use Ubigraph; my $u = new Ubigraph(); my $v1 = $u->Vertex(); my $v2 = $u->Vertex(shape=>"sphere"); my $e1 = $u->Edge($v1, $v2); $v1->shape("torus"); $v1->size(3.5); sleep(2); $u->clear(); my @v; for (0..100){ $v[$_] = $u->Vertex(); } for (0..100){ $u->Edge($v[int(rand(100))], $v[int(rand(100))]); select(undef, undef, undef, 0.05); }