#ifdef GL_VERSION_1_0 if (!strncmp(name, "GL_", 3)) { i(GL_FALSE) i(GL_TRUE) i(GL_BYTE) i(GL_UNSIGNED_BYTE) i(GL_SHORT) i(GL_UNSIGNED_SHORT) i(GL_INT) i(GL_UNSIGNED_INT) i(GL_FLOAT) i(GL_DOUBLE) i(GL_2_BYTES) i(GL_3_BYTES) i(GL_4_BYTES) i(GL_LINES) i(GL_POINTS) i(GL_LINE_STRIP) i(GL_LINE_LOOP) i(GL_TRIANGLES) i(GL_TRIANGLE_STRIP) i(GL_TRIANGLE_FAN) i(GL_QUADS) i(GL_QUAD_STRIP) i(GL_POLYGON) i(GL_EDGE_FLAG) i(GL_V2F) i(GL_V3F) i(GL_C4UB_V2F) i(GL_C4UB_V3F) i(GL_C3F_V3F) i(GL_N3F_V3F) i(GL_C4F_N3F_V3F) i(GL_T2F_V3F) i(GL_T4F_V4F) i(GL_T2F_C4UB_V3F) i(GL_T2F_C3F_V3F) i(GL_T2F_N3F_V3F) i(GL_T2F_C4F_N3F_V3F) i(GL_T4F_C4F_N3F_V4F) i(GL_MATRIX_MODE) i(GL_MODELVIEW) i(GL_PROJECTION) i(GL_TEXTURE) i(GL_POINT_SMOOTH) i(GL_POINT_SIZE) i(GL_POINT_SIZE_GRANULARITY) i(GL_POINT_SIZE_RANGE) i(GL_LINE_SMOOTH) i(GL_LINE_STIPPLE) i(GL_LINE_STIPPLE_PATTERN) i(GL_LINE_STIPPLE_REPEAT) i(GL_LINE_WIDTH) i(GL_LINE_WIDTH_GRANULARITY) i(GL_LINE_WIDTH_RANGE) i(GL_POINT) i(GL_LINE) i(GL_FILL) i(GL_CCW) i(GL_CW) i(GL_FRONT) i(GL_BACK) i(GL_CULL_FACE) i(GL_CULL_FACE_MODE) i(GL_POLYGON_SMOOTH) i(GL_POLYGON_STIPPLE) i(GL_FRONT_FACE) i(GL_POLYGON_MODE) i(GL_COMPILE) i(GL_COMPILE_AND_EXECUTE) i(GL_LIST_BASE) i(GL_LIST_INDEX) i(GL_LIST_MODE) i(GL_NEVER) i(GL_LESS) i(GL_GEQUAL) i(GL_LEQUAL) i(GL_GREATER) i(GL_NOTEQUAL) i(GL_EQUAL) i(GL_ALWAYS) i(GL_DEPTH_TEST) i(GL_DEPTH_BITS) i(GL_DEPTH_CLEAR_VALUE) i(GL_DEPTH_FUNC) i(GL_DEPTH_RANGE) i(GL_DEPTH_WRITEMASK) i(GL_DEPTH_COMPONENT) i(GL_LIGHTING) i(GL_LIGHT0) i(GL_LIGHT1) i(GL_LIGHT2) i(GL_LIGHT3) i(GL_LIGHT4) i(GL_LIGHT5) i(GL_LIGHT6) i(GL_LIGHT7) i(GL_SPOT_EXPONENT) i(GL_SPOT_CUTOFF) i(GL_CONSTANT_ATTENUATION) i(GL_LINEAR_ATTENUATION) i(GL_QUADRATIC_ATTENUATION) i(GL_AMBIENT) i(GL_DIFFUSE) i(GL_SPECULAR) i(GL_SHININESS) i(GL_EMISSION) i(GL_POSITION) i(GL_SPOT_DIRECTION) i(GL_AMBIENT_AND_DIFFUSE) i(GL_COLOR_INDEXES) i(GL_LIGHT_MODEL_TWO_SIDE) i(GL_LIGHT_MODEL_LOCAL_VIEWER) i(GL_LIGHT_MODEL_AMBIENT) i(GL_FRONT_AND_BACK) i(GL_SHADE_MODEL) i(GL_FLAT) i(GL_SMOOTH) i(GL_COLOR_MATERIAL) i(GL_COLOR_MATERIAL_FACE) i(GL_COLOR_MATERIAL_PARAMETER) i(GL_NORMALIZE) i(GL_CLIP_PLANE0) i(GL_CLIP_PLANE1) i(GL_CLIP_PLANE2) i(GL_CLIP_PLANE3) i(GL_CLIP_PLANE4) i(GL_CLIP_PLANE5) i(GL_ACCUM_RED_BITS) i(GL_ACCUM_GREEN_BITS) i(GL_ACCUM_BLUE_BITS) i(GL_ACCUM_ALPHA_BITS) i(GL_ACCUM_CLEAR_VALUE) i(GL_ACCUM) i(GL_ADD) i(GL_LOAD) i(GL_MULT) i(GL_RETURN) i(GL_ALPHA_TEST) i(GL_ALPHA_TEST_REF) i(GL_ALPHA_TEST_FUNC) i(GL_BLEND) i(GL_BLEND_SRC) i(GL_BLEND_DST) i(GL_ZERO) i(GL_ONE) i(GL_SRC_COLOR) i(GL_ONE_MINUS_SRC_COLOR) i(GL_DST_COLOR) i(GL_ONE_MINUS_DST_COLOR) i(GL_SRC_ALPHA) i(GL_ONE_MINUS_SRC_ALPHA) i(GL_DST_ALPHA) i(GL_ONE_MINUS_DST_ALPHA) i(GL_SRC_ALPHA_SATURATE) /* OS/2 PM implementation does not have these constants... */ #if !defined(GL_SRC_ALPHA_SATURATE) || defined(GL_CONSTANT_COLOR) i(GL_CONSTANT_COLOR) i(GL_ONE_MINUS_CONSTANT_COLOR) i(GL_CONSTANT_ALPHA) i(GL_ONE_MINUS_CONSTANT_ALPHA) #endif i(GL_FEEDBACK) i(GL_RENDER) i(GL_SELECT) i(GL_2D) i(GL_3D) i(GL_3D_COLOR) i(GL_3D_COLOR_TEXTURE) i(GL_4D_COLOR_TEXTURE) i(GL_POINT_TOKEN) i(GL_LINE_TOKEN) i(GL_LINE_RESET_TOKEN) i(GL_POLYGON_TOKEN) i(GL_BITMAP_TOKEN) i(GL_DRAW_PIXEL_TOKEN) i(GL_COPY_PIXEL_TOKEN) i(GL_PASS_THROUGH_TOKEN) i(GL_FEEDBACK_BUFFER_SIZE) i(GL_FEEDBACK_BUFFER_TYPE) i(GL_FOG) i(GL_FOG_MODE) i(GL_FOG_DENSITY) i(GL_FOG_COLOR) i(GL_FOG_INDEX) i(GL_FOG_START) i(GL_FOG_END) i(GL_LINEAR) i(GL_EXP) i(GL_EXP2) i(GL_LOGIC_OP) i(GL_LOGIC_OP_MODE) i(GL_CLEAR) i(GL_SET) i(GL_COPY) i(GL_COPY_INVERTED) i(GL_NOOP) i(GL_INVERT) i(GL_AND) i(GL_NAND) i(GL_OR) i(GL_NOR) i(GL_XOR) i(GL_EQUIV) i(GL_AND_REVERSE) i(GL_AND_INVERTED) i(GL_OR_REVERSE) i(GL_OR_INVERTED) i(GL_STENCIL_TEST) i(GL_STENCIL_WRITEMASK) i(GL_STENCIL_BITS) i(GL_STENCIL_FUNC) i(GL_STENCIL_VALUE_MASK) i(GL_STENCIL_REF) i(GL_STENCIL_FAIL) i(GL_STENCIL_PASS_DEPTH_PASS) i(GL_STENCIL_PASS_DEPTH_FAIL) i(GL_STENCIL_CLEAR_VALUE) i(GL_STENCIL_INDEX) i(GL_KEEP) i(GL_REPLACE) i(GL_INCR) i(GL_DECR) i(GL_NONE) i(GL_LEFT) i(GL_RIGHT) i(GL_FRONT) i(GL_BACK) i(GL_FRONT_AND_BACK) i(GL_FRONT_LEFT) i(GL_FRONT_RIGHT) i(GL_BACK_LEFT) i(GL_BACK_RIGHT) i(GL_AUX0) i(GL_AUX1) i(GL_AUX2) i(GL_AUX3) i(GL_COLOR_INDEX) i(GL_RED) i(GL_GREEN) i(GL_BLUE) i(GL_ALPHA) i(GL_LUMINANCE) i(GL_LUMINANCE_ALPHA) i(GL_ALPHA_BITS) i(GL_RED_BITS) i(GL_GREEN_BITS) i(GL_BLUE_BITS) i(GL_INDEX_BITS) i(GL_SUBPIXEL_BITS) i(GL_AUX_BUFFERS) i(GL_READ_BUFFER) i(GL_DRAW_BUFFER) i(GL_DOUBLEBUFFER) i(GL_STEREO) i(GL_BITMAP) i(GL_COLOR) i(GL_DEPTH) i(GL_STENCIL) i(GL_DITHER) i(GL_RGB) i(GL_RGBA) i(GL_MAX_LIST_NESTING) i(GL_MAX_ATTRIB_STACK_DEPTH) i(GL_MAX_MODELVIEW_STACK_DEPTH) i(GL_MAX_NAME_STACK_DEPTH) i(GL_MAX_PROJECTION_STACK_DEPTH) i(GL_MAX_TEXTURE_STACK_DEPTH) i(GL_MAX_EVAL_ORDER) i(GL_MAX_LIGHTS) i(GL_MAX_CLIP_PLANES) i(GL_MAX_TEXTURE_SIZE) i(GL_MAX_PIXEL_MAP_TABLE) i(GL_MAX_VIEWPORT_DIMS) i(GL_ATTRIB_STACK_DEPTH) i(GL_CLIENT_ATTRIB_STACK_DEPTH) i(GL_COLOR_CLEAR_VALUE) i(GL_COLOR_WRITEMASK) i(GL_CURRENT_INDEX) i(GL_CURRENT_COLOR) i(GL_CURRENT_NORMAL) i(GL_CURRENT_RASTER_COLOR) i(GL_CURRENT_RASTER_DISTANCE) i(GL_CURRENT_RASTER_INDEX) i(GL_CURRENT_RASTER_POSITION) i(GL_CURRENT_RASTER_TEXTURE_COORDS) i(GL_CURRENT_RASTER_POSITION_VALID) i(GL_CURRENT_TEXTURE_COORDS) i(GL_INDEX_CLEAR_VALUE) i(GL_INDEX_MODE) i(GL_INDEX_WRITEMASK) i(GL_MODELVIEW_MATRIX) i(GL_MODELVIEW_STACK_DEPTH) i(GL_NAME_STACK_DEPTH) i(GL_PROJECTION_MATRIX) i(GL_PROJECTION_STACK_DEPTH) i(GL_RENDER_MODE) i(GL_RGBA_MODE) i(GL_TEXTURE_MATRIX) i(GL_TEXTURE_STACK_DEPTH) i(GL_VIEWPORT) i(GL_AUTO_NORMAL) i(GL_MAP1_COLOR_4) i(GL_MAP1_GRID_DOMAIN) i(GL_MAP1_GRID_SEGMENTS) i(GL_MAP1_INDEX) i(GL_MAP1_NORMAL) i(GL_MAP1_TEXTURE_COORD_1) i(GL_MAP1_TEXTURE_COORD_2) i(GL_MAP1_TEXTURE_COORD_3) i(GL_MAP1_TEXTURE_COORD_4) i(GL_MAP1_VERTEX_3) i(GL_MAP1_VERTEX_4) i(GL_MAP2_COLOR_4) i(GL_MAP2_GRID_DOMAIN) i(GL_MAP2_GRID_SEGMENTS) i(GL_MAP2_INDEX) i(GL_MAP2_NORMAL) i(GL_MAP2_TEXTURE_COORD_1) i(GL_MAP2_TEXTURE_COORD_2) i(GL_MAP2_TEXTURE_COORD_3) i(GL_MAP2_TEXTURE_COORD_4) i(GL_MAP2_VERTEX_3) i(GL_MAP2_VERTEX_4) i(GL_COEFF) i(GL_DOMAIN) i(GL_ORDER) i(GL_FOG_HINT) i(GL_LINE_SMOOTH_HINT) i(GL_PERSPECTIVE_CORRECTION_HINT) i(GL_POINT_SMOOTH_HINT) i(GL_POLYGON_SMOOTH_HINT) i(GL_DONT_CARE) i(GL_FASTEST) i(GL_NICEST) i(GL_SCISSOR_TEST) i(GL_SCISSOR_BOX) i(GL_MAP_COLOR) i(GL_MAP_STENCIL) i(GL_INDEX_SHIFT) i(GL_INDEX_OFFSET) i(GL_RED_SCALE) i(GL_RED_BIAS) i(GL_GREEN_SCALE) i(GL_GREEN_BIAS) i(GL_BLUE_SCALE) i(GL_BLUE_BIAS) i(GL_ALPHA_SCALE) i(GL_ALPHA_BIAS) i(GL_DEPTH_SCALE) i(GL_DEPTH_BIAS) i(GL_PIXEL_MAP_S_TO_S_SIZE) i(GL_PIXEL_MAP_I_TO_I_SIZE) i(GL_PIXEL_MAP_I_TO_R_SIZE) i(GL_PIXEL_MAP_I_TO_G_SIZE) i(GL_PIXEL_MAP_I_TO_B_SIZE) i(GL_PIXEL_MAP_I_TO_A_SIZE) i(GL_PIXEL_MAP_R_TO_R_SIZE) i(GL_PIXEL_MAP_G_TO_G_SIZE) i(GL_PIXEL_MAP_B_TO_B_SIZE) i(GL_PIXEL_MAP_A_TO_A_SIZE) i(GL_PIXEL_MAP_S_TO_S) i(GL_PIXEL_MAP_I_TO_I) i(GL_PIXEL_MAP_I_TO_R) i(GL_PIXEL_MAP_I_TO_G) i(GL_PIXEL_MAP_I_TO_B) i(GL_PIXEL_MAP_I_TO_A) i(GL_PIXEL_MAP_R_TO_R) i(GL_PIXEL_MAP_G_TO_G) i(GL_PIXEL_MAP_B_TO_B) i(GL_PIXEL_MAP_A_TO_A) i(GL_PACK_ALIGNMENT) i(GL_PACK_LSB_FIRST) i(GL_PACK_ROW_LENGTH) i(GL_PACK_SKIP_PIXELS) i(GL_PACK_SKIP_ROWS) i(GL_PACK_SWAP_BYTES) i(GL_UNPACK_ALIGNMENT) i(GL_UNPACK_LSB_FIRST) i(GL_UNPACK_ROW_LENGTH) i(GL_UNPACK_SKIP_PIXELS) i(GL_UNPACK_SKIP_ROWS) i(GL_UNPACK_SWAP_BYTES) i(GL_ZOOM_X) i(GL_ZOOM_Y) i(GL_TEXTURE_ENV) i(GL_TEXTURE_ENV_MODE) i(GL_TEXTURE_1D) i(GL_TEXTURE_2D) i(GL_TEXTURE_WRAP_S) i(GL_TEXTURE_WRAP_T) i(GL_TEXTURE_MAG_FILTER) i(GL_TEXTURE_MIN_FILTER) i(GL_TEXTURE_ENV_COLOR) i(GL_TEXTURE_GEN_S) i(GL_TEXTURE_GEN_T) i(GL_TEXTURE_GEN_MODE) i(GL_TEXTURE_BORDER_COLOR) i(GL_TEXTURE_WIDTH) i(GL_TEXTURE_HEIGHT) i(GL_TEXTURE_BORDER) i(GL_TEXTURE_COMPONENTS) i(GL_TEXTURE_RED_SIZE) i(GL_TEXTURE_GREEN_SIZE) i(GL_TEXTURE_BLUE_SIZE) i(GL_TEXTURE_ALPHA_SIZE) i(GL_TEXTURE_LUMINANCE_SIZE) i(GL_TEXTURE_INTENSITY_SIZE) i(GL_NEAREST_MIPMAP_NEAREST) i(GL_NEAREST_MIPMAP_LINEAR) i(GL_LINEAR_MIPMAP_NEAREST) i(GL_LINEAR_MIPMAP_LINEAR) i(GL_OBJECT_LINEAR) i(GL_OBJECT_PLANE) i(GL_EYE_LINEAR) i(GL_EYE_PLANE) i(GL_SPHERE_MAP) i(GL_DECAL) i(GL_MODULATE) i(GL_NEAREST) i(GL_REPEAT) i(GL_CLAMP) i(GL_S) i(GL_T) i(GL_R) i(GL_Q) i(GL_TEXTURE_GEN_R) i(GL_TEXTURE_GEN_Q) i(GL_VENDOR) i(GL_RENDERER) i(GL_VERSION) i(GL_EXTENSIONS) i(GL_INVALID_VALUE) i(GL_INVALID_ENUM) i(GL_INVALID_OPERATION) i(GL_STACK_OVERFLOW) i(GL_STACK_UNDERFLOW) i(GL_OUT_OF_MEMORY) #ifdef GL_VERSION_1_1 i(GL_TEXTURE_RESIDENT) i(GL_TEXTURE_BINDING_1D) i(GL_TEXTURE_BINDING_2D) i(GL_TEXTURE_PRIORITY) i(GL_PROXY_TEXTURE_1D) i(GL_PROXY_TEXTURE_2D) i(GL_FEEDBACK_BUFFER_POINTER) i(GL_VERTEX_ARRAY) i(GL_NORMAL_ARRAY) i(GL_COLOR_ARRAY) i(GL_INDEX_ARRAY) i(GL_TEXTURE_COORD_ARRAY) i(GL_EDGE_FLAG_ARRAY) i(GL_VERTEX_ARRAY_SIZE) i(GL_VERTEX_ARRAY_TYPE) i(GL_VERTEX_ARRAY_STRIDE) i(GL_NORMAL_ARRAY_TYPE) i(GL_NORMAL_ARRAY_STRIDE) i(GL_COLOR_ARRAY_SIZE) i(GL_COLOR_ARRAY_TYPE) i(GL_COLOR_ARRAY_STRIDE) i(GL_INDEX_ARRAY_TYPE) i(GL_INDEX_ARRAY_STRIDE) i(GL_TEXTURE_COORD_ARRAY_SIZE) i(GL_TEXTURE_COORD_ARRAY_TYPE) i(GL_TEXTURE_COORD_ARRAY_STRIDE) i(GL_EDGE_FLAG_ARRAY_STRIDE) i(GL_VERTEX_ARRAY_POINTER) i(GL_NORMAL_ARRAY_POINTER) i(GL_COLOR_ARRAY_POINTER) i(GL_INDEX_ARRAY_POINTER) i(GL_TEXTURE_COORD_ARRAY_POINTER) i(GL_EDGE_FLAG_ARRAY_POINTER) i(GL_POLYGON_OFFSET_FACTOR) i(GL_POLYGON_OFFSET_UNITS) i(GL_POLYGON_OFFSET_POINT) i(GL_POLYGON_OFFSET_LINE) i(GL_POLYGON_OFFSET_FILL) i(GL_INDEX_LOGIC_OP) i(GL_COLOR_LOGIC_OP) i(GL_ALPHA4) i(GL_ALPHA8) i(GL_ALPHA12) i(GL_ALPHA16) i(GL_LUMINANCE4) i(GL_LUMINANCE8) i(GL_LUMINANCE12) i(GL_LUMINANCE16) i(GL_LUMINANCE4_ALPHA4) i(GL_LUMINANCE6_ALPHA2) i(GL_LUMINANCE8_ALPHA8) i(GL_LUMINANCE12_ALPHA4) i(GL_LUMINANCE12_ALPHA12) i(GL_LUMINANCE16_ALPHA16) i(GL_INTENSITY) i(GL_INTENSITY4) i(GL_INTENSITY8) i(GL_INTENSITY12) i(GL_INTENSITY16) i(GL_R3_G3_B2) i(GL_RGB4) i(GL_RGB5) i(GL_RGB8) i(GL_RGB10) i(GL_RGB12) i(GL_RGB16) i(GL_RGBA2) i(GL_RGBA4) i(GL_RGB5_A1) i(GL_RGBA8) i(GL_RGB10_A2) i(GL_RGBA12) i(GL_RGBA16) #endif #ifdef GL_VERSION_1_2 /* ADDED in 0.55 */ #ifndef GL_R3_G3_B2_EXT #define GL_R3_G3_B2_EXT GL_R3_G3_B2 #endif #ifndef GL_MISC_BIT_EXT #define GL_MISC_BIT_EXT 0 #endif #ifndef GL_COLOR_TABLE_FORMAT_EXT #define GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_FORMAT #endif #ifndef GL_COLOR_TABLE_WIDTH_EXT #define GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH #endif #ifndef GL_COLOR_TABLE_RED_SIZE_EXT #define GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_RED_SIZE #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT #define GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_GREEN_SIZE #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT #define GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT #define GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_ALPHA_SIZE #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE #endif /* Texture3D */ i(GL_PACK_SKIP_IMAGES) i(GL_PACK_IMAGE_HEIGHT) i(GL_UNPACK_SKIP_IMAGES) i(GL_UNPACK_IMAGE_HEIGHT) i(GL_TEXTURE_3D) i(GL_PROXY_TEXTURE_3D) i(GL_TEXTURE_DEPTH) i(GL_TEXTURE_WRAP_R) i(GL_MAX_3D_TEXTURE_SIZE) i(GL_TEXTURE_BINDING_3D) /* BGR */ i(GL_BGR) i(GL_BGRA) /* Packed pixels */ i(GL_UNSIGNED_BYTE_3_3_2) i(GL_UNSIGNED_BYTE_2_3_3_REV) i(GL_UNSIGNED_SHORT_5_6_5) i(GL_UNSIGNED_SHORT_5_6_5_REV) i(GL_UNSIGNED_SHORT_4_4_4_4) i(GL_UNSIGNED_SHORT_4_4_4_4_REV) i(GL_UNSIGNED_SHORT_5_5_5_1) i(GL_UNSIGNED_SHORT_1_5_5_5_REV) i(GL_UNSIGNED_INT_8_8_8_8) i(GL_UNSIGNED_INT_8_8_8_8_REV) i(GL_UNSIGNED_INT_10_10_10_2) i(GL_UNSIGNED_INT_2_10_10_10_REV) /* Rescale normals */ i(GL_RESCALE_NORMAL) /* Separate specular color */ i(GL_LIGHT_MODEL_COLOR_CONTROL) i(GL_SINGLE_COLOR) i(GL_SEPARATE_SPECULAR_COLOR) /* texture_edge_clamp */ i(GL_CLAMP_TO_EDGE) /* texture_lod */ i(GL_TEXTURE_MIN_LOD) i(GL_TEXTURE_MAX_LOD) i(GL_TEXTURE_BASE_LEVEL) i(GL_TEXTURE_MAX_LEVEL) /* draw_range_elements*/ i(GL_MAX_ELEMENTS_VERTICES) i(GL_MAX_ELEMENTS_INDICES) /* ADDED in 0.55 */ /* ErrorCode */ i(GL_NO_ERROR) /* GetTarget */ i(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) i(GL_SELECTION_BUFFER_POINTER) i(GL_SELECTION_BUFFER_SIZE) /* GetTextureParameter */ i(GL_TEXTURE_INTERNAL_FORMAT) /* blend_color */ i(GL_BLEND_COLOR) /* blend_minmax */ i(GL_FUNC_ADD) i(GL_MIN) i(GL_MAX) i(GL_BLEND_EQUATION) /* blend_subtract */ i(GL_FUNC_SUBTRACT) i(GL_FUNC_REVERSE_SUBTRACT) /* color_matrix */ i(GL_COLOR_MATRIX) i(GL_COLOR_MATRIX_STACK_DEPTH) i(GL_MAX_COLOR_MATRIX_STACK_DEPTH) i(GL_POST_COLOR_MATRIX_RED_SCALE) i(GL_POST_COLOR_MATRIX_GREEN_SCALE) i(GL_POST_COLOR_MATRIX_BLUE_SCALE) i(GL_POST_COLOR_MATRIX_ALPHA_SCALE) i(GL_POST_COLOR_MATRIX_RED_BIAS) i(GL_POST_COLOR_MATRIX_GREEN_BIAS) i(GL_POST_COLOR_MATRIX_BLUE_BIAS) i(GL_POST_COLOR_MATRIX_ALPHA_BIAS) /* color_table */ i(GL_COLOR_TABLE) i(GL_POST_CONVOLUTION_COLOR_TABLE) i(GL_POST_COLOR_MATRIX_COLOR_TABLE) i(GL_PROXY_COLOR_TABLE) i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE) i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE) i(GL_COLOR_TABLE_SCALE) i(GL_COLOR_TABLE_BIAS) i(GL_COLOR_TABLE_FORMAT) i(GL_COLOR_TABLE_WIDTH) i(GL_COLOR_TABLE_RED_SIZE) i(GL_COLOR_TABLE_GREEN_SIZE) i(GL_COLOR_TABLE_BLUE_SIZE) i(GL_COLOR_TABLE_ALPHA_SIZE) i(GL_COLOR_TABLE_LUMINANCE_SIZE) i(GL_COLOR_TABLE_INTENSITY_SIZE) /* convolution */ i(GL_CONVOLUTION_1D) i(GL_CONVOLUTION_2D) i(GL_SEPARABLE_2D) i(GL_CONVOLUTION_BORDER_MODE) i(GL_CONVOLUTION_FILTER_SCALE) i(GL_CONVOLUTION_FILTER_BIAS) i(GL_REDUCE) i(GL_CONVOLUTION_FORMAT) i(GL_CONVOLUTION_WIDTH) i(GL_CONVOLUTION_HEIGHT) i(GL_MAX_CONVOLUTION_WIDTH) i(GL_MAX_CONVOLUTION_HEIGHT) i(GL_POST_CONVOLUTION_RED_SCALE) i(GL_POST_CONVOLUTION_GREEN_SCALE) i(GL_POST_CONVOLUTION_BLUE_SCALE) i(GL_POST_CONVOLUTION_ALPHA_SCALE) i(GL_POST_CONVOLUTION_RED_BIAS) i(GL_POST_CONVOLUTION_GREEN_BIAS) i(GL_POST_CONVOLUTION_BLUE_BIAS) i(GL_POST_CONVOLUTION_ALPHA_BIAS) i(GL_CONSTANT_BORDER) i(GL_REPLICATE_BORDER) i(GL_CONVOLUTION_BORDER_COLOR) /* histogram */ i(GL_HISTOGRAM) i(GL_PROXY_HISTOGRAM) i(GL_HISTOGRAM_WIDTH) i(GL_HISTOGRAM_FORMAT) i(GL_HISTOGRAM_RED_SIZE) i(GL_HISTOGRAM_GREEN_SIZE) i(GL_HISTOGRAM_BLUE_SIZE) i(GL_HISTOGRAM_ALPHA_SIZE) i(GL_HISTOGRAM_LUMINANCE_SIZE) i(GL_HISTOGRAM_SINK) i(GL_MINMAX) i(GL_MINMAX_FORMAT) i(GL_MINMAX_SINK) i(GL_TABLE_TOO_LARGE) /* GetTarget1_2 */ i(GL_SMOOTH_POINT_SIZE_RANGE) i(GL_SMOOTH_POINT_SIZE_GRANULARITY) i(GL_SMOOTH_LINE_WIDTH_RANGE) i(GL_SMOOTH_LINE_WIDTH_GRANULARITY) i(GL_ALIASED_POINT_SIZE_RANGE) i(GL_ALIASED_LINE_WIDTH_RANGE) /* multitexture */ i(GL_TEXTURE0_ARB) i(GL_TEXTURE1_ARB) i(GL_TEXTURE2_ARB) i(GL_TEXTURE3_ARB) i(GL_TEXTURE4_ARB) i(GL_TEXTURE5_ARB) i(GL_TEXTURE6_ARB) i(GL_TEXTURE7_ARB) i(GL_TEXTURE8_ARB) i(GL_TEXTURE9_ARB) i(GL_TEXTURE10_ARB) i(GL_TEXTURE11_ARB) i(GL_TEXTURE12_ARB) i(GL_TEXTURE13_ARB) i(GL_TEXTURE14_ARB) i(GL_TEXTURE15_ARB) i(GL_TEXTURE16_ARB) i(GL_TEXTURE17_ARB) i(GL_TEXTURE18_ARB) i(GL_TEXTURE19_ARB) i(GL_TEXTURE20_ARB) i(GL_TEXTURE21_ARB) i(GL_TEXTURE22_ARB) i(GL_TEXTURE23_ARB) i(GL_TEXTURE24_ARB) i(GL_TEXTURE25_ARB) i(GL_TEXTURE26_ARB) i(GL_TEXTURE27_ARB) i(GL_TEXTURE28_ARB) i(GL_TEXTURE29_ARB) i(GL_TEXTURE30_ARB) i(GL_TEXTURE31_ARB) i(GL_ACTIVE_TEXTURE_ARB) i(GL_CLIENT_ACTIVE_TEXTURE_ARB) i(GL_MAX_TEXTURE_UNITS_ARB) #endif /* 2, see 37 */ /* 3 */ #if defined(GL_EXT_polygon_offset) i(GL_POLYGON_OFFSET_EXT) i(GL_POLYGON_OFFSET_FACTOR_EXT) i(GL_POLYGON_OFFSET_BIAS_EXT) #endif /* 4 */ #ifdef GL_EXT_texture i(GL_ALPHA4_EXT) i(GL_ALPHA8_EXT) i(GL_ALPHA12_EXT) i(GL_ALPHA16_EXT) i(GL_LUMINANCE4_EXT) i(GL_LUMINANCE8_EXT) i(GL_LUMINANCE12_EXT) i(GL_LUMINANCE16_EXT) i(GL_LUMINANCE4_ALPHA4_EXT) i(GL_LUMINANCE6_ALPHA2_EXT) i(GL_LUMINANCE8_ALPHA8_EXT) i(GL_LUMINANCE12_ALPHA4_EXT) i(GL_LUMINANCE12_ALPHA12_EXT) i(GL_LUMINANCE16_ALPHA16_EXT) i(GL_INTENSITY_EXT) i(GL_INTENSITY4_EXT) i(GL_INTENSITY8_EXT) i(GL_INTENSITY12_EXT) i(GL_INTENSITY16_EXT) i(GL_R3_G3_B2_EXT) i(GL_RGB4_EXT) i(GL_RGB5_EXT) i(GL_RGB8_EXT) i(GL_RGB10_EXT) i(GL_RGB12_EXT) i(GL_RGB16_EXT) i(GL_RGBA2_EXT) i(GL_RGBA4_EXT) i(GL_RGB5_A1_EXT) i(GL_RGBA8_EXT) i(GL_RGB10_A2_EXT) i(GL_RGBA12_EXT) i(GL_RGBA16_EXT) i(GL_TEXTURE_RED_SIZE_EXT) i(GL_TEXTURE_GREEN_SIZE_EXT) i(GL_TEXTURE_BLUE_SIZE_EXT) i(GL_TEXTURE_ALPHA_SIZE_EXT) i(GL_TEXTURE_LUMINANCE_SIZE_EXT) i(GL_TEXTURE_INTENSITY_SIZE_EXT) i(GL_REPLACE_EXT) i(GL_PROXY_TEXTURE_1D) i(GL_PROXY_TEXTURE_2D) i(GL_TEXTURE_TOO_LARGE_EXT) #endif /* 18 */ #ifdef GL_EXT_cmyka i(GL_CMYK_EXT) i(GL_CMYKA_EXT) i(GL_PACK_CMYK_HINT_EXT) i(GL_UNPACK_CMYK_HINT_EXT) i(GL_CMYK) i(GL_CMYKA) i(GL_PACK_CMYK_HINT) i(GL_UNPACK_CMYK_HINT) #endif /* 20 */ #ifdef GL_EXT_texture_object i(GL_TEXTURE_PRIORITY_EXT) i(GL_TEXTURE_RESIDENT_EXT) i(GL_TEXTURE_1D_BINDING_EXT) i(GL_TEXTURE_2D_BINDING_EXT) # ifdef GL_TEXTURE_3D_BINDING_EXT /* GL_EXT_texture3D - A hack for Solaris */ i(GL_TEXTURE_3D_BINDING_EXT) # endif #endif /* 30 */ #if defined(GL_EXT_vertex_array) i(GL_VERTEX_ARRAY_EXT) i(GL_NORMAL_ARRAY_EXT) i(GL_COLOR_ARRAY_EXT) i(GL_INDEX_ARRAY_EXT) i(GL_TEXTURE_COORD_ARRAY_EXT) i(GL_EDGE_FLAG_ARRAY_EXT) i(GL_VERTEX_ARRAY_SIZE_EXT) i(GL_VERTEX_ARRAY_TYPE_EXT) i(GL_VERTEX_ARRAY_STRIDE_EXT) i(GL_NORMAL_ARRAY_TYPE_EXT) i(GL_NORMAL_ARRAY_STRIDE_EXT) i(GL_COLOR_ARRAY_SIZE_EXT) i(GL_COLOR_ARRAY_TYPE_EXT) i(GL_COLOR_ARRAY_STRIDE_EXT) i(GL_INDEX_ARRAY_TYPE_EXT) i(GL_INDEX_ARRAY_STRIDE_EXT) i(GL_TEXTURE_COORD_ARRAY_SIZE_EXT) i(GL_TEXTURE_COORD_ARRAY_TYPE_EXT) i(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) i(GL_EDGE_FLAG_ARRAY_STRIDE_EXT) i(GL_VERTEX_ARRAY_POINTER_EXT) i(GL_NORMAL_ARRAY_POINTER_EXT) i(GL_COLOR_ARRAY_POINTER_EXT) i(GL_INDEX_ARRAY_POINTER_EXT) i(GL_TEXTURE_COORD_ARRAY_POINTER_EXT) i(GL_EDGE_FLAG_ARRAY_POINTER_EXT) # ifndef GL_EXT_vertex_array_is_faked i(GL_VERTEX_ARRAY_COUNT_EXT) i(GL_NORMAL_ARRAY_COUNT_EXT) i(GL_COLOR_ARRAY_COUNT_EXT) i(GL_INDEX_ARRAY_COUNT_EXT) i(GL_TEXTURE_COORD_ARRAY_COUNT_EXT) i(GL_EDGE_FLAG_ARRAY_COUNT_EXT) # endif #endif /* 31 */ #ifdef GL_EXT_misc_attribute i(GL_MISC_BIT_EXT) #endif /* 37 & 2 */ #if defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_color) i(GL_CONSTANT_COLOR_EXT) i(GL_ONE_MINUS_CONSTANT_COLOR_EXT) i(GL_CONSTANT_ALPHA_EXT) i(GL_ONE_MINUS_CONSTANT_ALPHA_EXT) i(GL_BLEND_EQUATION_EXT) i(GL_MIN_EXT) i(GL_MAX_EXT) i(GL_FUNC_ADD_EXT) i(GL_FUNC_SUBTRACT_EXT) i(GL_FUNC_REVERSE_SUBTRACT_EXT) i(GL_BLEND_COLOR_EXT) #endif /* 44 */ #ifdef GL_EXT_abgr i(GL_ABGR_EXT) #endif /* 79 */ #if defined(GL_EXT_clip_volume_hint) && defined(GL_VOLUME_CLIPPING_HINT_EXT) i(GL_VOLUME_CLIPPING_HINT_EXT) #endif #if defined(GL_EXT_texture_priority) i(GL_TEXTURE_PRIORITY_EXT) i(GL_TEXTURE_RESIDENT_EXT) i(GL_TEXTURE_1D_BINDING_EXT) i(GL_TEXTURE_2D_BINDING_EXT) #endif #if defined(GL_EXT_texture3D) i(GL_PACK_SKIP_IMAGES_EXT) i(GL_PACK_IMAGE_HEIGHT_EXT) i(GL_UNPACK_SKIP_IMAGES_EXT) i(GL_UNPACK_IMAGE_HEIGHT_EXT) i(GL_TEXTURE_3D_EXT) i(GL_PROXY_TEXTURE_3D_EXT) i(GL_TEXTURE_DEPTH_EXT) i(GL_TEXTURE_WRAP_R_EXT) i(GL_MAX_3D_TEXTURE_SIZE_EXT) # ifdef GL_TEXTURE_3D_BINDING_EXT /* GL_EXT_texture3D - A hack for Solaris */ i(GL_TEXTURE_3D_BINDING_EXT) # endif #endif #if defined(GL_EXT_paletted_texture) i(GL_TABLE_TOO_LARGE_EXT) i(GL_COLOR_TABLE_FORMAT_EXT) i(GL_COLOR_TABLE_WIDTH_EXT) i(GL_COLOR_TABLE_RED_SIZE_EXT) i(GL_COLOR_TABLE_GREEN_SIZE_EXT) i(GL_COLOR_TABLE_BLUE_SIZE_EXT) i(GL_COLOR_TABLE_ALPHA_SIZE_EXT) i(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT) i(GL_COLOR_TABLE_INTENSITY_SIZE_EXT) i(GL_TEXTURE_INDEX_SIZE_EXT) i(GL_COLOR_INDEX1_EXT) i(GL_COLOR_INDEX2_EXT) i(GL_COLOR_INDEX4_EXT) i(GL_COLOR_INDEX8_EXT) i(GL_COLOR_INDEX12_EXT) i(GL_COLOR_INDEX16_EXT) #endif #if defined(GL_EXT_shared_texture_palette) i(GL_SHARED_TEXTURE_PALETTE_EXT) #endif #if defined(GL_EXT_point_parameters) i(GL_POINT_SIZE_MIN_EXT) i(GL_POINT_SIZE_MAX_EXT) i(GL_POINT_FADE_THRESHOLD_SIZE_EXT) i(GL_DISTANCE_ATTENUATION_EXT) #endif #if defined(GL_EXT_Cg_shader) i(GL_CG_VERTEX_SHADER_EXT) i(GL_CG_FRAGMENT_SHADER_EXT) #endif /* ADDED in 0.55 */ #if defined(GL_EXT_texture_env_combine) i(GL_COMBINE_EXT) i(GL_COMBINE_RGB_EXT) i(GL_COMBINE_ALPHA_EXT) i(GL_RGB_SCALE_EXT) i(GL_ADD_SIGNED_EXT) i(GL_INTERPOLATE_EXT) i(GL_CONSTANT_EXT) i(GL_PRIMARY_COLOR_EXT) i(GL_PREVIOUS_EXT) i(GL_SOURCE0_RGB_EXT) i(GL_SOURCE1_RGB_EXT) i(GL_SOURCE2_RGB_EXT) i(GL_SOURCE0_ALPHA_EXT) i(GL_SOURCE1_ALPHA_EXT) i(GL_SOURCE2_ALPHA_EXT) i(GL_OPERAND0_RGB_EXT) i(GL_OPERAND1_RGB_EXT) i(GL_OPERAND2_RGB_EXT) i(GL_OPERAND0_ALPHA_EXT) i(GL_OPERAND1_ALPHA_EXT) i(GL_OPERAND2_ALPHA_EXT) #endif /* FROM glext_procs.h */ #if defined(__glext_procs_h_) i(GL_GLEXT_VERSION) i(GL_SMOOTH_POINT_SIZE_RANGE) i(GL_SMOOTH_POINT_SIZE_GRANULARITY) i(GL_SMOOTH_LINE_WIDTH_RANGE) i(GL_SMOOTH_LINE_WIDTH_GRANULARITY) i(GL_ALIASED_POINT_SIZE_RANGE) i(GL_ALIASED_LINE_WIDTH_RANGE) i(GL_BLEND_COLOR) i(GL_FUNC_ADD) i(GL_MIN) i(GL_MAX) i(GL_BLEND_EQUATION) i(GL_FUNC_SUBTRACT) i(GL_FUNC_REVERSE_SUBTRACT) i(GL_CONVOLUTION_1D) i(GL_CONVOLUTION_2D) i(GL_SEPARABLE_2D) i(GL_CONVOLUTION_BORDER_MODE) i(GL_CONVOLUTION_FILTER_SCALE) i(GL_CONVOLUTION_FILTER_BIAS) i(GL_REDUCE) i(GL_CONVOLUTION_FORMAT) i(GL_CONVOLUTION_WIDTH) i(GL_CONVOLUTION_HEIGHT) i(GL_MAX_CONVOLUTION_WIDTH) i(GL_MAX_CONVOLUTION_HEIGHT) i(GL_POST_CONVOLUTION_RED_SCALE) i(GL_POST_CONVOLUTION_GREEN_SCALE) i(GL_POST_CONVOLUTION_BLUE_SCALE) i(GL_POST_CONVOLUTION_ALPHA_SCALE) i(GL_POST_CONVOLUTION_RED_BIAS) i(GL_POST_CONVOLUTION_GREEN_BIAS) i(GL_POST_CONVOLUTION_BLUE_BIAS) i(GL_POST_CONVOLUTION_ALPHA_BIAS) i(GL_HISTOGRAM) i(GL_PROXY_HISTOGRAM) i(GL_HISTOGRAM_WIDTH) i(GL_HISTOGRAM_FORMAT) i(GL_HISTOGRAM_RED_SIZE) i(GL_HISTOGRAM_GREEN_SIZE) i(GL_HISTOGRAM_BLUE_SIZE) i(GL_HISTOGRAM_ALPHA_SIZE) i(GL_HISTOGRAM_LUMINANCE_SIZE) i(GL_HISTOGRAM_SINK) i(GL_MINMAX) i(GL_MINMAX_FORMAT) i(GL_MINMAX_SINK) i(GL_TABLE_TOO_LARGE) i(GL_COLOR_MATRIX) i(GL_COLOR_MATRIX_STACK_DEPTH) i(GL_MAX_COLOR_MATRIX_STACK_DEPTH) i(GL_POST_COLOR_MATRIX_RED_SCALE) i(GL_POST_COLOR_MATRIX_GREEN_SCALE) i(GL_POST_COLOR_MATRIX_BLUE_SCALE) i(GL_POST_COLOR_MATRIX_ALPHA_SCALE) i(GL_POST_COLOR_MATRIX_RED_BIAS) i(GL_POST_COLOR_MATRIX_GREEN_BIAS) i(GL_POST_COLOR_MATRIX_BLUE_BIAS) i(GL_POST_COLOR_MATRIX_ALPHA_BIAS) i(GL_COLOR_TABLE) i(GL_POST_CONVOLUTION_COLOR_TABLE) i(GL_POST_COLOR_MATRIX_COLOR_TABLE) i(GL_PROXY_COLOR_TABLE) i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE) i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE) i(GL_COLOR_TABLE_SCALE) i(GL_COLOR_TABLE_BIAS) i(GL_COLOR_TABLE_FORMAT) i(GL_COLOR_TABLE_WIDTH) i(GL_COLOR_TABLE_RED_SIZE) i(GL_COLOR_TABLE_GREEN_SIZE) i(GL_COLOR_TABLE_BLUE_SIZE) i(GL_COLOR_TABLE_ALPHA_SIZE) i(GL_COLOR_TABLE_LUMINANCE_SIZE) i(GL_COLOR_TABLE_INTENSITY_SIZE) i(GL_CONSTANT_BORDER) i(GL_REPLICATE_BORDER) i(GL_CONVOLUTION_BORDER_COLOR) i(GL_TEXTURE0) i(GL_TEXTURE1) i(GL_TEXTURE2) i(GL_TEXTURE3) i(GL_TEXTURE4) i(GL_TEXTURE5) i(GL_TEXTURE6) i(GL_TEXTURE7) i(GL_TEXTURE8) i(GL_TEXTURE9) i(GL_TEXTURE10) i(GL_TEXTURE11) i(GL_TEXTURE12) i(GL_TEXTURE13) i(GL_TEXTURE14) i(GL_TEXTURE15) i(GL_TEXTURE16) i(GL_TEXTURE17) i(GL_TEXTURE18) i(GL_TEXTURE19) i(GL_TEXTURE20) i(GL_TEXTURE21) i(GL_TEXTURE22) i(GL_TEXTURE23) i(GL_TEXTURE24) i(GL_TEXTURE25) i(GL_TEXTURE26) i(GL_TEXTURE27) i(GL_TEXTURE28) i(GL_TEXTURE29) i(GL_TEXTURE30) i(GL_TEXTURE31) i(GL_ACTIVE_TEXTURE) i(GL_CLIENT_ACTIVE_TEXTURE) i(GL_MAX_TEXTURE_UNITS) i(GL_TRANSPOSE_MODELVIEW_MATRIX) i(GL_TRANSPOSE_PROJECTION_MATRIX) i(GL_TRANSPOSE_TEXTURE_MATRIX) i(GL_TRANSPOSE_COLOR_MATRIX) i(GL_MULTISAMPLE) i(GL_SAMPLE_ALPHA_TO_COVERAGE) i(GL_SAMPLE_ALPHA_TO_ONE) i(GL_SAMPLE_COVERAGE) i(GL_SAMPLE_BUFFERS) i(GL_SAMPLES) i(GL_SAMPLE_COVERAGE_VALUE) i(GL_SAMPLE_COVERAGE_INVERT) i(GL_MULTISAMPLE_BIT) i(GL_NORMAL_MAP) i(GL_REFLECTION_MAP) i(GL_TEXTURE_CUBE_MAP) i(GL_TEXTURE_BINDING_CUBE_MAP) i(GL_TEXTURE_CUBE_MAP_POSITIVE_X) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) i(GL_PROXY_TEXTURE_CUBE_MAP) i(GL_MAX_CUBE_MAP_TEXTURE_SIZE) i(GL_COMPRESSED_ALPHA) i(GL_COMPRESSED_LUMINANCE) i(GL_COMPRESSED_LUMINANCE_ALPHA) i(GL_COMPRESSED_INTENSITY) i(GL_COMPRESSED_RGB) i(GL_COMPRESSED_RGBA) i(GL_TEXTURE_COMPRESSION_HINT) i(GL_TEXTURE_COMPRESSED_IMAGE_SIZE) i(GL_TEXTURE_COMPRESSED) i(GL_NUM_COMPRESSED_TEXTURE_FORMATS) i(GL_COMPRESSED_TEXTURE_FORMATS) i(GL_CLAMP_TO_BORDER) i(GL_COMBINE) i(GL_COMBINE_RGB) i(GL_COMBINE_ALPHA) i(GL_SOURCE0_RGB) i(GL_SOURCE1_RGB) i(GL_SOURCE2_RGB) i(GL_SOURCE0_ALPHA) i(GL_SOURCE1_ALPHA) i(GL_SOURCE2_ALPHA) i(GL_OPERAND0_RGB) i(GL_OPERAND1_RGB) i(GL_OPERAND2_RGB) i(GL_OPERAND0_ALPHA) i(GL_OPERAND1_ALPHA) i(GL_OPERAND2_ALPHA) i(GL_RGB_SCALE) i(GL_ADD_SIGNED) i(GL_INTERPOLATE) i(GL_SUBTRACT) i(GL_CONSTANT) i(GL_PRIMARY_COLOR) i(GL_PREVIOUS) i(GL_DOT3_RGB) i(GL_DOT3_RGBA) i(GL_BLEND_DST_RGB) i(GL_BLEND_SRC_RGB) i(GL_BLEND_DST_ALPHA) i(GL_BLEND_SRC_ALPHA) i(GL_POINT_SIZE_MIN) i(GL_POINT_SIZE_MAX) i(GL_POINT_FADE_THRESHOLD_SIZE) i(GL_POINT_DISTANCE_ATTENUATION) i(GL_GENERATE_MIPMAP) i(GL_GENERATE_MIPMAP_HINT) i(GL_DEPTH_COMPONENT16) i(GL_DEPTH_COMPONENT24) i(GL_DEPTH_COMPONENT32) i(GL_MIRRORED_REPEAT) i(GL_FOG_COORDINATE_SOURCE) i(GL_FOG_COORDINATE) i(GL_FRAGMENT_DEPTH) i(GL_CURRENT_FOG_COORDINATE) i(GL_FOG_COORDINATE_ARRAY_TYPE) i(GL_FOG_COORDINATE_ARRAY_STRIDE) i(GL_FOG_COORDINATE_ARRAY_POINTER) i(GL_FOG_COORDINATE_ARRAY) i(GL_COLOR_SUM) i(GL_CURRENT_SECONDARY_COLOR) i(GL_SECONDARY_COLOR_ARRAY_SIZE) i(GL_SECONDARY_COLOR_ARRAY_TYPE) i(GL_SECONDARY_COLOR_ARRAY_STRIDE) i(GL_SECONDARY_COLOR_ARRAY_POINTER) i(GL_SECONDARY_COLOR_ARRAY) i(GL_MAX_TEXTURE_LOD_BIAS) i(GL_TEXTURE_FILTER_CONTROL) i(GL_TEXTURE_LOD_BIAS) i(GL_INCR_WRAP) i(GL_DECR_WRAP) i(GL_TEXTURE_DEPTH_SIZE) i(GL_DEPTH_TEXTURE_MODE) i(GL_TEXTURE_COMPARE_MODE) i(GL_TEXTURE_COMPARE_FUNC) i(GL_COMPARE_R_TO_TEXTURE) i(GL_BUFFER_SIZE) i(GL_BUFFER_USAGE) i(GL_QUERY_COUNTER_BITS) i(GL_CURRENT_QUERY) i(GL_QUERY_RESULT) i(GL_QUERY_RESULT_AVAILABLE) i(GL_ARRAY_BUFFER) i(GL_ELEMENT_ARRAY_BUFFER) i(GL_ARRAY_BUFFER_BINDING) i(GL_ELEMENT_ARRAY_BUFFER_BINDING) i(GL_VERTEX_ARRAY_BUFFER_BINDING) i(GL_NORMAL_ARRAY_BUFFER_BINDING) i(GL_COLOR_ARRAY_BUFFER_BINDING) i(GL_INDEX_ARRAY_BUFFER_BINDING) i(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) i(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) i(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) i(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) i(GL_WEIGHT_ARRAY_BUFFER_BINDING) i(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) i(GL_READ_ONLY) i(GL_WRITE_ONLY) i(GL_READ_WRITE) i(GL_BUFFER_ACCESS) i(GL_BUFFER_MAPPED) i(GL_BUFFER_MAP_POINTER) i(GL_STREAM_DRAW) i(GL_STREAM_READ) i(GL_STREAM_COPY) i(GL_STATIC_DRAW) i(GL_STATIC_READ) i(GL_STATIC_COPY) i(GL_DYNAMIC_DRAW) i(GL_DYNAMIC_READ) i(GL_DYNAMIC_COPY) i(GL_SAMPLES_PASSED) i(GL_FOG_COORD_SRC) i(GL_FOG_COORD) i(GL_CURRENT_FOG_COORD) i(GL_FOG_COORD_ARRAY_TYPE) i(GL_FOG_COORD_ARRAY_STRIDE) i(GL_FOG_COORD_ARRAY_POINTER) i(GL_FOG_COORD_ARRAY) i(GL_FOG_COORD_ARRAY_BUFFER_BINDING) i(GL_SRC0_RGB) i(GL_SRC1_RGB) i(GL_SRC2_RGB) i(GL_SRC0_ALPHA) i(GL_SRC1_ALPHA) i(GL_SRC2_ALPHA) i(GL_BLEND_EQUATION_RGB) i(GL_VERTEX_ATTRIB_ARRAY_ENABLED) i(GL_VERTEX_ATTRIB_ARRAY_SIZE) i(GL_VERTEX_ATTRIB_ARRAY_STRIDE) i(GL_VERTEX_ATTRIB_ARRAY_TYPE) i(GL_CURRENT_VERTEX_ATTRIB) i(GL_VERTEX_PROGRAM_POINT_SIZE) i(GL_VERTEX_PROGRAM_TWO_SIDE) i(GL_VERTEX_ATTRIB_ARRAY_POINTER) i(GL_STENCIL_BACK_FUNC) i(GL_STENCIL_BACK_FAIL) i(GL_STENCIL_BACK_PASS_DEPTH_FAIL) i(GL_STENCIL_BACK_PASS_DEPTH_PASS) i(GL_MAX_DRAW_BUFFERS) i(GL_DRAW_BUFFER0) i(GL_DRAW_BUFFER1) i(GL_DRAW_BUFFER2) i(GL_DRAW_BUFFER3) i(GL_DRAW_BUFFER4) i(GL_DRAW_BUFFER5) i(GL_DRAW_BUFFER6) i(GL_DRAW_BUFFER7) i(GL_DRAW_BUFFER8) i(GL_DRAW_BUFFER9) i(GL_DRAW_BUFFER10) i(GL_DRAW_BUFFER11) i(GL_DRAW_BUFFER12) i(GL_DRAW_BUFFER13) i(GL_DRAW_BUFFER14) i(GL_DRAW_BUFFER15) i(GL_BLEND_EQUATION_ALPHA) i(GL_POINT_SPRITE) i(GL_COORD_REPLACE) i(GL_MAX_VERTEX_ATTRIBS) i(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) i(GL_MAX_TEXTURE_COORDS) i(GL_MAX_TEXTURE_IMAGE_UNITS) i(GL_FRAGMENT_SHADER) i(GL_VERTEX_SHADER) i(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) i(GL_MAX_VERTEX_UNIFORM_COMPONENTS) i(GL_MAX_VARYING_FLOATS) i(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) i(GL_SHADER_TYPE) i(GL_FLOAT_VEC2) i(GL_FLOAT_VEC3) i(GL_FLOAT_VEC4) i(GL_INT_VEC2) i(GL_INT_VEC3) i(GL_INT_VEC4) i(GL_BOOL) i(GL_BOOL_VEC2) i(GL_BOOL_VEC3) i(GL_BOOL_VEC4) i(GL_FLOAT_MAT2) i(GL_FLOAT_MAT3) i(GL_FLOAT_MAT4) i(GL_SAMPLER_1D) i(GL_SAMPLER_2D) i(GL_SAMPLER_3D) i(GL_SAMPLER_CUBE) i(GL_SAMPLER_1D_SHADOW) i(GL_SAMPLER_2D_SHADOW) i(GL_DELETE_STATUS) i(GL_COMPILE_STATUS) i(GL_LINK_STATUS) i(GL_VALIDATE_STATUS) i(GL_INFO_LOG_LENGTH) i(GL_ATTACHED_SHADERS) i(GL_ACTIVE_UNIFORMS) i(GL_ACTIVE_UNIFORM_MAX_LENGTH) i(GL_SHADER_SOURCE_LENGTH) i(GL_ACTIVE_ATTRIBUTES) i(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) i(GL_FRAGMENT_SHADER_DERIVATIVE_HINT) i(GL_SHADING_LANGUAGE_VERSION) i(GL_CURRENT_PROGRAM) i(GL_POINT_SPRITE_COORD_ORIGIN) i(GL_LOWER_LEFT) i(GL_UPPER_LEFT) i(GL_STENCIL_BACK_REF) i(GL_STENCIL_BACK_VALUE_MASK) i(GL_STENCIL_BACK_WRITEMASK) i(GL_TEXTURE0_ARB) i(GL_TEXTURE1_ARB) i(GL_TEXTURE2_ARB) i(GL_TEXTURE3_ARB) i(GL_TEXTURE4_ARB) i(GL_TEXTURE5_ARB) i(GL_TEXTURE6_ARB) i(GL_TEXTURE7_ARB) i(GL_TEXTURE8_ARB) i(GL_TEXTURE9_ARB) i(GL_TEXTURE10_ARB) i(GL_TEXTURE11_ARB) i(GL_TEXTURE12_ARB) i(GL_TEXTURE13_ARB) i(GL_TEXTURE14_ARB) i(GL_TEXTURE15_ARB) i(GL_TEXTURE16_ARB) i(GL_TEXTURE17_ARB) i(GL_TEXTURE18_ARB) i(GL_TEXTURE19_ARB) i(GL_TEXTURE20_ARB) i(GL_TEXTURE21_ARB) i(GL_TEXTURE22_ARB) i(GL_TEXTURE23_ARB) i(GL_TEXTURE24_ARB) i(GL_TEXTURE25_ARB) i(GL_TEXTURE26_ARB) i(GL_TEXTURE27_ARB) i(GL_TEXTURE28_ARB) i(GL_TEXTURE29_ARB) i(GL_TEXTURE30_ARB) i(GL_TEXTURE31_ARB) i(GL_ACTIVE_TEXTURE_ARB) i(GL_CLIENT_ACTIVE_TEXTURE_ARB) i(GL_MAX_TEXTURE_UNITS_ARB) i(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) i(GL_TRANSPOSE_PROJECTION_MATRIX_ARB) i(GL_TRANSPOSE_TEXTURE_MATRIX_ARB) i(GL_TRANSPOSE_COLOR_MATRIX_ARB) i(GL_MULTISAMPLE_ARB) i(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB) i(GL_SAMPLE_ALPHA_TO_ONE_ARB) i(GL_SAMPLE_COVERAGE_ARB) i(GL_SAMPLE_BUFFERS_ARB) i(GL_SAMPLES_ARB) i(GL_SAMPLE_COVERAGE_VALUE_ARB) i(GL_SAMPLE_COVERAGE_INVERT_ARB) i(GL_MULTISAMPLE_BIT_ARB) i(GL_NORMAL_MAP_ARB) i(GL_REFLECTION_MAP_ARB) i(GL_TEXTURE_CUBE_MAP_ARB) i(GL_TEXTURE_BINDING_CUBE_MAP_ARB) i(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) i(GL_PROXY_TEXTURE_CUBE_MAP_ARB) i(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB) i(GL_COMPRESSED_ALPHA_ARB) i(GL_COMPRESSED_LUMINANCE_ARB) i(GL_COMPRESSED_LUMINANCE_ALPHA_ARB) i(GL_COMPRESSED_INTENSITY_ARB) i(GL_COMPRESSED_RGB_ARB) i(GL_COMPRESSED_RGBA_ARB) i(GL_TEXTURE_COMPRESSION_HINT_ARB) i(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB) i(GL_TEXTURE_COMPRESSED_ARB) i(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB) i(GL_COMPRESSED_TEXTURE_FORMATS_ARB) i(GL_CLAMP_TO_BORDER_ARB) 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i(GL_LINEAR_CLIPMAP_NEAREST_SGIX) i(GL_TEXTURE_COMPARE_SGIX) i(GL_TEXTURE_COMPARE_OPERATOR_SGIX) i(GL_TEXTURE_LEQUAL_R_SGIX) i(GL_TEXTURE_GEQUAL_R_SGIX) i(GL_CLAMP_TO_EDGE_SGIS) i(GL_CLAMP_TO_BORDER_SGIS) i(GL_INTERLACE_SGIX) i(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX) i(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX) i(GL_PIXEL_TILE_WIDTH_SGIX) i(GL_PIXEL_TILE_HEIGHT_SGIX) i(GL_PIXEL_TILE_GRID_WIDTH_SGIX) i(GL_PIXEL_TILE_GRID_HEIGHT_SGIX) i(GL_PIXEL_TILE_GRID_DEPTH_SGIX) i(GL_PIXEL_TILE_CACHE_SIZE_SGIX) i(GL_DUAL_ALPHA4_SGIS) i(GL_DUAL_ALPHA8_SGIS) i(GL_DUAL_ALPHA12_SGIS) i(GL_DUAL_ALPHA16_SGIS) i(GL_DUAL_LUMINANCE4_SGIS) i(GL_DUAL_LUMINANCE8_SGIS) i(GL_DUAL_LUMINANCE12_SGIS) i(GL_DUAL_LUMINANCE16_SGIS) i(GL_DUAL_INTENSITY4_SGIS) i(GL_DUAL_INTENSITY8_SGIS) i(GL_DUAL_INTENSITY12_SGIS) i(GL_DUAL_INTENSITY16_SGIS) i(GL_DUAL_LUMINANCE_ALPHA4_SGIS) i(GL_DUAL_LUMINANCE_ALPHA8_SGIS) i(GL_QUAD_ALPHA4_SGIS) i(GL_QUAD_ALPHA8_SGIS) i(GL_QUAD_LUMINANCE4_SGIS) i(GL_QUAD_LUMINANCE8_SGIS) i(GL_QUAD_INTENSITY4_SGIS) i(GL_QUAD_INTENSITY8_SGIS) i(GL_DUAL_TEXTURE_SELECT_SGIS) i(GL_QUAD_TEXTURE_SELECT_SGIS) i(GL_SPRITE_SGIX) i(GL_SPRITE_MODE_SGIX) i(GL_SPRITE_AXIS_SGIX) i(GL_SPRITE_TRANSLATION_SGIX) i(GL_SPRITE_AXIAL_SGIX) i(GL_SPRITE_OBJECT_ALIGNED_SGIX) i(GL_SPRITE_EYE_ALIGNED_SGIX) i(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX) i(GL_POINT_SIZE_MIN_SGIS) i(GL_POINT_SIZE_MAX_SGIS) i(GL_POINT_FADE_THRESHOLD_SIZE_SGIS) i(GL_DISTANCE_ATTENUATION_SGIS) i(GL_INSTRUMENT_BUFFER_POINTER_SGIX) i(GL_INSTRUMENT_MEASUREMENTS_SGIX) i(GL_POST_TEXTURE_FILTER_BIAS_SGIX) i(GL_POST_TEXTURE_FILTER_SCALE_SGIX) i(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX) i(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX) i(GL_FRAMEZOOM_SGIX) i(GL_FRAMEZOOM_FACTOR_SGIX) i(GL_MAX_FRAMEZOOM_FACTOR_SGIX) i(GL_TEXTURE_DEFORMATION_BIT_SGIX) i(GL_GEOMETRY_DEFORMATION_BIT_SGIX) i(GL_GEOMETRY_DEFORMATION_SGIX) i(GL_TEXTURE_DEFORMATION_SGIX) i(GL_DEFORMATIONS_MASK_SGIX) i(GL_MAX_DEFORMATION_ORDER_SGIX) i(GL_REFERENCE_PLANE_SGIX) i(GL_REFERENCE_PLANE_EQUATION_SGIX) i(GL_DEPTH_COMPONENT16_SGIX) i(GL_DEPTH_COMPONENT24_SGIX) i(GL_DEPTH_COMPONENT32_SGIX) i(GL_FOG_FUNC_SGIS) i(GL_FOG_FUNC_POINTS_SGIS) i(GL_MAX_FOG_FUNC_POINTS_SGIS) i(GL_FOG_OFFSET_SGIX) i(GL_FOG_OFFSET_VALUE_SGIX) i(GL_IMAGE_SCALE_X_HP) i(GL_IMAGE_SCALE_Y_HP) i(GL_IMAGE_TRANSLATE_X_HP) i(GL_IMAGE_TRANSLATE_Y_HP) i(GL_IMAGE_ROTATE_ANGLE_HP) i(GL_IMAGE_ROTATE_ORIGIN_X_HP) i(GL_IMAGE_ROTATE_ORIGIN_Y_HP) i(GL_IMAGE_MAG_FILTER_HP) i(GL_IMAGE_MIN_FILTER_HP) i(GL_IMAGE_CUBIC_WEIGHT_HP) i(GL_CUBIC_HP) i(GL_AVERAGE_HP) i(GL_IMAGE_TRANSFORM_2D_HP) i(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) i(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) i(GL_IGNORE_BORDER_HP) i(GL_CONSTANT_BORDER_HP) i(GL_REPLICATE_BORDER_HP) i(GL_CONVOLUTION_BORDER_COLOR_HP) i(GL_TEXTURE_ENV_BIAS_SGIX) i(GL_VERTEX_DATA_HINT_PGI) i(GL_VERTEX_CONSISTENT_HINT_PGI) i(GL_MATERIAL_SIDE_HINT_PGI) i(GL_MAX_VERTEX_HINT_PGI) i(GL_COLOR3_BIT_PGI) i(GL_COLOR4_BIT_PGI) i(GL_EDGEFLAG_BIT_PGI) i(GL_INDEX_BIT_PGI) i(GL_MAT_AMBIENT_BIT_PGI) i(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI) i(GL_MAT_DIFFUSE_BIT_PGI) i(GL_MAT_EMISSION_BIT_PGI) i(GL_MAT_COLOR_INDEXES_BIT_PGI) i(GL_MAT_SHININESS_BIT_PGI) i(GL_MAT_SPECULAR_BIT_PGI) i(GL_NORMAL_BIT_PGI) i(GL_TEXCOORD1_BIT_PGI) i(GL_TEXCOORD2_BIT_PGI) i(GL_TEXCOORD3_BIT_PGI) i(GL_TEXCOORD4_BIT_PGI) i(GL_VERTEX23_BIT_PGI) i(GL_VERTEX4_BIT_PGI) i(GL_PREFER_DOUBLEBUFFER_HINT_PGI) i(GL_CONSERVE_MEMORY_HINT_PGI) i(GL_RECLAIM_MEMORY_HINT_PGI) i(GL_NATIVE_GRAPHICS_HANDLE_PGI) i(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI) i(GL_NATIVE_GRAPHICS_END_HINT_PGI) i(GL_ALWAYS_FAST_HINT_PGI) i(GL_ALWAYS_SOFT_HINT_PGI) i(GL_ALLOW_DRAW_OBJ_HINT_PGI) i(GL_ALLOW_DRAW_WIN_HINT_PGI) i(GL_ALLOW_DRAW_FRG_HINT_PGI) i(GL_ALLOW_DRAW_MEM_HINT_PGI) i(GL_STRICT_DEPTHFUNC_HINT_PGI) i(GL_STRICT_LIGHTING_HINT_PGI) i(GL_STRICT_SCISSOR_HINT_PGI) i(GL_FULL_STIPPLE_HINT_PGI) i(GL_CLIP_NEAR_HINT_PGI) i(GL_CLIP_FAR_HINT_PGI) i(GL_WIDE_LINE_HINT_PGI) i(GL_BACK_NORMALS_HINT_PGI) i(GL_CLIP_VOLUME_CLIPPING_HINT_EXT) i(GL_LIST_PRIORITY_SGIX) i(GL_IR_INSTRUMENT1_SGIX) i(GL_CALLIGRAPHIC_FRAGMENT_SGIX) i(GL_TEXTURE_LOD_BIAS_S_SGIX) i(GL_TEXTURE_LOD_BIAS_T_SGIX) i(GL_TEXTURE_LOD_BIAS_R_SGIX) i(GL_SHADOW_AMBIENT_SGIX) i(GL_INDEX_MATERIAL_EXT) i(GL_INDEX_MATERIAL_PARAMETER_EXT) i(GL_INDEX_MATERIAL_FACE_EXT) i(GL_INDEX_TEST_EXT) i(GL_INDEX_TEST_FUNC_EXT) i(GL_INDEX_TEST_REF_EXT) i(GL_IUI_V2F_EXT) i(GL_IUI_V3F_EXT) i(GL_IUI_N3F_V2F_EXT) i(GL_IUI_N3F_V3F_EXT) i(GL_T2F_IUI_V2F_EXT) i(GL_T2F_IUI_V3F_EXT) i(GL_T2F_IUI_N3F_V2F_EXT) i(GL_T2F_IUI_N3F_V3F_EXT) i(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT) i(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT) i(GL_CULL_VERTEX_EXT) i(GL_CULL_VERTEX_EYE_POSITION_EXT) i(GL_CULL_VERTEX_OBJECT_POSITION_EXT) i(GL_YCRCB_422_SGIX) i(GL_YCRCB_444_SGIX) i(GL_FRAGMENT_LIGHTING_SGIX) i(GL_FRAGMENT_COLOR_MATERIAL_SGIX) i(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX) i(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX) i(GL_MAX_FRAGMENT_LIGHTS_SGIX) i(GL_MAX_ACTIVE_LIGHTS_SGIX) i(GL_CURRENT_RASTER_NORMAL_SGIX) i(GL_LIGHT_ENV_MODE_SGIX) i(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX) i(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX) i(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX) i(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX) i(GL_FRAGMENT_LIGHT0_SGIX) i(GL_FRAGMENT_LIGHT1_SGIX) i(GL_FRAGMENT_LIGHT2_SGIX) i(GL_FRAGMENT_LIGHT3_SGIX) i(GL_FRAGMENT_LIGHT4_SGIX) i(GL_FRAGMENT_LIGHT5_SGIX) i(GL_FRAGMENT_LIGHT6_SGIX) i(GL_FRAGMENT_LIGHT7_SGIX) i(GL_RASTER_POSITION_UNCLIPPED_IBM) i(GL_TEXTURE_LIGHTING_MODE_HP) i(GL_TEXTURE_POST_SPECULAR_HP) i(GL_TEXTURE_PRE_SPECULAR_HP) i(GL_MAX_ELEMENTS_VERTICES_EXT) i(GL_MAX_ELEMENTS_INDICES_EXT) i(GL_PHONG_WIN) i(GL_PHONG_HINT_WIN) i(GL_FOG_SPECULAR_TEXTURE_WIN) i(GL_FRAGMENT_MATERIAL_EXT) i(GL_FRAGMENT_NORMAL_EXT) i(GL_FRAGMENT_COLOR_EXT) i(GL_ATTENUATION_EXT) i(GL_SHADOW_ATTENUATION_EXT) i(GL_TEXTURE_APPLICATION_MODE_EXT) i(GL_TEXTURE_LIGHT_EXT) i(GL_TEXTURE_MATERIAL_FACE_EXT) i(GL_TEXTURE_MATERIAL_PARAMETER_EXT) i(GL_ALPHA_MIN_SGIX) i(GL_ALPHA_MAX_SGIX) i(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX) i(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX) i(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX) i(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX) i(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX) i(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX) i(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX) i(GL_BGR_EXT) i(GL_BGRA_EXT) i(GL_ASYNC_MARKER_SGIX) i(GL_ASYNC_TEX_IMAGE_SGIX) i(GL_ASYNC_DRAW_PIXELS_SGIX) i(GL_ASYNC_READ_PIXELS_SGIX) i(GL_MAX_ASYNC_TEX_IMAGE_SGIX) i(GL_MAX_ASYNC_DRAW_PIXELS_SGIX) i(GL_MAX_ASYNC_READ_PIXELS_SGIX) i(GL_ASYNC_HISTOGRAM_SGIX) i(GL_MAX_ASYNC_HISTOGRAM_SGIX) i(GL_PARALLEL_ARRAYS_INTEL) i(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL) i(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL) i(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL) i(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL) i(GL_OCCLUSION_TEST_HP) i(GL_OCCLUSION_TEST_RESULT_HP) i(GL_PIXEL_TRANSFORM_2D_EXT) i(GL_PIXEL_MAG_FILTER_EXT) i(GL_PIXEL_MIN_FILTER_EXT) i(GL_PIXEL_CUBIC_WEIGHT_EXT) i(GL_CUBIC_EXT) i(GL_AVERAGE_EXT) i(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) i(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) i(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT) i(GL_LIGHT_MODEL_COLOR_CONTROL_EXT) i(GL_SINGLE_COLOR_EXT) i(GL_SEPARATE_SPECULAR_COLOR_EXT) i(GL_COLOR_SUM_EXT) i(GL_CURRENT_SECONDARY_COLOR_EXT) i(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT) i(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT) i(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT) i(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT) i(GL_SECONDARY_COLOR_ARRAY_EXT) i(GL_PERTURB_EXT) i(GL_TEXTURE_NORMAL_EXT) i(GL_FOG_COORDINATE_SOURCE_EXT) i(GL_FOG_COORDINATE_EXT) i(GL_FRAGMENT_DEPTH_EXT) i(GL_CURRENT_FOG_COORDINATE_EXT) i(GL_FOG_COORDINATE_ARRAY_TYPE_EXT) i(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT) i(GL_FOG_COORDINATE_ARRAY_POINTER_EXT) i(GL_FOG_COORDINATE_ARRAY_EXT) i(GL_SCREEN_COORDINATES_REND) i(GL_INVERTED_SCREEN_W_REND) i(GL_TANGENT_ARRAY_EXT) i(GL_BINORMAL_ARRAY_EXT) i(GL_CURRENT_TANGENT_EXT) i(GL_CURRENT_BINORMAL_EXT) i(GL_TANGENT_ARRAY_TYPE_EXT) i(GL_TANGENT_ARRAY_STRIDE_EXT) i(GL_BINORMAL_ARRAY_TYPE_EXT) i(GL_BINORMAL_ARRAY_STRIDE_EXT) i(GL_TANGENT_ARRAY_POINTER_EXT) i(GL_BINORMAL_ARRAY_POINTER_EXT) i(GL_MAP1_TANGENT_EXT) i(GL_MAP2_TANGENT_EXT) i(GL_MAP1_BINORMAL_EXT) i(GL_MAP2_BINORMAL_EXT) i(GL_COMBINE_EXT) i(GL_COMBINE_RGB_EXT) i(GL_COMBINE_ALPHA_EXT) i(GL_RGB_SCALE_EXT) i(GL_ADD_SIGNED_EXT) i(GL_INTERPOLATE_EXT) i(GL_CONSTANT_EXT) i(GL_PRIMARY_COLOR_EXT) i(GL_PREVIOUS_EXT) i(GL_SOURCE0_RGB_EXT) i(GL_SOURCE1_RGB_EXT) i(GL_SOURCE2_RGB_EXT) i(GL_SOURCE0_ALPHA_EXT) i(GL_SOURCE1_ALPHA_EXT) i(GL_SOURCE2_ALPHA_EXT) i(GL_OPERAND0_RGB_EXT) i(GL_OPERAND1_RGB_EXT) i(GL_OPERAND2_RGB_EXT) i(GL_OPERAND0_ALPHA_EXT) i(GL_OPERAND1_ALPHA_EXT) i(GL_OPERAND2_ALPHA_EXT) i(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE) i(GL_TRANSFORM_HINT_APPLE) i(GL_FOG_SCALE_SGIX) i(GL_FOG_SCALE_VALUE_SGIX) i(GL_UNPACK_CONSTANT_DATA_SUNX) i(GL_TEXTURE_CONSTANT_DATA_SUNX) i(GL_GLOBAL_ALPHA_SUN) i(GL_GLOBAL_ALPHA_FACTOR_SUN) i(GL_RESTART_SUN) i(GL_REPLACE_MIDDLE_SUN) i(GL_REPLACE_OLDEST_SUN) i(GL_TRIANGLE_LIST_SUN) i(GL_REPLACEMENT_CODE_SUN) i(GL_REPLACEMENT_CODE_ARRAY_SUN) i(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN) i(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN) i(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN) i(GL_R1UI_V3F_SUN) i(GL_R1UI_C4UB_V3F_SUN) i(GL_R1UI_C3F_V3F_SUN) i(GL_R1UI_N3F_V3F_SUN) i(GL_R1UI_C4F_N3F_V3F_SUN) i(GL_R1UI_T2F_V3F_SUN) i(GL_R1UI_T2F_N3F_V3F_SUN) i(GL_R1UI_T2F_C4F_N3F_V3F_SUN) i(GL_BLEND_DST_RGB_EXT) i(GL_BLEND_SRC_RGB_EXT) i(GL_BLEND_DST_ALPHA_EXT) i(GL_BLEND_SRC_ALPHA_EXT) i(GL_RED_MIN_CLAMP_INGR) i(GL_GREEN_MIN_CLAMP_INGR) i(GL_BLUE_MIN_CLAMP_INGR) i(GL_ALPHA_MIN_CLAMP_INGR) i(GL_RED_MAX_CLAMP_INGR) i(GL_GREEN_MAX_CLAMP_INGR) i(GL_BLUE_MAX_CLAMP_INGR) i(GL_ALPHA_MAX_CLAMP_INGR) i(GL_INTERLACE_READ_INGR) i(GL_INCR_WRAP_EXT) i(GL_DECR_WRAP_EXT) i(GL_422_EXT) i(GL_422_REV_EXT) i(GL_422_AVERAGE_EXT) i(GL_422_REV_AVERAGE_EXT) i(GL_NORMAL_MAP_NV) i(GL_REFLECTION_MAP_NV) i(GL_NORMAL_MAP_EXT) i(GL_REFLECTION_MAP_EXT) i(GL_TEXTURE_CUBE_MAP_EXT) i(GL_TEXTURE_BINDING_CUBE_MAP_EXT) i(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT) i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT) i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT) i(GL_PROXY_TEXTURE_CUBE_MAP_EXT) i(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT) i(GL_WRAP_BORDER_SUN) i(GL_MAX_TEXTURE_LOD_BIAS_EXT) i(GL_TEXTURE_FILTER_CONTROL_EXT) i(GL_TEXTURE_LOD_BIAS_EXT) i(GL_TEXTURE_MAX_ANISOTROPY_EXT) i(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) i(GL_MODELVIEW0_STACK_DEPTH_EXT) i(GL_MODELVIEW1_STACK_DEPTH_EXT) i(GL_MODELVIEW0_MATRIX_EXT) i(GL_MODELVIEW1_MATRIX_EXT) i(GL_VERTEX_WEIGHTING_EXT) i(GL_MODELVIEW0_EXT) i(GL_MODELVIEW1_EXT) i(GL_CURRENT_VERTEX_WEIGHT_EXT) i(GL_VERTEX_WEIGHT_ARRAY_EXT) i(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT) i(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT) i(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT) i(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT) i(GL_MAX_SHININESS_NV) i(GL_MAX_SPOT_EXPONENT_NV) i(GL_VERTEX_ARRAY_RANGE_NV) i(GL_VERTEX_ARRAY_RANGE_LENGTH_NV) i(GL_VERTEX_ARRAY_RANGE_VALID_NV) i(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV) 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i(GL_COMBINER_SUM_OUTPUT_NV) i(GL_MAX_GENERAL_COMBINERS_NV) i(GL_NUM_GENERAL_COMBINERS_NV) i(GL_COLOR_SUM_CLAMP_NV) i(GL_COMBINER0_NV) i(GL_COMBINER1_NV) i(GL_COMBINER2_NV) i(GL_COMBINER3_NV) i(GL_COMBINER4_NV) i(GL_COMBINER5_NV) i(GL_COMBINER6_NV) i(GL_COMBINER7_NV) i(GL_FOG_DISTANCE_MODE_NV) i(GL_EYE_RADIAL_NV) i(GL_EYE_PLANE_ABSOLUTE_NV) i(GL_EMBOSS_LIGHT_NV) i(GL_EMBOSS_CONSTANT_NV) i(GL_EMBOSS_MAP_NV) i(GL_COMBINE4_NV) i(GL_SOURCE3_RGB_NV) i(GL_SOURCE3_ALPHA_NV) i(GL_OPERAND3_RGB_NV) i(GL_OPERAND3_ALPHA_NV) i(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) i(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) i(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) i(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) i(GL_CULL_VERTEX_IBM) i(GL_VERTEX_ARRAY_LIST_IBM) i(GL_NORMAL_ARRAY_LIST_IBM) i(GL_COLOR_ARRAY_LIST_IBM) i(GL_INDEX_ARRAY_LIST_IBM) i(GL_TEXTURE_COORD_ARRAY_LIST_IBM) i(GL_EDGE_FLAG_ARRAY_LIST_IBM) i(GL_FOG_COORDINATE_ARRAY_LIST_IBM) i(GL_SECONDARY_COLOR_ARRAY_LIST_IBM) i(GL_VERTEX_ARRAY_LIST_STRIDE_IBM) 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i(GL_OUTPUT_TEXTURE_COORD3_EXT) i(GL_OUTPUT_TEXTURE_COORD4_EXT) i(GL_OUTPUT_TEXTURE_COORD5_EXT) i(GL_OUTPUT_TEXTURE_COORD6_EXT) i(GL_OUTPUT_TEXTURE_COORD7_EXT) i(GL_OUTPUT_TEXTURE_COORD8_EXT) i(GL_OUTPUT_TEXTURE_COORD9_EXT) i(GL_OUTPUT_TEXTURE_COORD10_EXT) i(GL_OUTPUT_TEXTURE_COORD11_EXT) i(GL_OUTPUT_TEXTURE_COORD12_EXT) i(GL_OUTPUT_TEXTURE_COORD13_EXT) i(GL_OUTPUT_TEXTURE_COORD14_EXT) i(GL_OUTPUT_TEXTURE_COORD15_EXT) i(GL_OUTPUT_TEXTURE_COORD16_EXT) i(GL_OUTPUT_TEXTURE_COORD17_EXT) i(GL_OUTPUT_TEXTURE_COORD18_EXT) i(GL_OUTPUT_TEXTURE_COORD19_EXT) i(GL_OUTPUT_TEXTURE_COORD20_EXT) i(GL_OUTPUT_TEXTURE_COORD21_EXT) i(GL_OUTPUT_TEXTURE_COORD22_EXT) i(GL_OUTPUT_TEXTURE_COORD23_EXT) i(GL_OUTPUT_TEXTURE_COORD24_EXT) i(GL_OUTPUT_TEXTURE_COORD25_EXT) i(GL_OUTPUT_TEXTURE_COORD26_EXT) i(GL_OUTPUT_TEXTURE_COORD27_EXT) i(GL_OUTPUT_TEXTURE_COORD28_EXT) i(GL_OUTPUT_TEXTURE_COORD29_EXT) i(GL_OUTPUT_TEXTURE_COORD30_EXT) i(GL_OUTPUT_TEXTURE_COORD31_EXT) i(GL_OUTPUT_FOG_EXT) i(GL_SCALAR_EXT) i(GL_VECTOR_EXT) i(GL_MATRIX_EXT) i(GL_VARIANT_EXT) i(GL_INVARIANT_EXT) i(GL_LOCAL_CONSTANT_EXT) i(GL_LOCAL_EXT) i(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT) i(GL_MAX_VERTEX_SHADER_VARIANTS_EXT) i(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT) i(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) i(GL_MAX_VERTEX_SHADER_LOCALS_EXT) i(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT) i(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT) i(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) i(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT) i(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT) i(GL_VERTEX_SHADER_INSTRUCTIONS_EXT) i(GL_VERTEX_SHADER_VARIANTS_EXT) i(GL_VERTEX_SHADER_INVARIANTS_EXT) i(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) i(GL_VERTEX_SHADER_LOCALS_EXT) i(GL_VERTEX_SHADER_OPTIMIZED_EXT) i(GL_X_EXT) i(GL_Y_EXT) i(GL_Z_EXT) i(GL_W_EXT) i(GL_NEGATIVE_X_EXT) i(GL_NEGATIVE_Y_EXT) i(GL_NEGATIVE_Z_EXT) i(GL_NEGATIVE_W_EXT) i(GL_ZERO_EXT) i(GL_ONE_EXT) i(GL_NEGATIVE_ONE_EXT) i(GL_NORMALIZED_RANGE_EXT) i(GL_FULL_RANGE_EXT) i(GL_CURRENT_VERTEX_EXT) i(GL_MVP_MATRIX_EXT) i(GL_VARIANT_VALUE_EXT) i(GL_VARIANT_DATATYPE_EXT) i(GL_VARIANT_ARRAY_STRIDE_EXT) i(GL_VARIANT_ARRAY_TYPE_EXT) i(GL_VARIANT_ARRAY_EXT) i(GL_VARIANT_ARRAY_POINTER_EXT) i(GL_INVARIANT_VALUE_EXT) i(GL_INVARIANT_DATATYPE_EXT) i(GL_LOCAL_CONSTANT_VALUE_EXT) i(GL_LOCAL_CONSTANT_DATATYPE_EXT) i(GL_MAX_VERTEX_STREAMS_ATI) i(GL_VERTEX_STREAM0_ATI) i(GL_VERTEX_STREAM1_ATI) i(GL_VERTEX_STREAM2_ATI) i(GL_VERTEX_STREAM3_ATI) i(GL_VERTEX_STREAM4_ATI) i(GL_VERTEX_STREAM5_ATI) i(GL_VERTEX_STREAM6_ATI) i(GL_VERTEX_STREAM7_ATI) i(GL_VERTEX_SOURCE_ATI) i(GL_ELEMENT_ARRAY_ATI) i(GL_ELEMENT_ARRAY_TYPE_ATI) i(GL_ELEMENT_ARRAY_POINTER_ATI) i(GL_QUAD_MESH_SUN) i(GL_TRIANGLE_MESH_SUN) i(GL_SLICE_ACCUM_SUN) i(GL_MULTISAMPLE_FILTER_HINT_NV) i(GL_DEPTH_CLAMP_NV) i(GL_PIXEL_COUNTER_BITS_NV) i(GL_CURRENT_OCCLUSION_QUERY_ID_NV) i(GL_PIXEL_COUNT_NV) i(GL_PIXEL_COUNT_AVAILABLE_NV) i(GL_POINT_SPRITE_NV) i(GL_COORD_REPLACE_NV) i(GL_POINT_SPRITE_R_MODE_NV) i(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV) i(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV) i(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV) i(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV) i(GL_OFFSET_HILO_TEXTURE_2D_NV) i(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV) i(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV) i(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV) i(GL_DEPENDENT_HILO_TEXTURE_2D_NV) i(GL_DEPENDENT_RGB_TEXTURE_3D_NV) i(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV) i(GL_DOT_PRODUCT_PASS_THROUGH_NV) i(GL_DOT_PRODUCT_TEXTURE_1D_NV) i(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV) i(GL_HILO8_NV) i(GL_SIGNED_HILO8_NV) i(GL_FORCE_BLUE_TO_ONE_NV) i(GL_STENCIL_TEST_TWO_SIDE_EXT) i(GL_ACTIVE_STENCIL_FACE_EXT) i(GL_TEXT_FRAGMENT_SHADER_ATI) i(GL_UNPACK_CLIENT_STORAGE_APPLE) i(GL_ELEMENT_ARRAY_APPLE) i(GL_ELEMENT_ARRAY_TYPE_APPLE) i(GL_ELEMENT_ARRAY_POINTER_APPLE) i(GL_DRAW_PIXELS_APPLE) i(GL_FENCE_APPLE) i(GL_VERTEX_ARRAY_BINDING_APPLE) i(GL_VERTEX_ARRAY_RANGE_APPLE) i(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE) i(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE) i(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE) i(GL_STORAGE_CACHED_APPLE) i(GL_STORAGE_SHARED_APPLE) i(GL_YCBCR_422_APPLE) i(GL_UNSIGNED_SHORT_8_8_APPLE) i(GL_UNSIGNED_SHORT_8_8_REV_APPLE) i(GL_RGB_S3TC) i(GL_RGB4_S3TC) i(GL_RGBA_S3TC) i(GL_RGBA4_S3TC) i(GL_MAX_DRAW_BUFFERS_ATI) i(GL_DRAW_BUFFER0_ATI) i(GL_DRAW_BUFFER1_ATI) i(GL_DRAW_BUFFER2_ATI) i(GL_DRAW_BUFFER3_ATI) i(GL_DRAW_BUFFER4_ATI) i(GL_DRAW_BUFFER5_ATI) i(GL_DRAW_BUFFER6_ATI) i(GL_DRAW_BUFFER7_ATI) i(GL_DRAW_BUFFER8_ATI) i(GL_DRAW_BUFFER9_ATI) i(GL_DRAW_BUFFER10_ATI) i(GL_DRAW_BUFFER11_ATI) i(GL_DRAW_BUFFER12_ATI) i(GL_DRAW_BUFFER13_ATI) i(GL_DRAW_BUFFER14_ATI) i(GL_DRAW_BUFFER15_ATI) i(GL_TYPE_RGBA_FLOAT_ATI) i(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI) i(GL_MODULATE_ADD_ATI) i(GL_MODULATE_SIGNED_ADD_ATI) i(GL_MODULATE_SUBTRACT_ATI) i(GL_RGBA_FLOAT32_ATI) i(GL_RGB_FLOAT32_ATI) i(GL_ALPHA_FLOAT32_ATI) i(GL_INTENSITY_FLOAT32_ATI) i(GL_LUMINANCE_FLOAT32_ATI) i(GL_LUMINANCE_ALPHA_FLOAT32_ATI) i(GL_RGBA_FLOAT16_ATI) i(GL_RGB_FLOAT16_ATI) i(GL_ALPHA_FLOAT16_ATI) i(GL_INTENSITY_FLOAT16_ATI) i(GL_LUMINANCE_FLOAT16_ATI) i(GL_LUMINANCE_ALPHA_FLOAT16_ATI) i(GL_FLOAT_R_NV) i(GL_FLOAT_RG_NV) i(GL_FLOAT_RGB_NV) i(GL_FLOAT_RGBA_NV) i(GL_FLOAT_R16_NV) i(GL_FLOAT_R32_NV) i(GL_FLOAT_RG16_NV) i(GL_FLOAT_RG32_NV) i(GL_FLOAT_RGB16_NV) i(GL_FLOAT_RGB32_NV) i(GL_FLOAT_RGBA16_NV) i(GL_FLOAT_RGBA32_NV) i(GL_TEXTURE_FLOAT_COMPONENTS_NV) i(GL_FLOAT_CLEAR_COLOR_VALUE_NV) i(GL_FLOAT_RGBA_MODE_NV) i(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV) i(GL_FRAGMENT_PROGRAM_NV) i(GL_MAX_TEXTURE_COORDS_NV) i(GL_MAX_TEXTURE_IMAGE_UNITS_NV) i(GL_FRAGMENT_PROGRAM_BINDING_NV) i(GL_PROGRAM_ERROR_STRING_NV) i(GL_HALF_FLOAT_NV) i(GL_WRITE_PIXEL_DATA_RANGE_NV) i(GL_READ_PIXEL_DATA_RANGE_NV) i(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV) i(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV) i(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV) i(GL_READ_PIXEL_DATA_RANGE_POINTER_NV) i(GL_PRIMITIVE_RESTART_NV) i(GL_PRIMITIVE_RESTART_INDEX_NV) i(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV) i(GL_STENCIL_BACK_FUNC_ATI) i(GL_STENCIL_BACK_FAIL_ATI) i(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI) i(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI) i(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) i(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) i(GL_DEPTH_BOUNDS_TEST_EXT) i(GL_DEPTH_BOUNDS_EXT) i(GL_MIRROR_CLAMP_EXT) i(GL_MIRROR_CLAMP_TO_EDGE_EXT) i(GL_MIRROR_CLAMP_TO_BORDER_EXT) i(GL_BLEND_EQUATION_RGB_EXT) i(GL_BLEND_EQUATION_ALPHA_EXT) i(GL_PACK_INVERT_MESA) i(GL_UNSIGNED_SHORT_8_8_MESA) i(GL_UNSIGNED_SHORT_8_8_REV_MESA) i(GL_YCBCR_MESA) i(GL_PIXEL_PACK_BUFFER_EXT) i(GL_PIXEL_UNPACK_BUFFER_EXT) i(GL_PIXEL_PACK_BUFFER_BINDING_EXT) i(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT) i(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV) i(GL_MAX_PROGRAM_CALL_DEPTH_NV) i(GL_MAX_PROGRAM_IF_DEPTH_NV) i(GL_MAX_PROGRAM_LOOP_DEPTH_NV) i(GL_MAX_PROGRAM_LOOP_COUNT_NV) i(GL_INVALID_FRAMEBUFFER_OPERATION_EXT) i(GL_MAX_RENDERBUFFER_SIZE_EXT) i(GL_FRAMEBUFFER_BINDING_EXT) i(GL_RENDERBUFFER_BINDING_EXT) i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT) i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT) i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT) i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT) i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT) i(GL_FRAMEBUFFER_COMPLETE_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) i(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) i(GL_FRAMEBUFFER_UNSUPPORTED_EXT) i(GL_MAX_COLOR_ATTACHMENTS_EXT) i(GL_COLOR_ATTACHMENT0_EXT) i(GL_COLOR_ATTACHMENT1_EXT) i(GL_COLOR_ATTACHMENT2_EXT) i(GL_COLOR_ATTACHMENT3_EXT) i(GL_COLOR_ATTACHMENT4_EXT) i(GL_COLOR_ATTACHMENT5_EXT) i(GL_COLOR_ATTACHMENT6_EXT) i(GL_COLOR_ATTACHMENT7_EXT) i(GL_COLOR_ATTACHMENT8_EXT) i(GL_COLOR_ATTACHMENT9_EXT) i(GL_COLOR_ATTACHMENT10_EXT) i(GL_COLOR_ATTACHMENT11_EXT) i(GL_COLOR_ATTACHMENT12_EXT) i(GL_COLOR_ATTACHMENT13_EXT) i(GL_COLOR_ATTACHMENT14_EXT) i(GL_COLOR_ATTACHMENT15_EXT) i(GL_DEPTH_ATTACHMENT_EXT) i(GL_STENCIL_ATTACHMENT_EXT) i(GL_FRAMEBUFFER_EXT) i(GL_RENDERBUFFER_EXT) i(GL_RENDERBUFFER_WIDTH_EXT) i(GL_RENDERBUFFER_HEIGHT_EXT) i(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT) i(GL_STENCIL_INDEX1_EXT) i(GL_STENCIL_INDEX4_EXT) i(GL_STENCIL_INDEX8_EXT) i(GL_STENCIL_INDEX16_EXT) i(GL_RENDERBUFFER_RED_SIZE_EXT) i(GL_RENDERBUFFER_GREEN_SIZE_EXT) i(GL_RENDERBUFFER_BLUE_SIZE_EXT) i(GL_RENDERBUFFER_ALPHA_SIZE_EXT) i(GL_RENDERBUFFER_DEPTH_SIZE_EXT) i(GL_RENDERBUFFER_STENCIL_SIZE_EXT) #endif i(GL_CURRENT_BIT) i(GL_POINT_BIT) i(GL_LINE_BIT) i(GL_POLYGON_BIT) i(GL_POLYGON_STIPPLE_BIT) i(GL_PIXEL_MODE_BIT) i(GL_LIGHTING_BIT) i(GL_FOG_BIT) i(GL_DEPTH_BUFFER_BIT) i(GL_ACCUM_BUFFER_BIT) i(GL_STENCIL_BUFFER_BIT) i(GL_VIEWPORT_BIT) i(GL_TRANSFORM_BIT) i(GL_ENABLE_BIT) i(GL_COLOR_BUFFER_BIT) i(GL_HINT_BIT) i(GL_EVAL_BIT) i(GL_LIST_BIT) i(GL_TEXTURE_BIT) i(GL_SCISSOR_BIT) i(GL_ALL_ATTRIB_BITS) i(GL_CLIENT_PIXEL_STORE_BIT) i(GL_CLIENT_VERTEX_ARRAY_BIT) i(MAX_GL_TEXPARAMETER_COUNT) i(MAX_GL_TEXENV_COUNT) i(MAX_GL_TEXGEN_COUNT) i(MAX_GL_MATERIAL_COUNT) i(MAX_GL_MAP_COUNT) i(MAX_GL_LIGHT_COUNT) i(MAX_GL_LIGHTMODEL_COUNT) i(MAX_GL_FOG_COUNT) i(MAX_GL_GET_COUNT) #ifdef GL_VERSION_2_1 i(CURRENT_RASTER_SECONDARY_COLOR) i(FLOAT_MAT2x3) i(FLOAT_MAT2x4) i(FLOAT_MAT3x2) i(FLOAT_MAT3x4) i(FLOAT_MAT4x2) i(FLOAT_MAT4x3) i(SRGB) i(SRGB8) i(SRGB_ALPHA) i(SRGB8_ALPHA8) i(SLUMINANCE_ALPHA) i(SLUMINANCE8_ALPHA8) i(SLUMINANCE) i(SLUMINANCE8) i(COMPRESSED_SRGB) i(COMPRESSED_SRGB_ALPHA) i(COMPRESSED_SLUMINANCE) i(COMPRESSED_SLUMINANCE_ALPHA) i(PIXEL_PACK_BUFFER) i(PIXEL_UNPACK_BUFFER) i(PIXEL_PACK_BUFFER_BINDING) i(PIXEL_UNPACK_BUFFER_BINDING) i(GL_MAX_ELEMENTS_VERTICES) i(GL_MAX_ELEMENTS_INDICES) #endif /* * Mesa 3D version 3.3 and 3.4 define GL_ALL_CLIENT_ATTRIB_BITS The * OpenGL Specification (1.1 and 1.2) defines this macro as well. Older * versions of Mesa3D used to have GL_CLIENT_ALL_ATTRIB_BITS. Older * versions of this module, and much code out there also uses this older * macro. * * To be fully backward compatible, but also to be correct, both will be * defined here, copied from each other. This should ensure that this * compiles and works against any OpenGL library that uses either, and * allow code that uses either. */ #if defined(GL_ALL_CLIENT_ATTRIB_BITS) && !defined(GL_CLIENT_ALL_ATTRIB_BITS) #define GL_CLIENT_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS #elif !defined(GL_ALL_CLIENT_ATTRIB_BITS) && defined(GL_CLIENT_ALL_ATTRIB_BITS) #define GL_ALL_CLIENT_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS #endif i(GL_ALL_CLIENT_ATTRIB_BITS) i(GL_CLIENT_ALL_ATTRIB_BITS) } /* else */ #endif