#include #if defined(HAVE_FREEGLUT) #ifdef WIN32 #include "../include/GL/freeglut.h" #else #include #endif #else #ifdef __APPLE__ /* NB: not ideal -- this assumes that we always build with AGL interface on Mac OS X * Ideally, the flag HAVE_AGL_GLUT should be set appropriately by Makefile.PL when building glversion * and used to check here, but this will require substantial changes to the get_extensions() there */ #include #else #include #endif #endif #define PROGRAM "glversion" int main(int argc, char **argv) { char *version = NULL; char *vendor = NULL; char *renderer = NULL; char *extensions = NULL; GLuint idWindow = 0; int glutVersion; glutInit(&argc, argv); glutInitWindowSize(1,1); glutInitDisplayMode(GLUT_RGBA); idWindow = glutCreateWindow(PROGRAM); glutHideWindow(); glutVersion = glutGet(0x01FC); version = (char*)glGetString(GL_VERSION); vendor = (char*)glGetString(GL_VENDOR); renderer = (char*)glGetString(GL_RENDERER); extensions = (char*)glGetString(GL_EXTENSIONS); printf("GLUT=%d\nVERSION=%s\nVENDOR=%s\nRENDERER=%s\nEXTENSIONS=%s\n", glutVersion,version,vendor,renderer,extensions); glutDestroyWindow(idWindow); return(0); }