use ExtUtils::MakeMaker; # See lib/ExtUtils/MakeMaker.pm for details of how to influence # the contents of the Makefile that is written. WriteMakefile( 'NAME' => 'RenderMan', 'VERSION_FROM' => 'RenderMan.pm', # finds $VERSION # Please change the 'LIBS' line to point to where your BMRT lib is: # 'LIBS' => ['-L/usr/local/lib -lribout'], #Unix 'LIBS' => ['f:/BMRT2.5/lib/libribout.lib'], #WinNT # If compiling for WinNT, you will need this: 'LDDLFLAGS' => '-dll -nologo -nodefaultlib:libc -release -machine:x86', #WinNT 'DEFINE' => '', # Please change the 'INC' line to point to where your BMRT ri.h is: # 'INC' => '-I/usr/local/include', #Unix 'INC' => '-If:/BMRT2.5/include', #WinNT );