# $Id$ =head1 NAME Number::Fraction - Perl extension to model fractions =head1 SYNOPSIS use Number::Fraction; my $f1 = Number::Fraction->new(1, 2); my $f2 = Number::Fraction->new('1/2'); my $f3 = Number::Fraction->new($f1); # clone my $f4 = Number::Fraction->new; # 0/1 or use Number::Fraction ':constants' my $f1 = '1/2'; my $one = $f1 + $f2; my $half = $one - $f1; print $half; # prints '1/2' =head1 ABSTRACT Number::Fraction is a Perl module which allows you to work with fractions in your Perl programs. =head1 DESCRIPTION Number::Fraction allows you to work with fractions (i.e. rational numbers) in your Perl programs in a very natural way. It was originally written as a demonstration of the techniques of overloading. If you use the module in your program in the usual way use Number::Fraction; you can then create fraction objects using Cnew> in a number of ways. my $f1 = Number::Fraction->new(1, 2); creates a fraction with a numerator of 1 and a denominator of 2. my $f2 = Number::Fraction->new('1/2'); does the same thing but from a string constant. my $f3 = Number::Fraction->new($f1); makes C<$f3> a copy of C<$f1> my $f4 = Number::Fraction->new; # 0/1 creates a fraction with a denominator of 0 and a numerator of 1. If you use the alterative syntax of use Number::Fraction ':constants'; then Number::Fraction will automatically create fraction objects from string constants in your program. Any time your program contains a string constant of the form C<\d+/\d+> then that will be automatically replaced with the equivalent fraction object. For example my $f1 = '1/2'; Having created fraction objects you can manipulate them using most of the normal mathematical operations. my $one = $f1 + $f2; my $half = $one - $f1; Additionally, whenever a fraction object is evaluated in a string context, it will return a string in the format x/y. When a fraction object is evaluated in a numerical context, it will return a floating point representation of its value. Fraction objects will always "normalise" themselves. That is, if you create a fraction of '2/4', it will silently be converted to '1/2'. =cut package Number::Fraction; use 5.006; use strict; use warnings; use Carp; our $VERSION = '1.12'; use overload q("") => 'to_string', '0+' => 'to_num', '+' => 'add', '*' => 'mult', '-' => 'subtract', '/' => 'div', fallback => 1; my %_const_handlers = (q => sub { return __PACKAGE__->new($_[0]) || $_[1] }); =head2 import Called when module is Cd. Use to optionally install constant handler. =cut sub import { overload::constant %_const_handlers if $_[1] and $_[1] eq ':constants'; } =head2 unimport Be a good citizen and uninstall constant handler when caller uses C. =cut sub unimport { overload::remove_constant(q => undef); } =head2 new Constructor for Number::Fraction object. Takes the following kinds of parameters: =over 4 =item * A single Number::Fraction object which is cloned. =item * A string in the form 'x/y' where x and y are integers. x is used as the numerator and y is used as the denominator of the new object. =item * Two integers which are used as the numerator and denominator of the new object. =item * A single integer which is used as the numerator of the the new object. The denominator is set to 1. =item * No arguments, in which case a numerator of 0 and a denominator of 1 are used. =back Returns C if a Number::Fraction object can't be created. =cut sub new { my $class = shift; my $self; if (@_ >= 2) { return unless $_[0] =~ /^-?[0-9]+\z/ and $_[1] =~ /^-?[0-9]+\z/; $self->{num} = $_[0]; $self->{den} = $_[1]; } elsif (@_ == 1) { if (ref $_[0]) { if (UNIVERSAL::isa($_[0], $class)) { return $class->new($_[0]->{num}, $_[0]->{den}); } else { croak "Can't make a $class from a ", ref $_[0]; } } else { return unless $_[0] =~ m|^(-?[0-9]+)(?:/(-?[0-9]+))?\z|; $self->{num} = $1; $self->{den} = defined $2 ? $2 : 1; } } else { $self->{num} = 0; $self->{den} = 1; } bless $self, $class; $self->_normalise; return $self; } sub _normalise { my $self = shift; my $hcf = _hcf($self->{num}, $self->{den}); for (qw/num den/) { $self->{$_} /= $hcf; } if ($self->{den} < 0) { for (qw/num den/) { $self->{$_} *= -1; } } } =head2 to_string Returns a string representation of the fraction in the form "numerator/denominator". =cut sub to_string { my $self = shift; if ($self->{den} == 1) { return $self->{num}; } else { return "$self->{num}/$self->{den}"; } } =head2 to_num Returns a numeric representation of the fraction by calculating the sum numerator/denominator. Normal caveats about the precision of floating point numbers apply. =cut sub to_num { my $self = shift; return $self->{num} / $self->{den}; } =head2 add Add a value to a fraction object and return a new object representing the result of the calculation. The first parameter is a fraction object. The second parameter is either another fraction object or a number. =cut sub add { my ($l, $r, $rev) = @_; if (ref $r) { if (UNIVERSAL::isa($r, ref $l)) { return (ref $l)->new($l->{num} * $r->{den} + $r->{num} * $l->{den}, $r->{den} * $l->{den}); } else { croak "Can't add a ", ref $l, " to a ", ref $l; } } else { if ($r =~ /^[-+]?\d+$/) { return $l + (ref $l)->new($r, 1); } else { return $l->to_num + $r; } } } =head2 mult Multiply a fraction object by a value and return a new object representing the result of the calculation. The first parameter is a fraction object. The second parameter is either another fraction object or a number. =cut sub mult { my ($l, $r, $rev) = @_; if (ref $r) { if (UNIVERSAL::isa($r, ref $l)) { return (ref $l)->new($l->{num} * $r->{num}, $l->{den} * $r->{den}); } else { croak "Can't multiply a ", ref $l, " by a ", ref $l; } } else { if ($r =~ /^[-+]?\d+$/) { return $l * (ref $l)->new($r, 1); } else { return $l->to_num * $r; } } } =head2 subtract Subtract a value from a fraction object and return a new object representing the result of the calculation. The first parameter is a fraction object. The second parameter is either another fraction object or a number. =cut sub subtract { my ($l, $r, $rev) = @_; if (ref $r) { if (UNIVERSAL::isa($r, ref $l)) { return (ref $l)->new($l->{num} * $r->{den} - $r->{num} * $l->{den}, $r->{den} * $l->{den}); } else { croak "Can't subtract a ", ref $l, " from a ", ref $l; } } else { if ($r =~ /^[-+]?\d+$/) { $r = (ref $l)->new($r, 1); return $rev ? $r - $l : $l - $r; } else { return $rev ? $r - $l->to_num : $l->to_num - $r; } } } =head2 div Divide a fraction object by a value and return a new object representing the result of the calculation. The first parameter is a fraction object. The second parameter is either another fraction object or a number. =cut sub div { my ($l, $r, $rev) = @_; if (ref $r) { if (UNIVERSAL::isa($r, ref $l)) { return (ref $l)->new($l->{num} * $r->{den}, $l->{den} * $r->{num}); } else { croak "Can't divide a ", ref $l, " by a ", ref $l; } } else { if ($r =~ /^[-+]?\d+$/) { $r = (ref $l)->new($r, 1); return $rev ? $r / $l : $l / $r; } else { return $rev ? $r / $l->to_num : $l->to_num / $r; } } } sub _hcf { my ($x, $y) = @_; ($x, $y) = ($y, $x) if $y > $x; return $x if $x == $y; while ($y) { ($x, $y) = ($y, $x % $y); } return $x; } 1; __END__ =head2 EXPORT None by default. =head1 SEE ALSO perldoc overload =head1 AUTHOR Dave Cross, Edave@mag-sol.comE =head1 COPYRIGHT AND LICENSE Copyright 2002-8 by Dave Cross This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut