# Copyright (c) 2005 - 2006 Hans Jeuken. All rights reserved. # This program is free software; you can redistribute it and/or # modify it under the same terms as Perl itself. # This file was generated from the 'glsl.xml' file of the syntax highlight # engine of the kate text editor (http://www.kate-editor.org #kate xml version 1.02 #kate version 2.4 #kate author Oliver Richers (o.richers@tu-bs.de) #generated: Sun Feb 3 22:02:05 2008, localtime package Syntax::Highlight::Engine::Kate::GLSL; use vars qw($VERSION); $VERSION = '0.03'; use strict; use warnings; use base('Syntax::Highlight::Engine::Kate::Template'); sub new { my $proto = shift; my $class = ref($proto) || $proto; my $self = $class->SUPER::new(@_); $self->attributes({ 'Alert' => 'Alert', 'Comment' => 'Comment', 'Data Type' => 'DataType', 'Decimal' => 'DecVal', 'Float' => 'Float', 'Function' => 'Function', 'Hex' => 'BaseN', 'Keyword' => 'Keyword', 'Normal Text' => 'Normal', 'Octal' => 'BaseN', 'Preprocessor' => 'Others', 'StdFunction' => 'Function', 'StdVariable' => 'Function', 'Symbol' => 'Normal', 'Type Qualifier' => 'DataType', }); $self->listAdd('attention', 'BUG', 'FIXME', 'TODO', ); $self->listAdd('keywords', 'break', 'continue', 'discard', 'do', 'else', 'false', 'for', 'if', 'return', 'struct', 'true', 'while', ); $self->listAdd('stdlib', 'abs', 'acos', 'all', 'any', 'asin', 'atan', 'ceil', 'clamp', 'cos', 'cross', 'dFdx', 'dFdy', 'degrees', 'distance', 'dot', 'equal', 'exp', 'exp2', 'faceforward', 'floor', 'fract', 'ftransform', 'fwidth', 'greaterThan', 'greaterThanEqual', 'inversesqrt', 'length', 'lessThan', 'lessThenEqual', 'log', 'log2', 'matrixCompMult', 'max', 'min', 'mix', 'mod', 'noise1', 'noise2', 'noise3', 'noise4', 'normalize', 'not', 'notEqual', 'pow', 'radians', 'reflect', 'refract', 'shadow1D', 'shadow1DLod', 'shadow1DProj', 'shadow1DProjLod', 'shadow2D', 'shadow2DLod', 'shadow2DProj', 'shadow2DProjLod', 'sign', 'sin', 'smoothstep', 'sqrt', 'step', 'tan', 'texture1D', 'texture1DLod', 'texture1DProj', 'texture1DProjLod', 'texture2D', 'texture2DLod', 'texture2DProj', 'texture2DProjLod', 'texture3D', 'texture3DLod', 'texture3DProj', 'texture3DProjLod', 'textureCube', 'textureCubeLod', ); $self->listAdd('stdvar', 'gl_BackColor', 'gl_BackLightModelProduct', 'gl_BackLightProduct', 'gl_BackMaterial', 'gl_BackSecondaryColor', 'gl_ClipPlane', 'gl_ClipVertex', 'gl_Color', 'gl_Color', 'gl_DepthRange', 'gl_DepthRangeParameters', 'gl_EyePlaneQ', 'gl_EyePlaneR', 'gl_EyePlaneS', 'gl_EyePlaneT', 'gl_Fog', 'gl_FogColor', 'gl_FogFragCoord', 'gl_FogParameters', 'gl_FragColor', 'gl_FragCoord', 'gl_FragData', 'gl_FragDepth', 'gl_FragFacing', 'gl_FrontColor', 'gl_FrontLightModelProduct', 'gl_FrontLightProduct', 'gl_FrontMaterial', 'gl_FrontSecondaryColor', 'gl_LightModel', 'gl_LightModelParameters', 'gl_LightModelProducts', 'gl_LightProducts', 'gl_LightSource', 'gl_LightSourceParameters', 'gl_MaterialParameters', 'gl_MaxClipPlanes', 'gl_MaxCombinedTextureImageUnits', 'gl_MaxDrawBuffers', 'gl_MaxFragmentUniformComponents', 'gl_MaxLights', 'gl_MaxTextureCoords', 'gl_MaxTextureImageUnits', 'gl_MaxTextureUnits', 'gl_MaxVaryingFloats', 'gl_MaxVertexAttributes', 'gl_MaxVertexTextureImageUnits', 'gl_MaxVertexUniformComponents', 'gl_ModelViewMatrix', 'gl_ModelViewMatrixInverse', 'gl_ModelViewMatrixInverseTranspose', 'gl_ModelViewMatrixTranspose', 'gl_ModelViewProjectionMatrix', 'gl_ModelViewProjectionMatrixInverse', 'gl_ModelViewProjectionMatrixInverseTranspose', 'gl_ModelViewProjectionMatrixTranspose', 'gl_MultiTexCoord0', 'gl_MultiTexCoord1', 'gl_MultiTexCoord2', 'gl_MultiTexCoord2', 'gl_MultiTexCoord3', 'gl_MultiTexCoord4', 'gl_MultiTexCoord5', 'gl_MultiTexCoord6', 'gl_MultiTexCoord7', 'gl_NormScale', 'gl_Normal', 'gl_NormalMatrix', 'gl_ObjectPlaneQ', 'gl_ObjectPlaneR', 'gl_ObjectPlaneS', 'gl_ObjectPlaneT', 'gl_Point', 'gl_PointParameters', 'gl_PointSize', 'gl_Position', 'gl_ProjectionMatrix', 'gl_ProjectionMatrixInverse', 'gl_ProjectionMatrixInverseTranspose', 'gl_ProjectionMatrixTranspose', 'gl_SecondaryColor', 'gl_SecondaryColor', 'gl_TexCoord', 'gl_TextureEnvColor', 'gl_TextureMatrix', 'gl_TextureMatrixInverse', 'gl_TextureMatrixInverseTranspose', 'gl_TextureMatrixTranspose', 'gl_Vertex', ); $self->listAdd('typequal', 'attribute', 'const', 'in', 'inout', 'out', 'uniform', 'varying', ); $self->listAdd('types', 'bool', 'bvec2', 'bvec3', 'bvec4', 'float', 'int', 'ivec2', 'ivec3', 'ivec4', 'mat2', 'mat3', 'mat4', 'sampler1D', 'sampler1DShadow', 'sampler2D', 'sampler2DShadow', 'sampler3D', 'samplerCube', 'vec2', 'vec3', 'vec4', 'void', ); $self->contextdata({ 'Commentar 1' => { callback => \&parseCommentar1, attribute => 'Comment', lineending => '#pop', }, 'Commentar 2' => { callback => \&parseCommentar2, attribute => 'Comment', }, 'Member' => { callback => \&parseMember, attribute => 'Normal Text', lineending => '#pop', fallthrough => '#pop', }, 'Normal' => { callback => \&parseNormal, attribute => 'Normal Text', }, 'Preprocessor' => { callback => \&parsePreprocessor, attribute => 'Preprocessor', lineending => '#pop', }, }); $self->deliminators('\\s||\\.|\\(|\\)|:|\\!|\\+|,|-|<|=|>|\\%|\\&|\\*|\\/|;|\\?|\\[|\\]|\\^|\\{|\\||\\}|\\~|\\\\'); $self->basecontext('Normal'); $self->keywordscase(0); $self->initialize; bless ($self, $class); return $self; } sub language { return 'GLSL'; } sub parseCommentar1 { my ($self, $text) = @_; # String => 'attention' # attribute => 'Alert' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'attention', 0, undef, 0, '#stay', 'Alert')) { return 1 } return 0; }; sub parseCommentar2 { my ($self, $text) = @_; # attribute => 'Comment' # char => '*' # char1 => '/' # context => '#pop' # endRegion => 'Comment' # type => 'Detect2Chars' if ($self->testDetect2Chars($text, '*', '/', 0, 0, 0, undef, 0, '#pop', 'Comment')) { return 1 } # String => 'attention' # attribute => 'Alert' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'attention', 0, undef, 0, '#stay', 'Alert')) { return 1 } return 0; }; sub parseMember { my ($self, $text) = @_; # String => '\b[_\w][_\w\d]*(?=[\s]*)' # attribute => 'Function' # context => '#pop' # type => 'RegExpr' if ($self->testRegExpr($text, '\\b[_\\w][_\\w\\d]*(?=[\\s]*)', 0, 0, 0, undef, 0, '#pop', 'Function')) { return 1 } return 0; }; sub parseNormal { my ($self, $text) = @_; # String => 'keywords' # attribute => 'Keyword' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'keywords', 0, undef, 0, '#stay', 'Keyword')) { return 1 } # String => 'types' # attribute => 'Data Type' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'types', 0, undef, 0, '#stay', 'Data Type')) { return 1 } # String => 'typequal' # attribute => 'Type Qualifier' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'typequal', 0, undef, 0, '#stay', 'Type Qualifier')) { return 1 } # String => 'stdlib' # attribute => 'StdFunction' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'stdlib', 0, undef, 0, '#stay', 'StdFunction')) { return 1 } # String => 'stdvar' # attribute => 'StdVariable' # context => '#stay' # type => 'keyword' if ($self->testKeyword($text, 'stdvar', 0, undef, 0, '#stay', 'StdVariable')) { return 1 } # attribute => 'Float' # context => '#stay' # type => 'Float' if ($self->testFloat($text, 0, undef, 0, '#stay', 'Float')) { return 1 } # attribute => 'Octal' # context => '#stay' # type => 'HlCOct' if ($self->testHlCOct($text, 0, undef, 0, '#stay', 'Octal')) { return 1 } # attribute => 'Hex' # context => '#stay' # type => 'HlCHex' if ($self->testHlCHex($text, 0, undef, 0, '#stay', 'Hex')) { return 1 } # attribute => 'Decimal' # context => '#stay' # type => 'Int' if ($self->testInt($text, 0, undef, 0, '#stay', 'Decimal')) { return 1 } # attribute => 'Comment' # char => '/' # char1 => '/' # context => 'Commentar 1' # type => 'Detect2Chars' if ($self->testDetect2Chars($text, '/', '/', 0, 0, 0, undef, 0, 'Commentar 1', 'Comment')) { return 1 } # attribute => 'Comment' # beginRegion => 'Comment' # char => '/' # char1 => '*' # context => 'Commentar 2' # type => 'Detect2Chars' if ($self->testDetect2Chars($text, '/', '*', 0, 0, 0, undef, 0, 'Commentar 2', 'Comment')) { return 1 } # attribute => 'Symbol' # beginRegion => 'Brace1' # char => '{' # context => '#stay' # type => 'DetectChar' if ($self->testDetectChar($text, '{', 0, 0, 0, undef, 0, '#stay', 'Symbol')) { return 1 } # attribute => 'Symbol' # char => '}' # context => '#stay' # endRegion => 'Brace1' # type => 'DetectChar' if ($self->testDetectChar($text, '}', 0, 0, 0, undef, 0, '#stay', 'Symbol')) { return 1 } # attribute => 'Preprocessor' # char => '#' # context => 'Preprocessor' # firstNonSpace => 'true' # type => 'DetectChar' if ($self->testDetectChar($text, '#', 0, 0, 0, undef, 1, 'Preprocessor', 'Preprocessor')) { return 1 } # String => '\b[_\w][_\w\d]*(?=[\s]*[(])' # attribute => 'Function' # context => '#stay' # type => 'RegExpr' if ($self->testRegExpr($text, '\\b[_\\w][_\\w\\d]*(?=[\\s]*[(])', 0, 0, 0, undef, 0, '#stay', 'Function')) { return 1 } # String => '[.]{1,1}' # attribute => 'Symbol' # context => 'Member' # type => 'RegExpr' if ($self->testRegExpr($text, '[.]{1,1}', 0, 0, 0, undef, 0, 'Member', 'Symbol')) { return 1 } # String => '.+-/*%<>[]()^|&~=!:;,?;' # attribute => 'Symbol' # context => '#stay' # type => 'AnyChar' if ($self->testAnyChar($text, '.+-/*%<>[]()^|&~=!:;,?;', 0, 0, undef, 0, '#stay', 'Symbol')) { return 1 } return 0; }; sub parsePreprocessor { my ($self, $text) = @_; return 0; }; 1; __END__ =head1 NAME Syntax::Highlight::Engine::Kate::GLSL - a Plugin for GLSL syntax highlighting =head1 SYNOPSIS require Syntax::Highlight::Engine::Kate::GLSL; my $sh = new Syntax::Highlight::Engine::Kate::GLSL([ ]); =head1 DESCRIPTION Syntax::Highlight::Engine::Kate::GLSL is a plugin module that provides syntax highlighting for GLSL to the Syntax::Haghlight::Engine::Kate highlighting engine. This code is generated from the syntax definition files used by the Kate project. It works quite fine, but can use refinement and optimization. It inherits Syntax::Higlight::Engine::Kate::Template. See also there. =cut =head1 AUTHOR Hans Jeuken (haje toneel demon nl) =cut =head1 BUGS Unknown. If you find any, please contact the author =cut