package Term::YAPI; { use strict; use warnings; our $VERSION = '3.52'; ##### # # TODO: # types - pulse # STDERR # ##### my $threaded_okay; # Can we do indicators using threads? BEGIN { eval { require threads; die if ($threads::VERSION lt '1.31'); require Thread::Queue; }; $threaded_okay = !$@; } use Object::InsideOut 3.52; # Default progress indicator is a twirling bar my @yapi :Field :Type(List) :Arg('Name' => 'yapi', 'Regex' => qr/^yapi/i); # Boolean - indicator is asynchronous? my @is_async :Field :Arg('Name' => 'async', 'Regex' => qr/^(?:async|thr)/i); # Boolean my @erase :Field :Arg('Name' => 'erase', 'Regex' => qr/^erase/i, 'Default' => 0); # Step counter for indicator my @step :Field; # Starting value for countdown indicators my @countdown :Field :Arg('Name' => 'from', 'Regex' => qr/^from/i); # Start time of running indicator my @running :Field; # Type of indicator = twirl, dots, pulse, ... my @type :Field; my %init_args :InitArgs = ( 'type' => { 'Regex' => qr/^type$/i, 'Default' => 'anim', }, ); my $current; # Currently running indicator my $sig_int; # Remembers existing $SIG{'INT'} handler my $queue; # Shared queue for communicating with indicator thread # Terminal control code sequences my $HIDE = "\e[?25l"; # Hide cursor my $SHOW = "\e[?25h"; # Show cursor my $EL = "\e[K"; # Erase line sub import { my $class = shift; # Not used # Don't use terminal control code sequences for MSDOS console if (@_ && $_[0] =~ /(?:ms|win|dos)/i) { ($HIDE, $SHOW, $EL) = ('', '', (' 'x40)."\r"); } } # Initialize a new indicator object sub init :Init { my ($self, $args) = @_; # Indicator type if ($$args{'type'} =~ /^anim/i) { $type[$$self] = 'anim'; if (! defined($yapi[$$self])) { $yapi[$$self] = [ qw(/ - \ |) ]; } } elsif ($$args{'type'} =~ /^dot/i) { $type[$$self] = 'dots'; if (! defined($yapi[$$self])) { $yapi[$$self] = ['.']; } } elsif ($$args{'type'} =~ /^count$/i) { $type[$$self] = 'count'; $yapi[$$self] = [ 0 ]; } elsif ($$args{'type'} =~ /^countdown$/i) { $type[$$self] = 'countdown'; if (! exists($countdown[$$self])) { OIO::Args->die( 'message' => q/Missing 'From' parameter for countdown timer/, 'location' => [ caller(1) ]); } $yapi[$$self] = [ $countdown[$$self] ]; } else { OIO::Args->die( 'message' => "Unknown indicator 'type': '$$args{'type'}'", 'Usage' => q/Supported types: 'anim', 'dots', 'count' and 'countdown'/, 'location' => [ caller(1) ]); } # If this is the first async indicator, create the indicator thread if ($is_async[$$self] && ! $queue && $threaded_okay) { my $thr; eval { # Create communication queue for indicator thread if ($queue = Thread::Queue->new()) { # Create indicator thread in 'void' context # Give the thread the queue $thr = threads->create({'void' => 1}, \&_yapi_thread, $queue); } }; # If all is well, detach the thread if ($thr) { $thr->detach(); } else { # Bummer :( Can't do async indicators. undef($queue); $threaded_okay = 0; } } } # Start the indicator sub start :Method(object) { my $self = shift; my $msg = shift || 'Working: '; # Stop currently running indicator if ($current) { $current->done(); } # Set ourself as running $running[$$self] = time(); $current = $self; $step[$$self] = 0; # Remember existing interrupt handler $sig_int = $SIG{'INT'}; # Set interrupt handler $SIG{'INT'} = sub { $self->_done('INTERRUPTED'); # Stop the progress indicator kill(shift, $$); # Propagate the signal }; $| = 1; # Autoflush # Print message and hide cursor print("\r$EL$msg$HIDE"); # Set up progress if ($is_async[$$self]) { if ($threaded_okay) { $queue->enqueue('', $type[$$self], @{$yapi[$$self]}); threads->yield(); } else { print('wait...'); # Use this when 'async is broken' } } else { print($yapi[$$self][0]); # First progress step } } # Returns a progress element sub _prog :Sub { my ($type, $yapi, $step, $max) = @_; my $prog = ($type eq 'count') ? $step : ($type eq 'countdown') ? $yapi->[0] - $step : $yapi->[$step % $max]; return $prog; } # String length ignoring ANSI color sequences sub _length :Sub { my $s = shift; $s =~ s/\e.+?m//g; return length($s); } # Generates a string to erase the previous progress element sub _undo :Sub { my ($type, $yapi, $step, $max, $last) = @_; my $undo = ($type eq 'anim') ? ("\b \b" x _length($yapi->[$step % $max])) : ($type eq 'dots') ? (($last) ? ' ' : '') : ($type eq 'count') ? ("\b \b" x _length($step)) : ($type eq 'countdown') ? ("\b \b" x _length($yapi->[0] - $step)) : ''; return $undo; } # Prints out next progress element sub progress :Method(object) { my $self = shift; return if ($is_async[$$self]); # N/A for 'async' indicators if ($running[$$self]) { my $type = $type[$$self]; my $yapi = $yapi[$$self]; my $step = $step[$$self]++; my $max = scalar(@{$yapi}); print(_undo($type, $yapi, $step, $max, 0) . _prog($type, $yapi, $step+1, $max)) } else { # Not running, or some other indicator is running. # Therefore, start this indicator. $self->start(); } } # Stop the indicator sub _done :Private { my ($self, $msg) = @_; # Ignore if not running return if (! delete($running[$$self])); # No longer currently running indicator undef($current); # Halt indicator thread, if applicable if ($is_async[$$self] && $threaded_okay) { eval { $queue->enqueue($msg); }; threads->yield(); sleep(1); } else { # Display done message print(_undo($type[$$self], $yapi[$$self], $step[$$self], scalar(@{$yapi[$$self]}), 1) . $SHOW . $msg); } # Restore any previous interrupt handler $SIG{'INT'} = $sig_int || 'DEFAULT'; undef($sig_int); } # Stop the indicator, and possibly erase the line sub done :Method(object) { my ($self, $msg) = @_; $self->_done(($erase[$$self]) ? "\r$EL" : (defined($msg)) ? "$msg\n" : "done\n"); } # Stop the indicator and report elapsed time sub endtime :Method(object) { my $self = $_[0]; if (my $start = $running[$$self]) { my $time = time() - $start; my $hrs = int($time/3600); $time -= 3600*$hrs; my $min = int($time/60); my $sec = $time - 60*$min; $self->_done(sprintf("time = %d:%02d:%02d\n", $hrs, $min, $sec)); } } # Stop the indicator and erase the line sub erase :Method(object) { $_[0]->_done("\r$EL"); } # Ensure indicator is stopped when indicator object is destroyed sub destroy :Destroy { my $self = shift; $self->done(); } # Progress indicator thread entry point function sub _yapi_thread :Sub { my $queue = shift; while (1) { # Wait for start my $item; while (! $item) { $item = $queue->dequeue(); } # Type of indicator my $type = $item; # Gather progress elements my @yapi; while (defined($item = $queue->dequeue_nb())) { push(@yapi, $item); } $| = 1; # Autoflush # Show progress my ($step, $max) = (0, scalar(@yapi)); print($yapi[0]); while (! defined($item = $queue->dequeue_nb())) { sleep(1); print(_undo($type, \@yapi, $step, $max, 0) . _prog($type, \@yapi, $step+1, $max)); $step++; } # Display done message print(_undo($type, \@yapi, $step, $max, 1) . $SHOW . $item); } } } 1; __END__ =head1 NAME Term::YAPI - Yet Another Progress Indicator =head1 SYNOPSIS use Term::YAPI; # Synchronous progress indicator: .o0o.o0o.o0o. my $yapi = Term::YAPI->new('type' => 'dots', 'yapi' => [ qw(. o 0 o) ]); $yapi->start('Working: '); foreach (1..10) { sleep(1); $yapi->progress(); } $yapi->done('done'); # Asynchronous (threaded) incrementing counter my $yapi = Term::YAPI->new('type' => 'count', 'async' => 1); $yapi->start('Waiting 10 sec.: '); sleep(10); $yapi->erase(); =head1 DESCRIPTION Term::YAPI provides progress indicators on the terminal to let the user know that something is happening. The indicator can be in incrementing counter, or can consist of one or more elements that are displayed cyclically one after another. The text cursor is I while progress is being displayed, and restored after the progress indicator finishes. A C<$SIG{'INT'}> handler is installed while progress is being displayed so that the text cursor is automatically restored should the user hit C. The progress indicator can be controlled synchronously by the application, or can run asynchronously in a thread. =over =item my $yapi = Term::YAPI->new() Creates a new synchronous progress indicator object, using the default I indicator: / - \ | =item my $yapi = Term::YAPI->new('type' => 'XXX'); The C<'type'> parameter specifies the type of progress indicator to be used: =over =item C<'type' =E 'anim'> An I indicator - defaults to the I indicator. This is the default indicator type. =item C<'type' =E 'dots'> A character sequence indicator - defaults to a line of periods/dots: ..... =item C<'type' =E 'count'> An incrementing counter that starts at 0. =item C<'type' =E 'countdown'> An decrementing counter. The starting value is specified using a (mandatory) C<'from'> parameter: my $yapi = Term::YAPI->new('type' => 'countdown', 'from' => 15); =back =item my $yapi = Term::YAPI->new('yapi' => $indicator_array_ref) The C<'yapi'> parameter supplies an array reference containing the elements to be used for the indicator. Examples: my $yapi = Term::YAPI->new('yapi' => [ qw(^ > v <) ], 'type' => 'anim'); my $yapi = Term::YAPI->new('yapi' => [ qw(. o O o) ]); # Either type my $yapi = Term::YAPI->new('yapi' => [ qw(. : | :) ]); # Either type This parameter is ignored for C<'type' =E 'count'> indicators. =item my $yapi = Term::YAPI->new('async' => 1); Creates a new asynchronous progress indicator object. =item my $yapi = Term::YAPI->new('erase' => 1); Indicates that the entire line occupied by the indicator is to be erased when the indicator is terminated. =item $yapi->start($start_msg) Sets up the interrupt signal handler, hides the text cursor, and prints out the optional message followed by the first progress element. The message defaults to 'Working: '. For an asynchronous progress indicator, the progress elements display at one second intervals. =item $yapi->progress() Displays the next progress indicator element. This method is not used with asynchronous progress indicators. =item $yapi->done($done_msg) Prints out the optional message (defaults to 'done'), restores the text cursor, and removes the interrupt handler installed by the C<-Estart()> method (restoring any previous interrupt handler). =item $yapi->endtime() Terminates the indicator as with the C<-Edone()> method, and prints out the elapsed time for the indicator. =item $yapi->erase() Terminates the indicator, and erases the entire line the indicator was on. =back The progress indicator object is reusable. In other words, after using it once, you can use it again just by using C<$yapi-Estart($start_msg)>. =head1 EXAMPLE Term::YAPI will even support using ANSI color sequences in the progress indicator elements: use Term::YAPI; use Term::ANSIColor ':constants'; my $l = BOLD . BLUE . '<' . RESET; my $r = BOLD . BLUE . '>' . RESET; my $x1 = RED . '.' . RESET; my $x2 = RED . 'o' . RESET; my $x3 = RED . '0' . RESET; my $yapi = Term::YAPI->new('type' => 'anim', 'yapi' => [ "$l$x1 $r", "$l $x2 $r", "$l $x3 $r", "$l $x2 $r", "$l $x1$r", "$l $x2 $r", "$l $x3 $r", "$l $x2 $r" ], 'async' => 1); $yapi->start(GREEN . 'Watch this ' . RESET); sleep(10); $yapi->done(YELLOW . '- cool, eh?' . RESET); =head1 INSTALLATION The following will install YAPI.pm under the F directory in your Perl installation: cp YAPI.pm `perl -MConfig -e'print $Config{privlibexp}'`/Term/ or as part of the Object::InsideOut installation process: perl Makefile.PL make make yapi make install =head1 LIMITATIONS Works, as is, on C, C, and the like. When used with MSDOS consoles, you need to add the C<:MSDOS> flag to the module declaration line: use Term::YAPI ':MSDOS'; When used as such, the text cursor will not be hidden when progress is being displayed. Generating multiple progress indicator objects and running them at different times in an application is supported. This module will not allow more than one indicator to run at the same time. Trying to use asynchronous progress indicators on non-threaded Perls will not cause an error, but will only display 'wait...'. =head1 SEE ALSO Annotated POD for Term::YAPI: L L, L, L =head1 AUTHOR Jerry D. Hedden, Sjdhedden AT cpan DOT orgE> =head1 COPYRIGHT AND LICENSE Copyright 2005 - 2008 Jerry D. Hedden. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut