package Hook::Modular::Plugin; use warnings; use strict; use File::Find::Rule (); # don't import rule() use File::Spec; use File::Basename; use Hook::Modular; use Hook::Modular::Crypt; use Hook::Modular::Rule; use Hook::Modular::Rules; use Scalar::Util qw(blessed); our $VERSION = '0.06'; use base qw( Class::Accessor::Fast ); __PACKAGE__->mk_accessors( qw(rule_hook cache) ); sub new { my ($class, $opt) = @_; my $self = bless { conf => $opt->{config} || {}, rule => $opt->{rule}, rule_op => $opt->{rule_op} || 'AND', rule_hook => '', meta => {}, }, $class; $self->init; $self; } sub init { my $self = shift; if (my $rule = $self->{rule}) { $rule = [ $rule ] if ref $rule eq 'HASH'; my $op = $self->{rule_op}; $self->{rule} = Hook::Modular::Rules->new($op, @$rule); } else { $self->{rule} = Hook::Modular::Rule->new({ module => 'Always' }); } $self->walk_config_encryption if Hook::Modular->context->{conf}{should_rewrite_config}; } sub conf { $_[0]->{conf} } sub rule { $_[0]->{rule} } sub walk_config_encryption { my $self = shift; my $conf = $self->conf; $self->do_walk($conf); } sub do_walk { my ($self, $data) = @_; return unless defined($data) && ref $data; if (ref $data eq 'HASH') { for my $key (keys %$data) { if ($key =~ /password/) { $self->decrypt_config($data, $key); } $self->do_walk($data->{$key}); } } elsif (ref $data eq 'ARRAY') { $self->do_walk($_) for @$data; } } sub decrypt_config { my ($self, $data, $key) = @_; my $decrypted = Hook::Modular::Crypt->decrypt($data->{$key}); if ($decrypted eq $data->{$key}) { Hook::Modular->context->add_rewrite_task($key, $decrypted, Hook::Modular::Crypt->encrypt($decrypted, 'base64') ); } else { $data->{$key} = $decrypted; } } sub dispatch_rule_on { my ($self, $hook) = @_; $self->rule_hook && $self->rule_hook eq $hook; } sub class_id { my $self = shift; my $ns = Hook::Modular->context->{conf}{plugin_namespace}; my $pkg = ref($self) || $self; $pkg =~ s/$ns//; my @pkg = split /::/, $pkg; return join '-', @pkg; } # subclasses may overload to avoid cache sharing sub plugin_id { my $self = shift; $self->class_id; } sub assets_dir { my $self = shift; my $context = Hook::Modular->context; if ($self->conf->{assets_path}) { return $self->conf->{assets_path}; # look at config:assets_path first } my $assets_base = $context->conf->{assets_path} || # or global:assets_path File::Spec->catfile($FindBin::Bin, "assets"); # or "assets" under current script return File::Spec->catfile( $assets_base, "plugins", $self->class_id, ); } sub log { my $self = shift; Hook::Modular->context->log(@_, caller => ref $self); } sub load_assets { my($self, $rule, $callback) = @_; unless (blessed($rule) && $rule->isa('File::Find::Rule')) { $rule = File::Find::Rule->name($rule); } # ignore .svn directories $rule->or( $rule->new->directory->name('.svn')->prune->discard, $rule->new, ); # $rule isa File::Find::Rule for my $file ($rule->in($self->assets_dir)) { my $base = File::Basename::basename($file); $callback->($file, $base); } } 1; __END__ =head1 NAME Hook::Modular::Plugin - base class for plugins =head1 SYNOPSIS # some_config.yaml global: log: level: error cache: base: /tmp/test-hook-modular # plugin_namespace: My::Test::Plugin plugins: - module: Some::Printer config: indent: 4 indent_char: '*' text: 'this is some printer' # here is the plugin: package My::Test::Plugin::Some::Printer; use warnings; use strict; use base 'Hook::Modular::Plugin'; sub register { my ($self, $context) = @_; $context->register_hook($self, 'output.print' => $self->can('do_print')); } sub do_print { ... } # some_app.pl use base 'Hook::Modular'; use constant PLUGIN_NAMESPACE => 'My::Test::Plugin'; sub run { my $self = shift; $self->SUPER::run(@_); ... $self->run_hook('output.print', ...); ... } main->bootstrap(config => $config_filename); =head1 DESCRIPTION NOTE: This is a documentation in progress. Not all features or quirks of this class have been documented yet. This is the base class for plugins. All plugins have to subclass this class. If your plugin is in a different namespace than C then your main program - the one that subclasses L and calls C - has to redefine the C constant as shown in the synopsis. =head1 METHODS =over 4 =item new Creates a new object and initializes it. Normally you don't call this method yourself, however. Instead, L calls it when loading the plugins specified in the configuration. The arguments are passed as a named hash. Valid argument keys: =over 4 =item conf The plugin's own configuration, taken straight from the configuration. It has to be a hash of scalars, or hash of hashes or the like. See L for details. =item rule Specifies the rule to be used for this plugin's dispatch. See L. =item rule_op Specifies the rule operator to be used for this plugin's dispatch. See L. =back After accessors have been set, any hash keys named C within the plugin's configuration are decrypted. If unencrypted passwords are found, they can be encrypted. At the moment, this encryption is more a proof-of-concept, as the only encryption supported isn't even an encryption, just base64 encoding. This encryption and decryption is only happening if your main class, the one sublcassing Hook::Modular, says it should. See C in L for details. =item conf Returns the plugin's configuration hash. =item rule Returns the plugin's rule settings. =back =head1 PLUGIN CONFIGURATION The plugin's configuration can be accessed using C. It is a hash whose values can be anything you like. There are a few standard keys with predefined meanings: =over 4 =item disable plugins: - module: Some::Printer disable: 1 config: ... If this key is set to a true value in the plugin's configuration, the plugin is not even loaded. This is useful for temporarily disabling plugins during debugging. =item assets_path plugins: - module: Some::Printer assets_path: /path/to/assets/dir config: ... Specifies the directory in which this particular plugin's assets can be found. See L =back =head1 RULES You can control whether a particular plugin is dispatched by setting rules in its configuration. plugins: - module: Some::Printer rule: module: Deduped path: /path/to/depuped/file.db config: ... If a rule is specified on a plugin, it is being called before a hook is run. If the rule does not veto the dispatch, the hook is run. In the example above, the current rule namespaces (see L) are searched for a class C and the rule config (in this case, a path) is given to the rule. The rule is then asked whether the hook should run. See L for details. It is possible to specify multiple rules along with a boolean operator that says how the rule results are to be combined. Example: plugins: - module: Some::Printer rule: - module: Deduped path: /path/to/depuped/file.db - module: PhaseOfMoon phase: waxing rule_op: AND config: ... In this example, the plugin is only run if both rules are ok with it, because of the C rule operator. =head1 ASSETS Plugins can have assets. You can think of them as little sub-plugins that each plugin can handle the way it wants. That is, apart from being able to find a plugin's assets in a specific directory, there is not much more that L enforces or provides. One idea for assets may be little code snippets that you can just put in the plugin's assets directory. They would be more involved than what you would normally specify in a configuration file. So you could have the configuration file point to one or more assets and the plugin could then load and eval these assets and act on them. There are three places that plugins can look for assets. If the plugin configuration itself contains an C key, this directory is used and no other directories are searched. Example: plugins: - module: Some::Printer assets_path: /path/to/assets/dir config: ... If there is no plugin-specific C key, but there is an C key in the C part of the configuration, that directory is used and no other directories are searched. Example: global: assets_path: /path/to/assets/dir If neither a plugin-specific nor a global assets path is specified, an assets directory in the same location as the current program, as determined by C<$FindBin::Bin>, is used. The actual path used would be C<$Bin/assets/plugins/Foo-Bar/>, where C is that part of the plugin's package name that comes after the plugin namespace, with double colons converted to dashes. For example, if your plugin namespace is C and your plugin package name is C, then the default assets directory would be C<$Bin/assets/plugins/Some-Printer>. =head1 TAGS If you talk about this module in blogs, on del.icio.us or anywhere else, please use the C tag. =head1 BUGS AND LIMITATIONS No bugs have been reported. Please report any bugs or feature requests to C, or through the web interface at L. =head1 INSTALLATION See perlmodinstall for information and options on installing Perl modules. =head1 AVAILABILITY The latest version of this module is available from the Comprehensive Perl Archive Network (CPAN). Visit to find a CPAN site near you. Or see . =head1 AUTHOR Marcel GrEnauer, C<< >> The code is almost completely lifted from L, so really Tatsuhiko Miyagawa C<< >> deserves all the credit. =head1 COPYRIGHT AND LICENSE Copyright 2007 by Marcel GrEnauer This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut