CHECKERS(6) CHECKERS(6)
NAME
checkers - game
SYNOPSIS
/usr/games/checkers
DESCRIPTION
Checkers uses standard notation for the board:
BLACK
center, box;
r|r|r|r|r|r|r|r.
//// 1 //// 2 //// 3 //// 4
//// //// //// ////
_
5 //// 6 //// 7 //// 8 ////
//// //// //// ////
_
//// 9 //// 10 //// 11 //// 12
//// //// //// ////
_
13 //// 14 //// 15 //// 16 ////
//// //// //// ////
_
//// 17 //// 18 //// 19 //// 20
//// //// //// ////
_
21 //// 22 //// 23 //// 24 ////
//// //// //// ////
_
//// 25 //// 26 //// 27 //// 28
//// //// //// ////
_
29 //// 30 //// 31 //// 32 ////
//// //// //// ////
_
WHITE
Black plays first. The program normally plays white. To
specify a move, name the square moved from and the square
moved to. For multiple jumps name all the squares
touched.
Certain commands may be given instead of moves:
reverse Reverse roles; the program takes over your
pieces.
backup Undo the last move for each player.
list Print the record of the game.
move Let the program select a move for you.
1
CHECKERS(6) CHECKERS(6)
print Print a map of the present position.
2