package Volity::Seat; ############################################################################ # LICENSE INFORMATION - PLEASE READ ############################################################################ # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ############################################################################ =head1 NAME Volity::Seat - A Volity seat, containing some players. =head1 SYNOPSIS # From within a Volity::Game subclass's code: my @seats = $self->seats; # Or, given a Volity::Player object: my $seat = $player->seat; # Now tell the seat they just picked up the Three of Clubs: $seat->call_ui_function("draw_card", "3C") =head1 DESCRIPTION An objects of this class represents a seat at a Volity table. Volity players who are actually playing a game sit in seats, and referees address game-specific RPC calls to seats, not to individual players. See the main Volity documentation for more information about the seat concept: http://www.volity.org/wiki/index.cgi?action=browse&id=Seats =head1 USAGE As a game programmer, you need never create, modify, or destroy these objects yourself; that is all handled for you by the other objects that make up a Frivolity-run table, particularly the referee (see L). However, several methods of C, the module you subclass to create your own Perl-based Volity game, will return objects of this class. Several crucial functions of communicating with a game's players involve calling methods on these objects, including the all-important C method (described below). Your Volity::Game subclass must define some variables that assist the referee in seat creation, particularly the C and C class variables. If you wish to extend this class for your game, you can speficy a C subclass to use through C's C method. All these are described in detail within L. =head1 METHODS =head2 Basic accessors You should treat these as read-only instance variables; the referee will adjust their values as necessary over the lifetime of the seat. =over =item id Returns the string that is this seat's ruleset-defined ID. Note that it is not prefixed with the "seat." namespace designation, so you'll have to add that yourself if using it in contexts where such is necessary. =item players Returns the list of Volity::Player objects sitting in this seat (or a reference to that list, in scalar context). =item registered_player_jids Returns the JIDs of all of the players who have ever sat in this seat I. In other words, it's the list of JIDs that will appear as this seat's players on the final game record, assuming that no other players sit in the seat before the game ends. =back =head2 Other methods =over =cut use base qw(Volity); use fields qw(id players registered_player_jids is_eliminated); use warnings; use strict; sub initialize { my $self = shift; $self->{players} ||= []; $self->{registered_player_jids} = {}; return $self; } =item is_eliminated ($boolean) If called with an argument, sets the seat's "eliminated" bit appropriately. In other words, if something happened in the game that caused this seat to be permanently removed from play, you should set this to 1. Returns 1 if the seat is eliminated, 0 otherwise. =cut # is_eliminated: Just do a little data-cleaning on this one, when setting. sub is_eliminated { my $self = shift; my ($boolean) = @_; if (defined($boolean)) { $boolean = $boolean? 1 : 0; $self->{is_eliminated} = $boolean; } return $self->{is_eliminated}; } =item call_ui_function ($function, @args) Sends the RPC request "game.$function(@args)" from the referee to the clients of all the players sitting in this seat. (This method also exists on player objects, if you need to call it on individual players... but generally you won't have any reason to. From a game's perspective, all the players in a seat are a single game-playing entity.) =cut # call_ui_function: Usually called by a game object. We'll just mirror the # call to every player in this seat. (Volity::Player defines its own # call_ui_function() method.) sub call_ui_function { my $self = shift; foreach ($self->players) { $_->call_ui_function(@_) } } # add_player: Adds the given player object to my player list. sub add_player { my $self = shift; my ($player) = @_; push (@{$self->{players}}, $player); return $player; } # remove_player: Removes the given player object from my player list. # Returns the player, if found in the list (and removed). # This doesn't affect the player's presence in the registry, though. sub remove_player { my $self = shift; my ($player) = @_; my $found; for (my $i = 0; $i < @{$self->{players}}; $i++) { if ($self->{players}->[$i] eq $player) { splice (@{$self->{players}}, $i, 1); $found = $player; last; } } return $found; } # register player: Permanently mark a player as having once sat in this seat. # This just stores a basic JID, instead of an actual player object; we don't # distinguish between one real player using the seat over two distinct # connections with different resource strings, for example. sub register_player { my $self = shift; my ($player) = @_; $self->{registered_player_jids}->{$player->basic_jid} = 1; } # registered_player_jids: Returns an alpha-sorted list of registered player # JIDs. sub registered_player_jids { my $self = shift; my @jids = keys(%{$self->{registered_player_jids}}); @jids = sort(@jids); return @jids; } # clear_registry: Just wipe out the history of who has sat here. sub clear_registry { my $self = shift; $self->{registered_player_jids} = {}; } # register_occupants: Make sure that each occupant's basic JID is in the # history of who has sat here. sub register_occupants { my $self = shift; map ($self->register_player($_), $self->players); } # is_under_control: Return 1 if the seat contains players who are not missing. sub is_under_control { my $self = shift; return grep(not($_->is_missing), $self->players) && 1; } # is_under_human_control: Return 1 if the seat contains _human_ # players who are not missing. sub is_under_human_control { my $self = shift; return grep(not($_->is_bot) && not($_->is_missing), $self->players) && 1; } =back =head1 AUTHOR Jason McIntosh =head1 COPYRIGHT Copyright (c) 2005-2006 by Jason McIntosh. =cut 1;