%perlcode %{ our @EXPORT = qw(); our @EXPORT_OK = qw/ gsl_log1p gsl_expm1 gsl_hypot gsl_hypot3 gsl_acosh gsl_asinh gsl_atanh gsl_isnan gsl_isinf gsl_finite gsl_posinf gsl_neginf gsl_fdiv gsl_coerce_double gsl_coerce_float gsl_coerce_long_double gsl_ldexp gsl_frexp gsl_fcmp gsl_nan gsl_isnan gsl_inf $GSL_NAN $GSL_POSINF $GSL_NEGINF /; our %EXPORT_TAGS = ( all => \@EXPORT_OK ); our $GSL_NAN = gsl_nan(); our $GSL_POSINF = gsl_posinf(); our $GSL_NEGINF = gsl_neginf(); __END__ =head1 NAME Math::GSL::Sys - =head1 SYNOPSIS use Math::GSL::Sys qw /:all/; =head1 DESCRIPTION Here is a list of all the functions in this module : =over =item * C - This function computes the value of \log(1+$x) in a way that is accurate for small $x. It provides an alternative to the BSD math function log1p(x). =item * C - This function computes the value of \exp($x)-1 in a way that is accurate for small $x. It provides an alternative to the BSD math function expm1(x). =item * C - This function computes the value of \sqrt{$x^2 + $y^2} in a way that avoids overflow. It provides an alternative to the BSD math function hypot($x,$y). =item * C - This function computes the value of \sqrt{$x^2 + $y^2 + $z^2} in a way that avoids overflow. =item * C - This function computes the value of \arccosh($x). It provides an alternative to the standard math function acosh($x). =item * C - This function computes the value of \arcsinh($x). It provides an alternative to the standard math function asinh($x). =item * C - This function computes the value of \arctanh($x). It provides an alternative to the standard math function atanh($x). =item * C - This function returns 1 if $x is not-a-number. =item * C - This function returns +1 if $x is positive infinity, -1 if $x is negative infinity and 0 otherwise. =item * C - This function returns 1 if $x is a real number, and 0 if it is infinite or not-a-number. =item * C =item * C =item * C =item * C =item * C =item * C =item * C - This function computes the value of $x * 2**$e. It provides an alternative to the standard math function ldexp($x,$e). =item * C - This function splits the number $x into its normalized fraction f and exponent e, such that $x = f * 2^e and 0.5 <= f < 1. The function returns f and then the exponent in e. If $x is zero, both f and e are set to zero. This function provides an alternative to the standard math function frexp(x, e). =item * C - This function determines whether $x and $y are approximately equal to a relative accuracy $epsilon. The relative accuracy is measured using an interval of size 2 \delta, where \delta = 2^k \epsilon and k is the maximum base-2 exponent of $x and $y as computed by the function frexp. If $x and $y lie within this interval, they are considered approximately equal and the function returns 0. Otherwise if $x < $y, the function returns -1, or if $x > $y, the function returns +1. Note that $x and $y are compared to relative accuracy, so this function is not suitable for testing whether a value is approximately zero. The implementation is based on the package fcmp by T.C. Belding. =back For more informations on the functions, we refer you to the GSL offcial documentation: L Tip : search on google: site:http://www.gnu.org/software/gsl/manual/html_node/ name_of_the_function_you_want =head1 AUTHORS Jonathan Leto and Thierry Moisan =head1 COPYRIGHT AND LICENSE Copyright (C) 2008-2009 Jonathan Leto and Thierry Moisan This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut %}