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CHECKERS(6)					      CHECKERS(6)

NAME
       checkers - game

SYNOPSIS
       /usr/games/checkers

DESCRIPTION
       Checkers uses standard notation for the board:

				 BLACK
       center, box;
       r|r|r|r|r|r|r|r.
       //// 1	 //// 2	   //// 3    //// 4
       ////	 ////	   ////	     ////
       _
       5    //// 6    //// 7	//// 8	  ////
	    ////      ////	////	  ////
       _
       //// 9	 //// 10   //// 11   //// 12
       ////	 ////	   ////	     ////
       _
       13   //// 14   //// 15	//// 16	  ////
	    ////      ////	////	  ////
       _
       //// 17	 //// 18   //// 19   //// 20
       ////	 ////	   ////	     ////
       _
       21   //// 22   //// 23	//// 24	  ////
	    ////      ////	////	  ////
       _
       //// 25	 //// 26   //// 27   //// 28
       ////	 ////	   ////	     ////
       _
       29   //// 30   //// 31	//// 32	  ////
	    ////      ////	////	  ////
       _
				 WHITE

       Black  plays first.  The program normally plays white.  To
       specify a move, name the square moved from and the  square
       moved  to.   For	 multiple  jumps  name	all  the  squares
       touched.

       Certain commands may be given instead of moves:

       reverse	Reverse	 roles;	 the  program  takes  over   your
		pieces.

       backup	Undo the last move for each player.

       list	Print the record of the game.

       move	Let the program select a move for you.

								1

CHECKERS(6)					      CHECKERS(6)

       print	Print a map of the present position.

								2