package Games::Bingo; # $Id: Bingo.pm 1869 2007-08-12 15:52:36Z jonasbn $ use strict; use integer; use POSIX qw(floor); use vars qw($VERSION); use Games::Bingo::Constants qw(NUMBER_OF_NUMBERS); $VERSION = '0.15'; sub new { my $class = shift; my $ceiling = shift || NUMBER_OF_NUMBERS; my $self = bless { _numbers => [], _pulled => [[],[],[],[],[],[],[],[],[],], game => 1, }, $class; my @ary; $self->init(\@ary, $ceiling); push @{$self->{'_numbers'}}, @ary; return $self; } sub init { my ($self, $numbers, $ceiling) = @_; for(my $i = 1; $i < ($ceiling + 1); $i++) { push @{$numbers}, $i; } return 1; } sub play { my ($self, $numbers) = @_; my $number; if ($numbers) { my $index = $self->random(scalar @{$numbers}); $number = $numbers->[$index]; splice(@{$numbers}, $index, 1); } else { my $index = $self->random(scalar @{$self->{'_numbers'}}); $number = $self->{'_numbers'}->[$index]; splice(@{$self->{'_numbers'}}, $index, 1); } $self->pull($number); return $number; } sub pulled { my ($self, $number) = @_; my $found = 0; foreach my $n ($self->_all_pulled()) { if ($n == $number) { $found++; last; }; } if ($found) { return 1; } else { return 0; } } sub _all_pulled { my $self = shift; my @pulled = (); foreach my $row (@{$self->{'_pulled'}}) { foreach my $number (@{$row}) { push(@pulled, $number) if $number; } } return @pulled; } sub pull { my ($self, $number) = @_; return $self->take($self->{'_pulled'}, $number); } sub take { my ($self, $taken, $take) = @_; my ($x, $y, $take_modified) = $self->splitnumber($take); return $taken->[$x][$y] = $take_modified; } sub random { my ($self, $number) = @_; return POSIX::floor(rand($number)); } sub splitnumber { my ($self, $number) = @_; my $modified = sprintf("%02d", $number); my ($x, $y) = $modified =~ m/^(\d{1})(\d{1})$/o; return ($x, $y, $modified); } 1; __END__ =head1 NAME Games::Bingo - a bingo game Perl implementation =head1 SYNOPSIS use Games::Bingo; my $bingo = Games::Bingo-Enew(90); my $bingo = Games::Bingo-Enew(); 90 is actually the default my $number = $bingo-Eplay(); >> my @taken; $bingo-Epull(\@pulled, $number); or use Games::Bingo; my $bingo = Games::Bingo-Enew(); my @numbers; $bingo-Einit(\@numbers, 90); my $number = $bingo-Eplay(\@numbers); my @taken; $bingo-Etake(\@taken, $number); =head1 DESCRIPTION This is a simple game of bingo. The program can randomly call out the numbers. The game will be get more features in the future, please refer to the B section (below). =head1 METHODS This are the central methods of Games::Bingo =head2 new The constructor is quite simple. It can either be called without any paramters and then followed by a call to B see below or the ceiling for the numbers (stored internally) can be given as a parameter, the latter is the recommeded use. If no indicator of the number of numbers you want in your bingo game is given the game defaults to 90. This can be overwritten if using the old API, please refer to the B. The attributes of the class are the following: =over 4 =item _numbers The list holding all the numbers in the pull pool. =item _numbers_pulled A list holding the numbers which have been pulled. =item game A flag indicating where the game currently are and how it should be run. These are the different values: =over 4 =item * 0 Game is over =item * 1 full card (the default) =item * 2 2 rows =item * 3 1 row =back =back =head2 init This method takes two parameters. An array reference and a ceiling, the method will push numbers onto the array reference from 1 to ceiling (including the ceiling). Initializing the numbers for the game. The use of init is not recommended, use the constructor in the recommended way instead. Returns 1 upon success. =head2 play The B is one of the essential methods in the game, it takes an array reference and returns a random number from the array referenced to. The reference shrinks with one with each call. The recommended way is though to use the internally stored array, where play then takes no arguments, please refer to B and B and the B. =head2 take The B method is the memory of the game. It takes to parameters, a reference to an array of arrays (the memory), and additionaly the number picked by e.g. the B method. Since the first program to use the class/module was a console based the take method organizes the numbers in an array of array for a nicer presentation. This will probably be changed later (if necessary). =head2 random The encapsulation of the rand function. Takes a number as a paramtere and returns a number between 0 and the number given as a parameter just as rand (% perldoc -f rand). The result is rounded down using POSIX::floor =head2 pulled A method which return 1 or 0 indicating true or false, whether the number given as a parameter has been pulled. =head2 _all_pulled A method which returns all pulled numbers as an array. =head2 pull A clumsy alias/"overload" implementation of the take method. =head2 splitnumber Takes a number (prepends 0 its a single digit number) and returns it split in two (We use this for identifying the column it belongs to). =head1 SEE ALSO =over =item L =item L =item L =item L =item L =item F =back =head1 TODO The TODO file contains a complete list for the whole Games::Bingo project. =head1 BUGS Please report issues via CPAN RT: http://rt.cpan.org/NoAuth/Bugs.html?Dist=Games-Bingo or by sending mail to bug-Games-Bingo@rt.cpan.org =head1 TEST COVERAGE ---------------------------- ------ ------ ------ ------ ------ ------ ------ File stmt bran cond sub pod time total ---------------------------- ------ ------ ------ ------ ------ ------ ------ blib/lib/Games/Bingo.pm 100.0 100.0 100.0 100.0 100.0 22.3 100.0 blib/lib/Games/Bingo/Card.pm 100.0 100.0 66.7 100.0 100.0 21.5 99.4 ...lib/Games/Bingo/Column.pm 100.0 100.0 n/a 100.0 100.0 24.3 100.0 ...Bingo/ColumnCollection.pm 92.5 84.6 33.3 100.0 100.0 31.4 90.6 .../Games/Bingo/Constants.pm 100.0 n/a n/a 100.0 n/a 0.4 100.0 Total 98.2 94.1 62.5 100.0 100.0 100.0 97.4 ---------------------------- ------ ------ ------ ------ ------ ------ ------ =head1 AUTHOR jonasbn Ejonasbn@cpan.orgE =head1 ACKNOWLEDGEMENTS This is a compilation of all the people have helped me, their names are also scattered all over the modules where appropriate. =over =item * Rikke Gornitzka for inviting me to the real bingo game, which started all this =item * Matt Sergeant (MSERGEANT) for suggesting using PDFLib =item * Allan Juul algoritms and code help =item * Michael Legart (LEGART) trying to understand my problems =item * Lars Thegler (THEGLER) for several bug reports =item * Casper Warming (WARMING), for helping with the OSX client =item * The remaining Copenhagen Perl Mongers for testing the IRC game =item * Mike Castle for his POD patch =item * All the ppl who have commented on my journal coming with suggestions etc. =back =head1 COPYRIGHT Games::Bingo and related modules are free software and is released under the Artistic License. See L for details. Games::Bingo is (C) 2003-2007 Jonas B. Nielsen (jonasbn) Ejonasbn@cpan.orgE =cut