package Qt::Core::QLineF; # THE FOLLOWING CODE IS AUTOMATED, ANY MODIFICATION WILL BE LOST! # classname: QLineF # file : QtCore/qline.h use strict; use warnings; #use Carp; our $VERSION = '0.01_05'; # FIXME: operator overload 1; =head1 NAME Qt::Core::QLineF =head1 PUBLIC METHODS =over =item QLineF() =item QLineF(const QLine & line) =item QLineF(const QPointF & pt1, const QPointF & pt2) =item QLineF(qreal x1, qreal y1, qreal x2, qreal y2) =item qreal angle() =item qreal angle(const QLineF & l) =item qreal angleTo(const QLineF & l) =item qreal dx() =item qreal dy() =item static QLineF fromPolar(qreal length, qreal angle) =item QLineF::IntersectType intersect(const QLineF & l, QPointF * intersectionPoint) =item bool isNull() =item qreal length() =item QLineF normalVector() =item bool operator!=(const QLineF & d) =item bool operator==(const QLineF & d) =item QPointF p1() =item QPointF p2() =item QPointF pointAt(qreal t) =item void setAngle(qreal angle) =item void setLength(qreal len) =item void setLine(qreal x1, qreal y1, qreal x2, qreal y2) =item void setP1(const QPointF & p1) =item void setP2(const QPointF & p2) =item void setPoints(const QPointF & p1, const QPointF & p2) =item QLine toLine() =item void translate(const QPointF & p) =item void translate(qreal dx, qreal dy) =item QLineF translated(const QPointF & p) =item QLineF translated(qreal dx, qreal dy) =item QLineF unitVector() =item qreal x1() =item qreal x2() =item qreal y1() =item qreal y2() =back =head1 ENUM VALUES =over =item NoIntersection =item BoundedIntersection =item UnboundedIntersection =back =head2 EXPORT None by default. =head1 AUTHOR Dongxu Ma Edongxu@cpan.orgE =head1 COPYRIGHT AND LICENSE Copyright (C) 2011 - 2012 by Dongxu Ma This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See L =cut