0.05 - minor bug in adjust behavior ========== - Push adjust value onto roll() return list only if adjust is non-zero, instead of always pushing it as before (Ricardo) 0.04 - fixed minus-one bug, added +/- modfifiers ========== - Fixed bug where a die would never roll its maximum value. I introduced this in 0.03 somehow and never caught it. I thought I had a grasp on basic arithmetic by now... - Added Ricardo Signes' +/-N adjustment to "d" style specifier (e.e. 2d8+1) 0.03 - fixed random number generation ========== - Wrote Die::roll the right way so there is no longer a limit to the number of sides (thanks to Thomas R. Sibley). I am dumb. :) 0.02 - added D&D dice specification, Dice::roll, documentation ========== - Increased die side limit from 100 to 10000 and documented the limit - Added documentation for Games::Die::Dice - Games::Die::Dice now supports "D&D style" die descriptors in its constructor (such as "2d8" or "6d20") - Games::Die::Dice::roll now returns the sum of the roll in scalar context, as one would expect! 0.01 - initial release