package Games::Go::Referee::Node; sub new { my $class = shift; my $self = {}; $self->{movecount} = shift; $self->{passcount} = shift; $self->{colour} = shift; $self->{point} = shift; # co-ordinates of the move $self->{board} = undef; # reference to '....xo...' (for a 3x3 board) $self->{captures} = undef; # reference to [0][12], [1][12] bless $self, $class; return $self; } sub movecount { my $self = shift; return $self->{movecount} } sub passcount { my $self = shift; $self->{passcount} = shift if @_; return $self->{passcount} } sub colour { my $self = shift; $self->{colour} = shift if @_; return $self->{colour} } sub point { my $self = shift; return $self->{point} } sub board { my $self = shift; $self->{board} = shift if @_; return $self->{board} } sub captures { my $self = shift; $self->{captures} = shift if @_; return $self->{captures} } 1;