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dynamic_cast

Syntax:

    TYPE& dynamic_cast<TYPE&> (object);
    TYPE* dynamic_cast<TYPE*> (object);

The dynamic_cast keyword casts a datum from one pointer or reference type to another, performing a runtime check to ensure the validity of the cast.

If you attempt to cast to a pointer type, and that type is not an actual type of the argument object, then the result of the cast will be NULL.

If you attempt to cast to a reference type, and that type is not an actual type of the argument object, then the cast will throw a std::bad_cast exception.

  struct A {
    virtual void f() { }
  };
  struct B : public A { };
  struct C { };
 
  void f () {
    A a;
    B b;
 
    A* ap = &b;
    B* b1 = dynamic_cast<B*> (&a);  // NULL, because 'a' is not a 'B'
    B* b2 = dynamic_cast<B*> (ap);  // 'b'
    C* c = dynamic_cast<C*> (ap);   // NULL.
 
    A& ar = dynamic_cast<A&> (*ap); // Ok.
    B& br = dynamic_cast<B&> (*ap); // Ok.
    C& cr = dynamic_cast<C&> (*ap); // std::bad_cast
  }

Related Topics: const_cast, reinterpret_cast, static_cast, A comparison of the C++ casting operators

 
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