GL_APPLE_specular_vector #define NO_GL_APPLE_transform_hint #define NO_GL_APPLE_vertex_array_range #define NO_GL_APPLE_ycbcr_422 #define NO_GL_ARB_color_buffer_float #define NO_GL_ARB_matrix_palette #define NO_GL_ARB_texture_float #define NO_GL_ARB_vertex_blend #define NO_GL_ATI_draw_buffers #define NO_GL_ATI_element_array #define NO_GL_ATI_envmap_bumpmap #define NO_GL_ATI_map_object_buffer #define NO_GL_ATI_pixel_format_float #define NO_GL_ATI_pn_triangles #define NO_GL_ATI_text_fragment_shader #define NO_GL_ATI_texture_float #define NO_GL_ATI_vertex_array_object #define NO_GL_ATI_vertex_attrib_array_object #define NO_GL_ATI_vertex_streams #define NO_GL_EXT_422_pixels #define NO_GL_EXT_cmyka #define NO_GL_EXT_color_matrix #define NO_GL_EXT_color_subtable #define NO_GL_EXT_coordinate_frame #define NO_GL_EXT_cull_vertex #define NO_GL_EXT_index_array_formats #define NO_GL_EXT_index_func #define NO_GL_EXT_index_material #define NO_GL_EXT_index_texture #define NO_GL_EXT_light_texture #define NO_GL_EXT_misc_attribute #define NO_GL_EXT_multisample #define NO_GL_EXT_pixel_transform #define NO_GL_EXT_pixel_transform_color_table #define NO_GL_EXT_stencil_two_side #define NO_GL_EXT_texture_filter_anisotropic #define NO_GL_EXT_texture_perturb_normal #define NO_GL_EXT_vertex_shader #define NO_GL_EXT_vertex_weighting #define NO_GL_GREMEDY_string_marker #define NO_GL_HP_convolution_border_modes #define NO_GL_HP_image_transform #define NO_GL_HP_occlusion_test #define NO_GL_HP_texture_lighting #define NO_GL_IBM_cull_vertex #define NO_GL_IBM_vertex_array_lists #define NO_GL_INGR_color_clamp #define NO_GL_INGR_interlace_read #define NO_GL_INTEL_parallel_arrays #define NO_GL_NV_copy_depth_to_color #define NO_GL_NV_depth_clamp #define NO_GL_NV_evaluators #define NO_GL_NV_fence #define NO_GL_NV_float_buffer #define NO_GL_NV_fog_distance #define NO_GL_NV_fragment_program2 #define NO_GL_NV_fragment_program_option #define NO_GL_NV_half_float #define NO_GL_NV_multisample_filter_hint #define NO_GL_NV_occlusion_query #define NO_GL_NV_packed_depth_stencil #define NO_GL_NV_pixel_data_range #define NO_GL_NV_primitive_restart #define NO_GL_NV_register_combiners #define NO_GL_NV_register_combiners2 #define NO_GL_NV_texgen_emboss #define NO_GL_NV_texture_compression_vtc #define NO_GL_NV_texture_env_combine4 #define NO_GL_NV_texture_expand_normal #define NO_GL_NV_texture_shader #define NO_GL_NV_texture_shader2 #define NO_GL_NV_texture_shader3 #define NO_GL_NV_vertex_array_range #define NO_GL_NV_vertex_array_range2 #define NO_GL_NV_vertex_program2 #define NO_GL_NV_vertex_program2_option #define NO_GL_NV_vertex_program3 #define NO_GL_OML_interlace #define NO_GL_OML_resample #define NO_GL_OML_subsample #define NO_GL_PGI_misc_hints #define NO_GL_PGI_vertex_hints #define NO_GL_REND_screen_coordinates #define NO_GL_S3_s3tc #define NO_GL_SGIS_detail_texture #define NO_GL_SGIS_fog_function #define NO_GL_SGIS_multisample #define NO_GL_SGIS_pixel_texture #define NO_GL_SGIS_point_line_texgen #define NO_GL_SGIS_point_parameters #define NO_GL_SGIS_sharpen_texture #define NO_GL_SGIS_texture4D #define NO_GL_SGIS_texture_color_mask #define NO_GL_SGIS_texture_filter4 #define NO_GL_SGIX_async #define NO_GL_SGIX_async_histogram #define NO_GL_SGIX_async_pixel #define NO_GL_SGIX_blend_alpha_minmax #define NO_GL_SGIX_calligraphic_fragment #define NO_GL_SGIX_clipmap #define NO_GL_SGIX_convolution_accuracy #define NO_GL_SGIX_depth_pass_instrument #define NO_GL_SGIX_flush_raster #define NO_GL_SGIX_fog_offset #define NO_GL_SGIX_fog_scale #define NO_GL_SGIX_fragment_lighting #define NO_GL_SGIX_framezoom #define NO_GL_SGIX_igloo_interface #define NO_GL_SGIX_instruments #define NO_GL_SGIX_interlace #define NO_GL_SGIX_ir_instrument1 #define NO_GL_SGIX_list_priority #define NO_GL_SGIX_pixel_texture #define NO_GL_SGIX_pixel_tiles #define NO_GL_SGIX_polynomial_ffd #define NO_GL_SGIX_reference_plane #define NO_GL_SGIX_resample #define NO_GL_SGIX_scalebias_hint #define NO_GL_SGIX_sprite #define NO_GL_SGIX_subsample #define NO_GL_SGIX_tag_sample_buffer #define NO_GL_SGIX_texture_add_env #define NO_GL_SGIX_texture_coordinate_clamp #define NO_GL_SGIX_texture_lod_bias #define NO_GL_SGIX_texture_multi_buffer #define NO_GL_SGIX_texture_scale_bias #define NO_GL_SGIX_texture_select #define NO_GL_SGIX_vertex_preclip #define NO_GL_SGIX_ycrcb #define NO_GL_SGIX_ycrcb_subsample #define NO_GL_SGIX_ycrcba #define NO_GL_SUNX_constant_data #define NO_GL_SUN_convolution_border_modes #define NO_GL_SUN_global_alpha #define NO_GL_SUN_mesh_array #define NO_GL_SUN_slice_accum #define NO_GL_SUN_triangle_list #define NO_GL_SUN_vertex #define NO_GL_WIN_phong_shading #define NO_GL_WIN_specular_fog