package Games::Bingo::Column; # $Id: Column.pm 1869 2007-08-12 15:52:36Z jonasbn $ use strict; use integer; use Games::Bingo; use vars qw(@ISA $VERSION); @ISA = qw(Games::Bingo); $VERSION = '0.03'; sub new { my $class = shift; my $label = shift; my @array = sort _reverse (@_); my $self = bless { label => $label?$label:0, _array => \@array }, $class; } sub _reverse { $b <=> $a } sub populate { my ($self, $value) = @_; push @{$self->{_array}}, $value; @{$self->{_array}} = sort _reverse @{$self->{_array}}; } sub get_random_number { my ($self, $do_splice) = @_; my $pos = $self->random($self->count_numbers); my $number = $self->{_array}->[$pos]; splice(@{$self->{_array}}, $pos, 1) if $do_splice; return $number; } sub count_numbers { my $self = shift; return scalar @{$self->{_array}}; } sub get_highest_number { my ($self, $do_splice) = @_; my $number; if ($do_splice) { $number = shift(@{$self->{_array}}); return $number; } else { return $self->{_array}->[0]; } } sub get_label { my $self = shift; return $self->{label}; } 1; __END__ =head1 NAME Games::Bingo::Column - a column class used for generating bingo cards =head1 SYNOPSIS my $c = Games::Bingo::Column-Enew(); foreach my $number(@numbers) { $c-Epopulate($number); } my @numbers = qw(1 2 3 4 5 6 7 8 9); my $c = Games::Bingo::Column-Enew(@numbers); my $number = $c-Eget_highest_number(); =head1 DESCRIPTION The Column is used when building the bingo cards and is a temporary data structure. The class has two attributes: =over 4 =item * _array B<_array> is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag. =item * label The label being the group to which the numbers in the array belong. =back =cut =head1 METHODS =head2 new The contructor optionally takes an array as an argument, and sets the B<_array> attribute to point to this. =head2 populate B is a simple accessor which can be used to add additional number to the list of number contained in the class. This is a secondary use of the class, please refer to the description of the algoritms used in the program described in the Games::Bingo class. =head2 get_highest_number The B is also a simple accessor, it returns the highest number from the list contained in the class. If the optional parameter is set to true, it splices the list contained in the class, meaning the class shrinks by B<1>. Default behaviour is not shrinking. =head2 get_random_number The B is also a simple accessor, it returns a random number from the list contained in the class. If the optional parameter is set to true, it splices the list contained in the class, meaning the class shrinks by B<1>. Default behaviour is not shrinking. See also B. =head2 _reverse The method used by Perls sort to sort the list =head2 get_label Accessor returning the label of the G::B::Column object. =head2 count_numbers Returns the number of numbers contained in a G::B::Column object. =head1 SEE ALSO =over 4 =item L =item L =back =head1 TODO The TODO file contains a complete list for the whole Games::Bingo project. =head1 AUTHOR jonasbn Ejonasbn@cpan.orgE =head1 ACKNOWLEDGEMENTS My friend Allan helped me out with some of the algoritmic stuff and was in on the development when this class was thought up. =head1 COPYRIGHT Games::Bingo and related modules are free software and is released under the Artistic License. See Ehttp://www.perl.com/language/misc/Artistic.htmlE for details. Games::Bingo is (C) 2003 Jonas B. Nielsen (jonasbn) Ejonasbn@cpan.orgE =cut