%{ #include %} %module{Box2D}; %name{Box2D::b2DistanceJoint} class b2DistanceJoint :public %name{Box2D::b2Joint} b2Joint { float32 GetReactionTorque(float32 inv_dt); void SetLength(float32 length); float32 GetLength(); void SetFrequency(float32 hz); float32 GetFrequency(); void SetDampingRatio(float32 ratio); float32 GetDampingRatio(); %{ b2Vec2* b2DistanceJoint::GetAnchorA() PREINIT: const char* CLASS = "Box2D::b2Vec2"; CODE: RETVAL = new b2Vec2(THIS->GetAnchorA()); OUTPUT: RETVAL b2Vec2* b2DistanceJoint::GetAnchorB() PREINIT: const char* CLASS = "Box2D::b2Vec2"; CODE: RETVAL = new b2Vec2(THIS->GetAnchorB()); OUTPUT: RETVAL b2Vec2* b2DistanceJoint::GetReactionForce(inv_dt) float32 inv_dt PREINIT: const char* CLASS = "Box2D::b2Vec2"; CODE: RETVAL = new b2Vec2(THIS->GetReactionForce(inv_dt)); OUTPUT: RETVAL %} };