package Class::Data::Reloadable; use warnings; use strict; use Carp; # use Devel::StackTrace; use Class::ISA; use NEXT; our ( $VERSION, $AUTOLOAD, $DEBUG ); =head1 NAME Class::Data::Reloadable - inheritable, overridable class data that survive reloads =cut $VERSION = 0.04; =head1 SYNOPSIS package Stuff; use base qw(Class::Data::Reloadable); # Set up DataFile as inheritable class data. Stuff->mk_classdata('DataFile'); # Declare the location of the data file for this class. Stuff->DataFile('/etc/stuff/data'); # ... reload Stuff within same interpreter print Stuff->DataFile; # /etc/stuff/data =head1 DESCRIPTION A drop-in replacement for L, but subclasses can be reloaded without losing their class data. This is useful in mod_perl development, and may be useful elsewhere. In mod_perl, L conveniently reloads modules that have been modified, rather than having to restart Apache. This works well unless the module stores class data that are not re-created during the reload. In this situation, you still need to restart the server, in order to rebuild the class data. Saves many (if your code starts out buggy like mine) Apache restarts. But only if you're strict about storing B class data using this mechanism. See L for more examples. =head2 Drop-in If you want to switch over to this module in a large app, instead of changing all references to L, you can instead create an empty subclass C and put it somewhere in your Perl search path that gets searched before the path with the real L, e.g. use lib '/my/lib'; and /my/lib/Class/Data/Inheritable.pm is: package Class::Data::Inheritable; use base 'Class::Data::Reloadable'; 1; =head1 METHODS =over =item mk_classdata Creates a classdata slot, optionally setting a value into it. $client->mk_classdata( 'foo' ); $client->classdata->foo( 'bar' ); # same thing: $client->mk_classdata( foo => 'bar' ); Note that during a reload, this method may be called again for an existing attribute. If so, any value passed with the method is silently ignored, in favour of whatever value was in the slot before the reload. This also provides a C<_foo_accessor> alias. =cut =item AUTOLOAD If the class has been reloaded, and if before the reload, other classes have called C on this class, then some accessors will be missing after the reload. AUTOLOAD replaces these methods the first time they are called. Redispatches (via L) to any C method further up the chain if no attribute is found. =back =cut sub mk_classdata { my ( $proto, $attribute ) = ( shift, shift ); # During a reload, this method will often be called again. In that case, # do _not_ set any value being passed in this call - discard it and return # whatever was last stored there before the reload. return $proto->$attribute if $proto->__has( $attribute ) && $proto->can( $attribute ); $proto->__mk_accessor( $attribute, @_ ); } sub AUTOLOAD { my $proto = shift; my ( $attribute ) = $AUTOLOAD =~ /([^:]+)$/; warn "AUTOLOADING $attribute ($AUTOLOAD) in $proto\n" if $DEBUG; my $owner = eval { $proto->__has( $attribute ) }; if ( my $er = $@ ) { die "Error AUTOLOADing $AUTOLOAD for $proto - $er"; } if ( $owner ) { # put it back where it came from $owner->__mk_accessor( $attribute ); return $proto->$attribute( @_ ); } else { warn "'$attribute' not owned by C::D::Reloadable client - delegating AUTOLOAD in $proto\n" if $DEBUG; # maybe it was intended for somewhere else return $proto->NEXT::ACTUAL::DISTINCT::AUTOLOAD( @_ ); } } sub DESTROY { $_[0]->NEXT::DISTINCT::DESTROY() } sub __mk_accessor { my ( $proto, $attribute ) = ( shift, shift ); my $client = ref( $proto ) || $proto; warn "making '$attribute' accessor in $client\n" if $DEBUG; my $accessor = sub { shift->__classdata( $attribute, @_ ) }; my $alias = "_${attribute}_accessor"; no strict 'refs'; *{"$client\::$attribute"} = $accessor; *{"$client\::$alias"} = $accessor; $proto->$attribute( $_[0] ) if @_; } # in case you want to mess with it - but don't do that our $ClassData; sub __classdata { my ( $proto, $attribute ) = ( shift, shift ); my $client = ref( $proto ) || $proto; # if there's data to set, put it in the client slot return( $ClassData->{ $client }{ $attribute } = $_[0] ) if @_; # if there's no data to set, search for a previous value foreach my $ima ( Class::ISA::self_and_super_path( $client ) ) { return $ClassData->{ $ima }{ $attribute } if exists $ClassData->{ $ima }{ $attribute }; } return undef; # should always at least return undef (i.e. not an empty list) } sub __has { my ( $proto, $attribute ) = @_; my $client = ref( $proto ) || $proto; my $owner; foreach my $ima ( Class::ISA::self_and_super_path( $client ) ) { $owner = $ima if exists $ClassData->{ $ima }{ $attribute }; last if $owner; } return $owner; } =head1 AUTHOR David Baird, C<< >> =head1 BUGS Please report any bugs or feature requests to C, or through the web interface at L. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. =head1 DEBUGGING Set C<$Class::Data::Reloadable::DEBUG = 1> to get debugging output (via C) that may be useful for debugging either this module, or classes that inherit from it. You may also want to dig around in C<$Class::Data::Reloadable::ClassData>, but don't tell anyone I told you. =head1 COPYRIGHT & LICENSE Copyright 2004 David Baird, All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut 1; # End of Class::Data::Separated