package Cdk::Label;
@ISA = qw (Cdk);
#
# This creates a new Label object
#
sub new
{
my $type = shift;
my %params = @_;
my $self = {};
my $name = "${type}::new";
# Retain the type of the object.
$self->{'Type'} = $type;
# Set up the parameters passed in.
my $mesg = Cdk::checkReq ($name, "Mesg", $params{'Mesg'});
my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER");
my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER");
my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE");
my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE");
# Create the thing.
$self->{'Me'} = Cdk::Label::New ($params{'Mesg'}, $ypos, $xpos, $box, $shadow);
bless $self;
}
#
# This draws the label object.
#
sub draw
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::draw";
# Set up the parameters passed in.
my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "BOX");
# Draw the object.
Cdk::Label::Draw ($self->{'Me'}, $box);
}
#
# This erases the object from the screen.
#
sub erase
{
my $self = shift;
Cdk::Label::Erase ($self->{'Me'});
}
#
# This gives the user the ability to wait until a key is hit.
#
sub wait
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::wait";
# Set up the parameters passed in.
my $key = Cdk::checkDef ($name, "Key", $params{'Key'}, '');
# Sit and wait.
Cdk::Label::Wait ($self->{'Me'}, $key);
}
#
# This function raises the object.
#
sub raise
{
my $self = shift;
Cdk::Label::Raise ($self->{'Me'});
}
#
# This function lowers the object.
#
sub lower
{
my $self = shift;
Cdk::Label::Lower ($self->{'Me'});
}
#
# This function registers the object.
#
sub register
{
my $self = shift;
Cdk::Label::Register ($self->{'Me'});
}
#
# This function unregisters the object.
#
sub unregister
{
my $self = shift;
Cdk::Label::Unregister ($self->{'Me'});
}
#
# This function returns the pointer to the window.
#
sub getwin
{
my $self = shift;
Cdk::Label::GetWindow ($self->{'Me'});
}
1;