package PDL::Graphics2D; use Exporter 'import'; # gives you Exporter's import() method directly @EXPORT = qw(imag2d twiddle); # symbols to export on request @EXPORT_OK = qw(imag2d imag2d_update twiddle); # symbols to export on request =head1 NAME PDL::Graphics2D - An object oriented interface to PDL graphics =head1 SYNOPSIS use PDL::Graphics2D; $win = PDL::Graphics2D->new(, ); $w = imag2d( $image, 'Title Here', ... ); =head1 DESCRIPTION This is an umbrella class allowing for a simple interface to all plotting routines in PDL. On its own it does not do any work it merely passes information to the appropriate class. Ideally this should probably offer a uniform interface to a variety of packages. This requires a lot more work before it is useful I feel, but it can be used already. =head1 CONSTRUCTORS =head2 new =for ref Create a 2-D graphics object with the requested interface type =cut { my %lookup=( 'PGPLOT' => 'PDL::Graphics::PGPLOT::Window' ); sub new { my $type=shift; my $interface=shift; # # Translate the interface name to the appropriate class name. # $interface=uc($interface); die "Interface $interface is not known!\n" if !exists($lookup{$interface}); my $class = $lookup{$interface}; eval "require $class;"; return $class->new(@_); } } use strict; my $debug = 0; use PDL::Lite; use PDL::NiceSlice; #------------------------------------------------------------------------ # PDL constants used by imag2d #------------------------------------------------------------------------ # # PDL_B # PDL_D # PDL_F # PDL_L # PDL_S # PDL_US # #------------------------------------------------------------------------ #------------------------------------------------------------------------ # PDL methods used by imag2d #------------------------------------------------------------------------ # # .= # dim # float # get_dataref # ndims # sever # type->symbol # #------------------------------------------------------------------------ use OpenGL qw( :all ); #------------------------------------------------------------------------ # opengl/glut constants used by imag2d #------------------------------------------------------------------------ # # GLUT_ACTION_CONTINUE_EXECUTION # GLUT_ACTION_ON_WINDOW_CLOSE # GLUT_DOUBLE # GLUT_RGBA # GLUT_WINDOW_HEIGHT # GLUT_WINDOW_WIDTH # # GL_COLOR_BUFFER_BIT # GL_FLOAT # GL_INT # GL_LUMINANCE # GL_LUMINANCE_ALPHA # GL_MODELVIEW # GL_PROJECTION # GL_RGB # GL_RGBA # GL_SHORT # GL_UNPACK_ALIGNMENT # GL_UNSIGNED_BYTE # GL_UNSIGNED_INT_8_8_8_8 # GL_UNSIGNED_SHORT # #------------------------------------------------------------------------ #------------------------------------------------------------------------ # opengl/glu/glut routines used by imag2d #------------------------------------------------------------------------ # # OpenGL::done_glutInit # # glutAddMenuEntry # glutAttachMenu # glutCreateMenu # glutCreateWindow # glutDestroyWindow # glutDisplayFunc # glutGet # glutGetWindow # glutInit # glutInitDisplayMode # glutInitWindowPosition # glutInitWindowSize # glutKeyboardFunc # glutLeaveMainLoop # glutMouseFunc # glutPostRedisplay # glutReshapeFunc # glutReshapeWindow # glutSetOption # glutSwapBuffers # # glClear # glClearColor # glDrawPixels_s # glFlush # glLoadIdentity # glMatrixMode # glPixelStorei # glPixelZoom # glRasterPos2i # glViewport # # gluOrtho2D # #------------------------------------------------------------------------ our $draw_overlay; my $finished_glutInit = 0; my $cur_fig_num = 0; my $imag2d_keep_twiddling; my $show_overlay = 1; our $is_paused = 0; our $do_step = 0; our $step_count = 1; our $go_forward = 1; our $go_backward = 0; our @imag2d_list = (); #------------------------------------------------------------------------ # glutMouseFunc callback #------------------------------------------------------------------------ sub mouse_click { my ($button, $state, $x, $y) = @_; my $window_id = glutGetWindow(); my $width = glutGet(GLUT_WINDOW_WIDTH); my $height = glutGet(GLUT_WINDOW_HEIGHT); my $img; # search for image corresponding to window foreach my $entry ( @imag2d_list ) { if ( $entry->{window_id} == $window_id ) { $img = $entry->{img}; # 2D piddle for now last; } } die "mouse_click: callback could not find image window\n" unless defined $img; # calculate zoom/aspect ratio factors my $glds = 0; $glds = 1 if $img->dim(0) < 5; # hack, need verify consistancy my $zoom_x = $width / $img->dim($glds+0); my $zoom_y = $height / $img->dim($glds+1); my $zoom = ($zoom_x < $zoom_y) ? $zoom_x : $zoom_y; # calculate the offset to the image use for centering my ($hshift, $vshift) = (0,0); if ( $zoom == $zoom_x ) { # shift down $vshift = ($height - $zoom * $img->dim($glds+1)) / 2.0; } else { # shift right $hshift = ($width - $zoom * $img->dim($glds+0)) / 2.0; } my ($im_x, $im_y); $im_x = sprintf "%.1f", ($x - $hshift) / $zoom; $im_y = sprintf "%.1f", ($y - $vshift) / $zoom; if ( $state and (-1 < $im_x) and (-1 < $im_y) and ($im_x < $img->dim($glds+0)+1) and ($im_y < $img->dim($glds+1)+1) ) { printf STDERR "b_%01d: pixel=(%d,%d), im pt=(%.1f,%.1f),", $button, $x, $y, $im_x, $im_y; printf STDERR " im val=%s, glds=$glds, winID=$window_id\n", $glds ? $img->(:,(int($im_x)),(int($im_y))) : $img->((int($im_x)),(int($im_y))); } }; #------------------------------------------------------------------------ # glutReshapeFunc callback #------------------------------------------------------------------------ sub resize_window { my ($width, $height) = @_; print STDERR "resize_window: call with new dims ($width, $height)\n" if $debug; my $window_id = glutGetWindow(); my $img; return unless scalar(@imag2d_list); # search for image corresponding to window foreach my $entry ( @imag2d_list ) { if ( $entry->{window_id} == $window_id ) { $img = $entry->{img}; # 2D piddle for now last; } } die "resize_window: callback could not find image window\n" unless defined $img; # calculate zoom/aspect ratio factors my $glds = 0; $glds = 1 if $img->dim(0) < 5; # hack, need verify consistancy my $zoom_x = $width / $img->dim($glds+0); my $zoom_y = $height / $img->dim($glds+1); my $zoom = ($zoom_x < $zoom_y) ? $zoom_x : $zoom_y; glViewport( 0, 0, $width, $height ); # set coordinate frame for graphics in window glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( 0, $width, $height, 0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); # set zoom factors for image display glPixelZoom( $zoom, -$zoom ); ## glutReshapeWindow($zoom*$img->dim($glds+0), $zoom*$img->dim($glds+1)); # offset the image in the window to keep centered my ($hshift, $vshift) = (0,0); if ( $zoom == $zoom_x ) { # shift down $vshift = ($height - $zoom * $img->dim($glds+1)) / 2.0; } else { # shift right $hshift = ($width - $zoom * $img->dim($glds+0)) / 2.0; } glRasterPos2i( int($hshift), int($vshift) ); my ($do_reshape) = 0; my ($new_width, $new_height) = ($zoom*$img->dim($glds+0), $zoom*$img->dim($glds+1)); # handle integer rounding problems in resize if (abs($new_width - $width ) <= 2) { $new_width = $width; } else { $do_reshape++; } if (abs($new_height - $height ) <= 2) { $new_height = $height; } else { $do_reshape++; } glutReshapeWindow($new_width, $new_height) if $do_reshape; }; #------------------------------------------------------------------------ # glutDisplayFunc callback #------------------------------------------------------------------------ sub display_image { my $window_id = glutGetWindow(); my $img; my ($gldrawformat, $gldrawtype, $glds); return unless scalar(@imag2d_list); # search for image corresponding to window foreach my $entry ( @imag2d_list ) { if ( $entry->{window_id} == $window_id ) { $img = $entry->{img}; # 2D piddle for now last; } } die "display_window: callback could not find image window\n" unless defined $img; # determine display pixel format to use if ($img->ndims > 2 && $img->dim(0) == 4) { $gldrawformat = GL_RGBA; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 3) { $gldrawformat = GL_RGB; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 2) { $gldrawformat = GL_LUMINANCE_ALPHA; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 1) { $gldrawformat = GL_LUMINANCE; $glds = 1; } else { $gldrawformat = GL_LUMINANCE; $glds = 0; }; # convert to float if double for display if ($img->type->symbol eq 'PDL_D') { # clean up code $img = $img->float; } # determine display pixel type to use if ($img->type->symbol eq 'PDL_F') { $gldrawtype = GL_FLOAT; } elsif ($img->type->symbol eq 'PDL_B') { $gldrawtype = GL_UNSIGNED_BYTE; } elsif ($img->type->symbol eq 'PDL_S') { $gldrawtype = GL_SHORT; } elsif ($img->type->symbol eq 'PDL_US') { $gldrawtype = GL_UNSIGNED_SHORT; } elsif ($img->type->symbol eq 'PDL_L') { $gldrawtype = ( $gldrawformat == GL_RGBA ) ? GL_UNSIGNED_INT_8_8_8_8 : GL_INT; } else { die "display_image: unsupported data type '", $img->type->symbol, "' for image display\n"; } my ($sizeX, $sizeY) = ($img->dim($glds+0), $img->dim($glds+1)); # print STDERR "... calculated image size is ($sizeX, $sizeY)\n"; # display image glClear(GL_COLOR_BUFFER_BIT); # glRasterPos2i( 0, 0 ); glDrawPixels_s( $sizeX, $sizeY, $gldrawformat, $gldrawtype, $img->get_dataref ); &{$draw_overlay}($img, $sizeX, $sizeY) if $show_overlay and defined($draw_overlay); #draw_hough_lines($img, $sizeX, $sizeY); glutSwapBuffers(); glFlush(); } my $RELEASE=99; #------------------------------------------------------------------------ # glutCreateMenu callback #------------------------------------------------------------------------ sub ModeMenu { my $entry = shift; my $img; if ($entry == $RELEASE) { my ($window_id) = glutGetWindow(); # search for image corresponding to window foreach my $listentry ( @imag2d_list ) { if ( $listentry->{window_id} == $window_id ) { $img = $listentry->{img}; # 2D piddle for now last; } } die "ModeMenu: callback could not find image window\n" unless defined $img; glutLeaveMainLoop(); # glutDestroyWindow($window_id); } else { die "ModeMenu: illegal menu entry '$entry'\n"; } } #------------------------------------------------------------------------ # glutKeyboardFunc callback #------------------------------------------------------------------------ sub key_ops { my ($key, $x, $y) = @_; my $win_id = glutGetWindow(); # handle keypress events (defaults first) # print STDERR "Got keypress for keypress=$key\n"; # stop twiddling if ($key == ord('Q') or $key == ord('q')) { $imag2d_keep_twiddling = 0; warn "Stop twiddling command, key '" . chr($key) . "', detected.\n"; return; } # exit program if ($key == 27 or $key == 3) { # ESC or Ctrl-C warn "Exit program command, key '" . (($key == 27) ? 'ESC' : 'Ctrl-C') . "', detected.\n"; if (defined $PERLDL::TERM) { # don't exit if in the perldl or pdl2 shell $imag2d_keep_twiddling = 0; warn "PDL shell in use, stop twiddling instead of exit...\n"; return; } else { exit; } } # toggle overlay if ($key == ord('O') or $key == ord('o')) { $show_overlay = (($show_overlay) ? 0 : 1); warn "Toggle overlay command, key '" . chr($key) . "', detected.\n"; return; } # lock windows sizes together if ($key == ord('L') or $key == ord('l')) { ## $lock_sizes = (($lock_sizes) ? 0 : 1); ## warn "Setting \$lock_sizes to $lock_sizes, (window=$win_id)\n"; warn "Lock window sizes command, key '" . chr($key) . "', not implemented.\n"; return; } # toggle image histogram equalization if ($key == ord('H') or $key == ord('h')) { ## $hist_equalize = (($hist_equalize) ? 0 : 1); ## warn "Setting \$hist_equalize to $hist_equalize\n"; warn "Toggle image histogram equalization command, key '" . chr($key) . "', not implemented.\n"; return; } # resize current window (last clicked?) to 1:1 if ($key == ord('1')) { ## resize_window(-1,-1); # Special (w,h) args mean set zoom to 1 ## glutPostRedisplay(); warn "Resize current window to 1:1 scale command, key '" . chr($key) . "', not implemented.\n"; return; } # resize other image windows to this one if ($key == ord('=')) { ## warn "Resize other images to this one not yet implemented, (window=$win_id)\n"; warn "Resize other windows to this one command, key '" . chr($key) . "', not implemented.\n"; return; } # pause/run with space bar if ($key == 32) { # SPACE if ($is_paused) { $is_paused = 0; } else { $is_paused = 1; $step_count = 1; $do_step = 1; } # warn "Pause/Run command, key 'SPACE', detected\n"; return; } # toggle verbose output if ($key == ord('v') or $key == ord('V')) { ## $be_verbose = (($be_verbose) ? 0 : 1); warn "Toggle verbose output command, key '" . chr($key) . "', not implemented.\n"; return; } # change direction or step in direction if ($key == 46 or $key == 62) { # . or > $go_forward = 1; $go_backward = 0; if ($is_paused) { $do_step = 1; $step_count = 1; } else { $step_count++; $step_count = 1 if $step_count == 0; } # warn "Change Direction/Step forward command, key '" . (($key == 46) ? '.' : '>') . "', detected.\n"; return; }; if ($key == 44 or $key == 60) { ; # , or < $go_forward = 0; $go_backward = 1; if ($is_paused) { $do_step = 1; $step_count = -1; } else { $step_count--; $step_count = -1 if $step_count == 0; } # warn "Change Direction/Step backward command, key '" . (($key == 44) ? ',' : '<') . "', detected.\n"; return; } warn "No handler for key " . chr($key) . ", (window=$win_id)\n"; } #------------------------------------------------------------------------ # Create a new OpenGL context window for image display #------------------------------------------------------------------------ sub display_new_window { my ($height, $width, $zoom, $name, $off_r, $off_c, $window_id) = @_; my ($window_width, $window_height); my ($zoom_x, $zoom_y); if ( $width <= 0 || $height <= 0 || $zoom == 0.0 ) { die "display_new_window: invalid arguments!\n"; } $window_width = int($zoom*$width + 0.5); $window_height = int($zoom*$height + 0.5); # compute zoom factors to make graphics overlay the image precisely $zoom_x = $window_width/$width; $zoom_y = $window_height/$height; # create display window if (! $finished_glutInit ) { glutInit() unless OpenGL::done_glutInit(); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION) if OpenGL::_have_freeglut(); $finished_glutInit = 1; } glutInitWindowSize( $window_width, $window_height ); glutInitWindowPosition( $off_r, $off_c ); $window_id = glutCreateWindow( $name ); # set some standard defaults glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glClearColor( 0.0, 0.0, 0.0, 0.0 ); glViewport( 0, 0, $window_width, $window_height ); # set coordinate frame for graphics in window glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( 0, $width, $height, 0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); # set zoom factors for image display glPixelZoom( $zoom_x, -$zoom_y ); # set origin for drawing images as the top-left corner of the window glRasterPos2i( 0, 0 ); # success return $window_id; }; #------------------------------------------------------------------------ # Display piddle as 2-D image in window using OpenGL #------------------------------------------------------------------------ =head1 FUNCTIONS =head2 imag2d =for ref Display a 2-D image in a figure window imag2d() creates a plain FreeGLUT OpenGL window and displays the input image with 1:1 aspect ratio for pixels. The window resize is constrained to the actual ratio of the image dimensions. The initial display size is currently a 200x200 window to prevent things from being too small by default. The image to display can have dimensions ($c,$M,$N) where for $c==4 the display is in GL_RGBA, for $c==3 the display is GL_RGB, for $c==2 the display is GL_LUMINANCE_ALPHA, and for $c==1 or for for dimensions ($M,$N) then the display is GL_LUMINANCE. This routine does not yet thread but multiple images may be viewed at the same time in separate windows by multiple calls to imag2d(). TriD graphics visualization windows and the imag2d() windows may be created and used independently. NOTE: If you are twiddling a TriD window, the imag2d() windows are active as well. If you call twiddle() the sub, only the imag2d() windows will update correctly. =for usage $window_id = imag2d($image, $name, $zoom, $x_off, $y_off); creates a new image figure window from the input piddle with the given title, zoom factor, and position (if possible) $window_id - may be used to refer to the figure window $image - 2D image piddle with at least 2 or 3 dimensions e.g. [M,N], [1,M,N], [2,M,N], [3,M,N], [4,M,N] $name - the name to use for the figure window (optional) $zoom - desired (float) pixel zoom factor (optional) ($x_off, $y_off) - desired window pixel position (optional) with (0,0) as the top left pixel of the display =for example use PDL::Graphics2D; # imports imag2d() and twiddle() $a = sequence(64,48,3); # make test RGB image $a = $a->mv(2,0); # color must be dim(0) with size [0..4] $a /= $a->max; # pixel values in [0.0,1.0] $a = sin(10*$a); $w1 = imag2d($a); # with parens... $w2 = imag2d $a->sqrt; # or without $w3 = imag2d $a**2; =head2 twiddle =for ref Enable GUI interaction with a FreeGLUT display window. =for usage twiddle(); Runs the FreeGLUT event loop so window GUI operations such as resize, expose, mouse click,.. work =cut sub imag2d { my ($img, $name, $zoom, $off_r, $off_c) = (undef,"Figure $cur_fig_num", undef, 0, 0); # need to add error checking here $img = shift; $name = shift if scalar(@_); $zoom = shift if scalar(@_); $off_r = shift if scalar(@_); $off_c = shift if scalar(@_); my $window_id; my ($gldrawformat, $gldrawtype, $glds); # determine display pixel format and type to use if ($img->ndims > 2 && $img->dim(0) == 4) { $gldrawformat = GL_RGBA; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 3) { $gldrawformat = GL_RGB; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 2) { $gldrawformat = GL_LUMINANCE_ALPHA; $glds = 1; } elsif ($img->ndims > 2 && $img->dim(0) == 1) { $gldrawformat = GL_LUMINANCE; $glds = 1; } else { $gldrawformat = GL_LUMINANCE; $glds = 0; }; # convert to float if double for display if ($img->type->symbol eq 'PDL_D') { # clean up code $img = $img->float; } # determine display pixel type to use if ($img->type->symbol eq 'PDL_F') { $gldrawtype = GL_FLOAT; } elsif ($img->type->symbol eq 'PDL_B') { $gldrawtype = GL_UNSIGNED_BYTE; } elsif ($img->type->symbol eq 'PDL_S') { $gldrawtype = GL_SHORT; } elsif ($img->type->symbol eq 'PDL_US') { $gldrawtype = GL_UNSIGNED_SHORT; } elsif ($img->type->symbol eq 'PDL_L') { $gldrawtype = ( $gldrawformat == GL_RGBA ) ? GL_UNSIGNED_INT_8_8_8_8 : GL_INT; } else { die "display_image: unsupported data type '", $img->type->symbol, "' for image display\n"; } # create display window my ($im_height, $im_width); $im_height = $img->dim($glds+1); $im_width = $img->dim($glds+0); if ( !defined($zoom) and ( $im_width < 200 or $im_height < 200 ) ) { # adjust zoom to make initial window bigger than 200px my $mindim = ($im_width < $im_height) ? $im_width : $im_height; my $zoomest = int( 200 / $mindim ); $zoomest += 1 unless $zoomest == 200/$mindim; print STDERR "imag2d: estimated zoom factor is $zoomest\n" if $debug; $zoom = $zoomest; } $zoom = defined($zoom) ? $zoom : 1.0; print STDERR "imag2d: calling display_new_window( " . $img->dim($glds+1) . ", " . $img->dim($glds+0) . ", $zoom, $name, $off_r, $off_c )" if $debug; if ( ! defined( $window_id = display_new_window( $img->dim($glds+1), $img->dim($glds+0), $zoom, $name, $off_r, $off_c ) ) ) { print STDERR "imag2d: failure\n"; return; } # add GLUT window id to title glutSetWindowTitle($name . ": WinID $window_id"); $cur_fig_num++; # set callback function for image display glutDisplayFunc ( \&display_image ); # set callback function for keypress events glutKeyboardFunc ( \&key_ops ); # set callback for mouse clicks glutMouseFunc( \&mouse_click ); # set callback for image window resize glutReshapeFunc( \&resize_window ); glutCreateMenu( \&ModeMenu ); glutAddMenuEntry( "End MainLoop", $RELEASE ); glutAttachMenu(GLUT_RIGHT_BUTTON); # add image and window to list push @imag2d_list, { window_id => $window_id, img => $img }; # set callback for image window close glutCloseFunc( \&close_imag2d_window ); # success glRasterPos2i( 0, 0 ); glDrawPixels_s( $img->dim($glds+0), $img->dim($glds+1), $gldrawformat, $gldrawtype, $img->get_dataref ); glFlush(); twiddle(); return $window_id; } #------------------------------------------------------------------------ # Update imag2d() window image data #------------------------------------------------------------------------ sub imag2d_update { my ($win_id, $image) = @_; my $img; return unless scalar(@imag2d_list); # search for image corresponding to window foreach my $entry ( @imag2d_list ) { if ( $entry->{window_id} == $win_id ) { $img = $entry->{img}; # 2D piddle for now last; } } die "imag2d_update: callback could not find image window\n" unless defined $img; # update display window $img .= $image->sever; glutPostRedisplay(); # update display but don't force twiddle() glutMainLoopEvent(); return $win_id; } #------------------------------------------------------------------------ # Close a specific imag2d window #------------------------------------------------------------------------ sub close_imag2d_window { my $win_id = glutGetWindow(); if ( ! scalar(@imag2d_list) ) { $imag2d_keep_twiddling = 0; return; } # search for image corresponding to window my ($entry, $found_it); foreach $entry ( @imag2d_list ) { if ($entry->{window_id} == $win_id) { $found_it = 1; last; } } if ($found_it) { @imag2d_list = grep { $_->{window_id} != $win_id } @imag2d_list; $imag2d_keep_twiddling = 0 unless scalar(@imag2d_list); } else { warn "close_imag2d_window: could not find open window\n"; } } #------------------------------------------------------------------------ # Close all imag2d windows #------------------------------------------------------------------------ sub close_imag2d { return unless scalar(@imag2d_list); # process all image windows foreach my $entry ( @imag2d_list ) { glutDestroyWindow($entry->{window_id}); } @imag2d_list = (); } #------------------------------------------------------------------------ # Simple twiddle for perldl (use [qQ] to exit) #------------------------------------------------------------------------ sub twiddle { print STDERR "Type Q or q to stop twiddling...\n"; $imag2d_keep_twiddling = 1 if scalar(@imag2d_list); while ($imag2d_keep_twiddling && scalar(@imag2d_list)) { glutMainLoopEvent(); } print STDERR "Stopped twiddle-ing!\n"; } #------------------------------------------------------------------------ # Threaded image display as tiles (code from PDL::Graphics::TriD::Image) #------------------------------------------------------------------------ # N-D piddle -> 2-D sub flatten { my ($this,$bin_align) = @_; my @dims = $this->dims; my $imdim0 = shift @dims; # get rid of the '3' my $xd = $dims[0]; my $yd = $dims[1]; my $xdr = $xd; my $ydr = $yd; # Calculate the whole width of the image. my $ind = 0; my $xm = 0; my $ym = 0; for (@dims[2..$#dims]) { if ($ind % 2 == 0) { $xd ++; # = $dims[$ind-2]; $xd *= $_; $xdr ++; $xdr *= $_; $xm++; } else { $yd ++; # = $dims[$ind-2]; $yd *= $_; $ydr ++; $ydr *= $_; $ym++; } $ind++; } $xd -= $xm; $yd -= $ym; # R because the final texture must be 2**x-aligned ;( my ($txd ,$tyd, $xxd, $yyd); if ($bin_align) { for ($txd = 0; $txd < 12 and 2**$txd < $xdr; $txd++) {}; for ($tyd = 0; $tyd < 12 and 2**$tyd < $ydr; $tyd++) {}; $txd = 2**$txd; $tyd = 2**$tyd; $xxd = ($xdr > $txd ? $xdr : $txd); $yyd = ($ydr > $tyd ? $ydr : $tyd); } else { $xxd=$txd=$xdr; $yyd=$tyd=$ydr; } my $p = PDL->zeroes(PDL::float(),$imdim0,$xxd,$yyd); # # object is PDL not PDL::Graphics::TriD::Image # if(defined $this->{Opts}{Bg}) { # $p .= $this->{Opts}{Bg}; # } # print "MKFOOP\n"; my $foop = $p->slice(":,0:".($xdr-1).",0:".($ydr-1)); $ind = $#dims; my $firstx = 1; my $firsty = 1; my $spi; for (@dims[reverse(2..$#dims)]) { $foop->make_physdims(); # print "FOOP: \n"; $foop->dump; if ($ind % 2 == 0) { $spi = $foop->getdim(1)/$_; $foop = $foop->splitdim(1,$spi)->slice(":,0:-2")->mv(2,3); } else { $spi = $foop->getdim(2)/$_; $foop = $foop->splitdim(2,$spi)->slice(":,:,0:-2"); } # print "IND+\n"; $ind++; # Just to keep even/odd correct } # $foop->dump; print "ASSGNFOOP!\n" if $PDL::debug; $foop .= $this->{Im}; # print "P: $p\n"; return wantarray() ? ($p,$xd,$yd,$txd,$tyd) : $p; } sub toimage { # initially very simple implementation my ($this) = @_; return $this->flatten(0); } 1;