package Device::USB::MissileLauncher; use strict; use warnings; use Device::USB; #use Data::Dumper; our $VERSION = '0.01'; our $timeout = 1000; sub new { my $class = shift; my $inita = join ('', map { chr $_ } (85, 83, 66, 67, 0, 0, 4, 0)); # 8 bytes my $initb = join ('', map { chr $_ } (85, 83, 66, 67, 0, 64, 2, 0)); my $usb = Device::USB->new(); my $dev = $usb->find_device(0x1130,0x0202); $dev->open() || die "$!"; $dev->set_configuration(1); $dev->claim_interface(0); $dev->claim_interface(1); my $self = {}; $self->{dev} = $dev; return bless $self, $class; } sub do { my $self = shift; my $command = shift; my $command_string = {}; my $command_fill = join ('', map { chr $_ } ( 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); # 58 bytes $command_string->{stop} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 0)).$command_fill; $command_string->{left} = join('', map { chr $_ } ( 0, 1, 0, 0, 0, 0)).$command_fill; $command_string->{right} = join('', map { chr $_ } ( 0, 0, 1, 0, 0, 0)).$command_fill; $command_string->{up} = join('', map { chr $_ } ( 0, 0, 0, 1, 0, 0)).$command_fill; $command_string->{down} = join('', map { chr $_ } ( 0, 0, 0, 0, 1, 0)).$command_fill; $command_string->{leftup} = join('', map { chr $_ } ( 0, 1, 0, 1, 0, 0)).$command_fill; $command_string->{rightup} = join('', map { chr $_ } ( 0, 0, 1, 1, 0, 0)).$command_fill; $command_string->{leftdown} = join('', map { chr $_ } ( 0, 1, 0, 0, 1, 0)).$command_fill; $command_string->{rightdown} = join('', map { chr $_ } ( 0, 0, 1, 0, 1, 0)).$command_fill; $command_string->{fire} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 1)).$command_fill; return -1 unless exists $command_string->{$command}; $self->{dev}->control_msg(0x21,9,0x2,0x0,$command_string->{$command},64,$timeout); } 1; =head1 NAME Device::USB::MissileLauncher - interface to toy USB missile launchers =head1 SYNOPSIS use Device::USB::MissileLauncher; my $ml = Device::USB::MissileLauncher->new(); $ml->do('left'); $ml->do('up'); $ml->do('fire'); =head1 DESCRIPTION This implements a basic interface to the toy USB missile launchers that were on sale in Marks and Spencers Christmas 2005 and later at 'I want one of those'. It has two methods - new() and do(). do() takes a string out of the following list. stop left right up down leftup rightup leftdown rightdown fire =head1 AUTHOR Greg McCarroll =head1 COPYRIGHT Copyright 2006 Greg McCarroll. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO Device::USB =cut