package Layout::Manager::Grid; use Moose; extends 'Layout::Manager'; use Carp qw(croak); use List::Util qw(max); has 'rows' => ( is => 'rw', isa => 'Int', required => 1 ); has 'columns' => ( is => 'rw', isa => 'Int', required => 1 ); override('do_layout', sub { my ($self, $container) = @_; my $bbox = $container->inside_bounding_box; my $cwidth = $bbox->width; my $cheight = $bbox->height; my @row_maxes; my @col_maxes; # If either the width or height is undefined, we'll need to compute it. for(my $i = 0; $i < scalar(@{ $container->components }); $i++) { my $comp = $container->get_component($i); # Skip invisible shit next unless defined($comp) && $comp->visible; my $cons = $container->get_constraint($i); # Set defaults for width unless(exists($cons->{width})) { $cons->{width} = 1; } # Set defaults for height unless(exists($cons->{height})) { $cons->{height} = 1; } # Calculate the minumum width and height this component would # consume in a row & column my $mw = $comp->minimum_width / $cons->{width}; my $mh = $comp->minimum_height / $cons->{height}; # Check the minumum height for this component against every row # in which it appears. The for uses the height to check the # inital row (0) then each (..) row (height - 1). So row 5 with # a height of 2 will check 5 and 6! THis same method is used for # columns below. for(0..$cons->{height} - 1) { unless(defined($row_maxes[$cons->{row} + $_])) { # If it hasn't been defined yet, set it $row_maxes[$cons->{row} + $_] = $mh; next; } $row_maxes[$cons->{row} + $_] = $mh if ($mh > $row_maxes[$cons->{row} + $_]); } # Check the minumum width for this component against every column # in which it appears for(0..$cons->{width} - 1) { unless(defined($col_maxes[$cons->{column} + $_])) { $col_maxes[$cons->{column} + $_] = $mw; next; } $col_maxes[$cons->{column} + $_] = $mw if ($mw > $col_maxes[$cons->{column} + $_]); } } # Find out how big of a height we need based on the heights of our rows. my $heightfromrowmax = 0; for(@row_maxes) { $heightfromrowmax += $_; } if($cheight && !scalar(@row_maxes)) { # If the height was set (and there's no rowmaxes), build a sham "max # rows" list using the height of a row my $ch = $cheight / $self->rows; @row_maxes = map({ $ch } (0..$self->rows)); } elsif($cheight && ($cheight > $heightfromrowmax)) { # If the container height is greater than the sum of the biggest rows, # add an equal amount to each row so we grow to fill it. my $diff = ($cheight - $heightfromrowmax) / $self->rows; for(my $i = 0; $i < $self->rows; $i++) { $row_maxes[$i] += $diff; } } else { my $ch = 0; foreach my $h (@row_maxes) { $ch += $h if defined($h); } # If the height wasn't set, set the container's height to the total # of all rows $cheight = $container->outside_height + $ch; $container->minimum_height($cheight); } if($cwidth) { # If the width was already set, build a sham "max cols" list using the # width of a column my $cw = $cwidth / $self->columns; @col_maxes = map({ $cw } (0..$self->columns)); } else { my $cw = 0; foreach my $w (@col_maxes) { $cw += $w; } # If the width wasn't set, set the container's width to the total of # all cols $cwidth = $container->outside_width + $cw; $container->minimum_width($cwidth); } my $ox = $bbox->origin->x; my $oy = $bbox->origin->y; for(my $i = 0; $i < scalar(@{ $container->components }); $i++) { my $comp = $container->get_component($i); next unless defined($comp) && $comp->visible; my $cons = $container->get_constraint($i); croak('Constraint must be a hashref containing row and column.') unless (ref($cons) eq 'HASH' && (exists($cons->{row}) && (exists($cons->{column})))); my $co = $comp->origin; my $row = $cons->{row}; $row = $self->rows if $row > $self->rows; my $col = $cons->{column}; $col = $self->columns if $col > $self->columns; my $width = 1; if(exists($cons->{width})) { $width = $cons->{width}; } my $height = 1; if(exists($cons->{height})) { $height = $cons->{height}; } my $x = $ox; # Find the X location for this component by adding up each column # width from 0 to the current column for(0..$col - 1) { $x += $col_maxes[$_]; } # Find the Y location for this component by adding up each row height # from 0 to the current row my $y = $oy; for(0..$row - 1) { $y += $row_maxes[$_]; } # Find the component's width by adding the widths of the all the cells # the component appears in. my $cell_width = 0; for($col..$col + $width - 1) { $cell_width += $col_maxes[$_]; } # Find the component's height by adding the heights of the all the # cells the component appears in. my $cell_height = 0; for($row..$row + $height - 1) { $cell_height += $row_maxes[$_]; } $co->x($x); $co->y($y); $comp->width($cell_width); $comp->height($cell_height); } super; return 1; }); __PACKAGE__->meta->make_immutable; no Moose; 1; __END__ =head1 NAME Layout::Manager::Grid - Simple grid-based layout manager. =head1 DESCRIPTION Layout::Manager::Grid is a layout manager places components into evenly divided cells. When you instantiate a Grid manager, you must supply it with a count of how many rows and columns it will have. For example, a Grid with 1 column and 2 rows would look like: +--------------------------------+ | | | component 1 | | | +--------------------------------+ | | | component 2 | | | +--------------------------------+ The container is divided into as many * cells, with each taking up an equal amount of space. A grid with 3 columns and 2 rows would create 6 cells that consume 33% of the width and 50% of the height. Components are placed by specifying the cell they reside in via the row and column number. $container->add_component($comp, { row => 0, column => 3 }); $container->add_component($comp, { row => 0, column => 2, height => 2 }); Optionally, you may choose to override the default C or C of 1. Setting it to a something else will cause the component to consume that many rows or columns worth of space. Grid is similar to Java's L. =head1 SYNOPSIS $cont->add_component($comp1, { row => 0, column => 1 }); $cont->add_component($comp2, { row => 0, column => 2 }); my $lm = Layout::Manager::Grid->new(rows => 1, columns => 2); $lm->do_layout($con); =head2 DYNAMIC SIZING If the container that the Grid is manging does not have one or both of it's dimensions set, Grid will compute the appropriate sizes. The simple way for me to avoid writing a long explanation is to say it works similar to HTML tables. Rows will become as big as their biggest consituent, as will columns. It is common to add a Grid-managed component to a scene with only one of it's dimensions set. =head1 ATTRIBUTES =head2 columns The number of columns in this Grid. =head2 rows The number of rows in this Grid. =head1 METHODS =head2 do_layout Size and position the components in this layout. =head1 AUTHOR Cory Watson, C<< >> =head1 COPYRIGHT & LICENSE Copyright 2008 - 2010 Cory G Watson This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.