package egHandRoll; use strict; use warnings; sub new { return bless {}, shift; } sub prop1 { return $_[0]->{prop1}; } sub set_prop1 { $_[0]->{prop1} = $_[1]; return $_[0]; } sub prop2 { return $_[0]->{prop2}; } sub set_prop2 { $_[0]->{prop2} = $_[1]; return $_[0]; } sub prop3 { return $_[0]->{prop3}; } sub set_prop3 { $_[0]->{prop3} = $_[1]; return $_[0]; } sub prop4 { return $_[0]->{prop4}; } sub set_prop4 { $_[0]->{prop4} = $_[1]; return $_[0]; } sub crunch { my ($self, $n) = @_; $n = 1 if $n < 1; my $sum = 0; while ($n--) { $self->set_prop1(1); $sum += $self->prop1; } } 1;