%{
#include <Box2D/Box2D.h>
#include <helper.h>
%}
%module{Box2D};
%name{Box2D::b2Mat22} class b2Mat22
{
b2Mat22(float32 a11 = 0.0, float32 a12 = 0.0, float32 a21 = 0.0, float32 a22 = 0.0);
%name{SetAngle} void Set(float32 angle);
void SetIdentity();
void SetZero();
float32 GetAngle();
%{
void
b2Mat22::Set( col1, col2 )
b2Vec2* col1
b2Vec2* col2
CODE:
THIS->Set( *col1, *col2 );
b2Mat22*
b2Mat22::GetInverse()
PREINIT:
const char* CLASS = "Box2D::b2Mat22";
CODE:
b2Mat22 bm = THIS->GetInverse();
RETVAL = new b2Mat22(bm);
OUTPUT:
RETVAL
b2Vec2*
b2Mat22::col1( ... )
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
if( items > 1 )
{
b2Vec2* v = (b2Vec2 *)stack_to_object( ST(1) );
THIS->col1 = *v;
}
RETVAL = &(THIS->col1);
OUTPUT:
RETVAL
b2Vec2*
b2Mat22::col2( ... )
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
if( items > 1 )
{
b2Vec2* v = (b2Vec2 *)stack_to_object( ST(1) );
THIS->col2 = *v;
}
RETVAL = &(THIS->col2);
OUTPUT:
RETVAL
%}
};