#!/usr/bin/perl -w # # Imagemap.pm -- interpret NCSA imagemap in CGI program # # $Id: Imagemap.pm,v 1.3 1996/03/02 07:11:04 mike Exp $ # # Copyright (c) 1996 Michael J. Heins. All rights reserved. # This program is free software; you can redistribute it and/or # modify it under the same terms as Perl itself. # # This module adapted from the Perl imagemap program originally # written by: # # V. Khera 7-MAR-1995 # =head1 NAME CGI::Imagemap.pm - imagemap behavior for CGI programs =head1 SYNOPSIS use CGI::Imagemap; $map = new CGI::Imagemap; $map->setmap(@map); $action = $map->action($x,$y); -- or -- use CGI::Imagemap 'action_map'; $action = action_map($x,$y,@map); =head1 DESCRIPTION CGI::Imagemap allows CGI programmers to place TYPE=IMAGE form fields on their HTML fill-out forms, with either client-side or server-side maps emulated. The imagemap file follows that of the NCSA imagemap program. Each point is an x,y tuple. Each line in the map consists of one of the following formats. Comment lines start with "#". circle action center edgepoint rect action upperleft lowerright point action point poly action point1 point2 ... pointN default action Using "point" and "default" in the same map makes no sense. If "point" is used, the action for the closest one is selected. To use CGI::Imagemap, define an image submit map on your form with something like: You can pass a "client-side" imagemap like this: If the @map passed parameter contains a NUL (\0) in the first array position, the map is assumed to be null-separated and @map is built by splitting it. This allows a null-separated todo.map with multiple values (parsed by a cgi-lib.pl or the like) to be referenced. All of the following examples assume the above definitions in your form. =head2 Static Methods CGI::Imagemap allows the export of two routines, I and I. If you choose to use CGI::Imagemap statically, call the module with: use CGI::Imagemap qw(action_map map_untaint); =over 4 =item action_map(x,y,map) We are assuming the map definition above, with the I variable named F, and the map in I. You can pass the map in one of two ways. The first is compatible with the CGI.pm (or CGI::*) modules, and passes the map as an array: $query = new CGI; my $x = $query->param('todo.x'); my $y = $query->param('todo.y'); my $map = $query->param('todo.map'); $action = action_map($x, $y, $map); If you are using the old I library, which places multiple instances of the same form variable in a scalar, separated by null (\0) characters, you can do this: ReadParse(*FORM); my $x = $FORM{'todo.x'}; my $y = $FORM{'todo.y'}; my $map = $FORM{'todo.map'}; $action = action_map($x, $y, $map); =item map_untaint($untaint) If you are running with taint checking, as is suggested for CGI programs, you can use map_untaint(1) to set map untainting on a global basis. (If using class methods, each has its own instance of untainting). It ensures all characters in the action fit pattern of [-\w.+@]+, meaning alphnumerics, underscores, dashes (-), periods, and the @ sign. It also checks the methods (rect,poly,point,default,circle) and ensures that points/tuples are only integers. Once that is done, it untaints the passed form variables. map_untaint(1); # Turns on untainting map_untaint('yes');# Same as above map_untaint(0); # Disable untainting map_untaint('no'); # Same as above $status = map_untaint(); # Get status Default is no untainting. =back =head2 Class Methods The class methods for CGI::Imagemap are much the same as above, with the exception that multiple imagemaps are then maintained by the module, with full independence. The following method definitions assume the CGI::Form module is being used, like this: use CGI::Form; use CGI::Imagemap; $query = new CGI::Form; $map = new CGI::Imagemap; =over 4 =item setmap(@map) This sets the map for the instance. $map = new CGI::Imagemap; $map->setmap($query->param('todo.map')); =item addmap(@map) This adds a new map action specification I. $map->addmap('point action5 3,9')); =item action(x,y) This finds the action, based on the active map and the values of x and y, $x = $query->param('todo.x'); $y = $query->param('todo.y'); $action = $map->action($x, $y); =item untaint() Sets, unsets, or returns the taint status for the instance. $map->untaint(1); # Turns on untainting $map->untaint('yes'); # Same as above $map->untaint(1); # Disables untainting $map->untaint('yes'); # Same as above $status = $map->untaint(); # Get status =item version() Returns the version number of the module. =back =head1 EXAMPLE A couple of self-contained examples are included in the CGI::Imagemap package. They are: testmap - Uses the CGI::Form module testmap.old - Uses the old cgi-lib.pl =head1 BUGS The untainting stuff is not totally independent -- threading might not work very well. This can be fixed if it is important -- in the CGI world, I doubt it. =head1 AUTHOR Mike Heins, Internet Robotics, =head1 CREDITS This work is heavily kited from the Perl imagemap program originally written by V. Khera . =cut package CGI::Imagemap; require Exporter; @ISA = qw(Exporter); @EXPORT_OK = qw(action_map map_untaint); $VERSION = '1.00'; use Carp; use strict; # global variables my $Action = ""; my $minDistance = -1; my $Untaint = 0; sub new { my $class = shift; return bless {UNTAINT => 0}, $class; } sub setmap { my $self = shift; $self->{IMAP} = [ @_ ]; return @_; } sub version { my $self = shift; return $CGI::Imagemap::VERSION; } sub action { my $self = shift; my ($x,$y) = @_; my $savetaint = map_untaint(); $Untaint = $self->untaint(); my $action = action_map($x,$y,@{$self->{IMAP}}); $Untaint = $savetaint; return $action; } sub addmap { my $self = shift; push @{$self->{IMAP}}, @_; return @{$self->{IMAP}}; } # action_map is called with the X and Y value of the map, plus the map # $map[0] can be a null-separated map sub action_map { my($x,$y,@map) = @_; my($matched,$method,$action,$points); unless(@map) { carp "No map sent"; return undef; } $Action = ''; if($map[0] =~ /\0/) { @map = split /\0/, $map[0]; } my $query = "$x,$y"; unless ($query =~ m/(\d+),(\d+)/) { carp "Wrong arguments; browser may not support image submits"; return undef; } elsif ($Untaint) { $query = "$1,$2"; } for (@map) { chomp; next if (m/^\#/ || m/^\s*$/); # skip comments and blank lines ($method,$action,$points) = split(/ /,$_,3); $points = '' unless defined $points; if($Untaint) { my $pts = ''; $method = lc $method; $method =~ /(rect|default|point|poly|circle)/ or do { carp "Malformed imagemap: $method unknown"; return undef; }; $method = $1; $action =~ /([-\w.+@]+)/; $action = $1; while ($points =~ s/(\d+),(\d+)//) { ($pts = "$1,$2", next) unless $pts; $pts .= " $1,$2"; } $points = $pts; } eval("\$matched = &pointIn_${method}('$action','$query','$points');"); if ($@ ne "") { carp "Malformed imagemap: $method unknown"; return undef; } last if $matched; } if ($Action eq "") { # if we have not set $Action by this time, there is no match in the # given set of shapes. Just return undef and let the default in # the program do the work return undef; } else { return $Action; } } # Returns current value if passed no param # Otherwise sets globally sub map_untaint { my $untaint = shift; unless(defined $untaint) { return $Untaint; } if(_is_yes($untaint)) { $Untaint = 1; } else { $Untaint = 0; } $Untaint; } sub untaint { my $self = shift; my $untaint = shift; unless(defined $untaint) { return $self->{UNTAINT}; } if(_is_yes($untaint)) { $self->{UNTAINT} = 1; } else { $self->{UNTAINT} = 0; } } sub _is_yes { return( defined($_[$[]) && ($_[$[] =~ /^[yYtT1]/)); } # # set default action. Only if not already set # sub pointIn_default { my($action,$point,@points) = @_; $Action = $action if ($Action eq ""); 0; } # # set default action if this point is the closest so far # does not check for validity of parameters # sub pointIn_point { my($action,$point,$target) = @_; my($dist); my(@pt1); my(@pt2); @pt1 = $point =~ m/(\d+),(\d+)/; @pt2 = $target =~ m/(\d+),(\d+)/; $dist = ($pt1[0] - $pt2[0])**2 + ($pt1[1] - $pt2[1])**2; if ($minDistance == -1 || $dist < $minDistance) { $minDistance = $dist; $Action = $action; } 0; } # # if point is in given rectangle, set default action and cause main loop to end # sub pointIn_rect { my($action,$point,$target) = @_; my($ulx,$uly,$llx,$lly) = $target =~ m/(\d+),(\d+)\s+(\d+),(\d+)/; my($x,$y) = $point =~ m/(\d+),(\d+)/; if ($x >= $ulx && $y >= $uly && $x <= $llx && $y <= $lly) { $Action = $action; return 1; # cause main loop to terminate } 0; } # # if point is in circle, set default action and cause main loop to end # sub pointIn_circle { my($action,$point,$target) = @_; my($cx,$cy,$ex,$ey) = $target =~ m/(\d+),(\d+)\s+(\d+),(\d+)/; my($x,$y) = $point =~ m/(\d+),(\d+)/; my($distanceP,$distanceE); # compare squares of distance from center of edgepoint and given point $distanceP = ($cx - $x)**2 + ($cy - $y)**2; $distanceE = ($cx - $ex)**2 + ($cy - $ey)**2; if ($distanceP <= $distanceE) { $Action = $action; return 1; # cause main loop to terminate } 0; } # # if point is in given polygon, set default action and cause main loop to end # based mostly on code by Mike Lyons . # sub pointIn_poly { my($action,$point,$target) = @_; my($x,$y) = $point =~ m/(\d+),(\d+)/; my($pn); my(@px); my(@py); my($i,$intersections,$dy,$dx,$b,$m,$x1,$y1,$x2,$y2); # We'll treat the test point as the origin, so translate each # point in the polygon appropriately while($target =~ s/\s*(\d+),(\d+)//) { $px[$pn] = $1 - $x; $py[$pn] = $2 - $y; $pn++; } # A polygon with less than 3 points is an error if($pn<3) { return 0; } # Close the polygon $px[$pn] = $px[0]; $py[$pn] = $py[0]; # Now count the number of line segments in the polygon that intersect # the left side of the X axis. If it's an odd number we are inside the # polygon. # Assume no intersection $intersections=0; for($i = 0; $i < $pn; $i++) { $x1 = $px[$i ]; $y1 = $py[$i ]; $x2 = $px[$i+1]; $y2 = $py[$i+1]; # Line is completely to the right of the Y axis next if( ($x1>0) && ($x2>0) ); # Line doesn't intersect the X axis at all next if( (($y1<=>0)==($y2<=>0)) && (($y1!=0)&&($y2!=0)) ); # Special case.. if the Y on the bottom=0, we ignore this intersection # (otherwise a line endpoint counts as 2 hits instead of 1) if ($y2>$y1) { next if $y2==0; } elsif ($y1>$y2) { next if $y1==0; } else { # Horizontal span overlaying the X axis. Consider it an intersection # iff. it extends into the left side of the X axis $intersections++ if ( ($x1 < 0) || ($x2 < 0) ); next; } # We know line must intersect the X axis, so see where $dx = $x2 - $x1; # Special case.. if a vertical line, it intersects unless ( $dx ) { $intersections++; next; } $dy = $y2 - $y1; $m = $dy / $dx; $b = $y2 - $m * $x2; next if ( ( (0 - $b) / $m ) > 0 ); $intersections++; } # If there were an odd number of intersections to the left of the origin # (the clicked-on point) then it is within the polygon if ($intersections % 2) { $Action = $action; return 1; # cause main loop to terminate } 0; } 1;