#!/usr/bin/env perl # # Sound.pm # # Copyright (C) 2005 David J. Goehrig # # ------------------------------------------------------------------------------ # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # # ------------------------------------------------------------------------------ # # Please feel free to send questions, suggestions or improvements to: # # David J. Goehrig # dgoehrig@cpan.org # package SDL::Sound; use strict; use warnings; use Carp; sub new { my $proto = shift; my $class = ref($proto) || $proto; my $filename = shift; my $self = \SDL::MixLoadWAV($filename); croak SDL::GetError() unless $$self; bless $self,$class; return $self; } sub DESTROY { my $self = shift; SDL::MixFreeChunk($$self); } sub volume { my $self = shift; my $volume = shift; return SDL::MixVolumeChunk($$self,$volume); } 1; __END__; =pod =head1 NAME SDL::Sound - a perl extension =head1 DESCRIPTION L is a module for loading WAV files for sound effects. The file can be loaded by creating a new L object by passing the filename to the constructor; my $sound = new SDL::Sound 'my_sfx.wav'; =head1 METHODS =head2 volume ( value ) Sets the volume of the sample. =head1 AUTHOR David J. Goehrig =head1 SEE ALSO L L =cut