# $Id: Compile.pm,v 1.3 2006/11/01 23:57:42 mike Exp $ # Compile.pm - back-end compilation functions for Scott Adams game files. package Games::ScottAdams::Game; use strict; sub compile { my $this = shift(); my $strict = $this->{-strict}; if (0) { print STDERR "debugging aliases:\n"; my $nv = $this->{nvocab}; foreach my $word (keys %$nv) { print STDERR "$word -> ", join(',', @{ $nv->{$word} }), "\n"; } } my $lightsource = $this->{lightsource}; if (defined $lightsource) { # Swap nominated item with #9 (1-based) # May need to pad list so we can swap with the 9th while (@{ $this->{items} } <= 9) { push @{ $this->{items} }, new Games::ScottAdams::Item('', '', 0); } my $slot = $this->resolve_item($lightsource, 'light source'); $this->swap_items($slot, 9); } # Compile actions before emitting header so we know the values # we'll need for $nactions and $nmessages. ($nactions is NOT in # general the size of $this->{actions}, since that may contain big # actions that have to be broken across two or more actions in the # compiled form.) my $nvocab = $this->_compile_vocab(); my(@compiled_actions, @compiled_comments); foreach my $action (@{ $this->{actions} }) { my @tmp = $action->compile($this); push @compiled_actions, @tmp; my $comment = $action->comment() || ''; $comment =~ s/\"/\'/g; push @compiled_comments, $comment, map { '' } 1..(@tmp-1); } my $nitems = @{ $this->{items} } - 1; my $nactions = @compiled_actions - 1; my $nrooms = @{ $this->{rooms} } - 1; my $maxload = $this->{maxload}; if (!defined $maxload) { _fatal("maximum load not defined") if $strict; $maxload = 6; # default from Adventureland } my $start = $this->{start}; $start = $this->{_roomname1} if !defined $start && !$strict; $start = $this->resolve_room($start, 'start'); my $ntreasures = $this->{ntreasures}; my $wordlen = $this->{wordlen}; if (!defined $wordlen) { _fatal("word length not defined") if $strict; $wordlen = 3; # default from Adventureland } my $lighttime = $this->{lighttime}; if (!defined $lighttime) { _fatal("light duration not defined") if $strict; $lighttime = 125; # default from Adventureland } my $nmessages = @{ $this->{messages} } - 1; my $treasury = $this->{treasury}; $treasury = $this->{_roomname1} if !defined $treasury && !$strict; $treasury = $treasury eq "-" ? 255 : $this->resolve_room($treasury, 'treasury'); my $ident = $this->{ident}; if (!defined $ident) { _fatal("adventure identifier not defined") if $strict; $ident = 1; # default from Adventureland } my $version = $this->{version}; if (!defined $version) { _fatal("version number not defined") if $strict; $version = 416; # default from Adventureland } # Header of 16-bit values. How many of these should there be? # It's hard to say -- the documentation says there are fourteen of # them, and then lists only thirteen; and sample games that I've # looked at (e.g _Adventureland_) only seem to have twelve. I'll # go with the _Adventureland_ format. (Reading the ScottCurses.c # source appears to confirm this.) print ((76<<8)+84, "\n"); # unknown -- I'm using it as MT magic print $nitems, "\n"; # number of items print $nactions, "\n"; # number of actions print $nvocab-1, "\n"; # number of nouns and verbs (same length!) print $nrooms, "\n"; # number of rooms print $maxload, "\n"; # maximum a player can carry print $start, "\n"; # starting room print $ntreasures, "\n"; # total treasures (*) print $wordlen, "\n"; # word length print $lighttime, "\n"; # time light source lasts print $nmessages, "\n"; # number of messages print $treasury, "\n"; # treasure room (leave things here to score) # Actions. print "\n"; foreach my $compiled_action (@compiled_actions) { print $compiled_action, "\n"; } # Vocab. Verbs and nouns interleaved (one list padded if necessary.) print "\n"; for (my $i = 0; $i < $nvocab; $i++) { my($verb, $noun) = ($this->{verbs}->[$i], $this->{nouns}->[$i]); $verb = '' if !defined $verb; $noun = '' if !defined $noun; print qq["$verb" "$noun"\n]; } # Rooms. These are represented as a sequence of six integers (the # numbers of the rooms reached by moving North, South, East, West, # Up and Down respectively) followed by a description string in # double quotes. print "\n"; foreach my $room (@{ $this->{rooms} }) { foreach my $dir (qw(n s e w u d)) { my $dest = $room->exit($dir); my $dnum; if (defined $dest) { $dnum = $this->resolve_room($dest, 'exit'); } else { $dnum = 0; } print "$dnum "; } my $desc = $room->desc(); chomp($desc); $desc =~ s/\"/\'/g; print qq["$desc"\n]; } # Messages print "\n"; foreach my $msg (@{ $this->{messages} }) { $msg =~ s/\"/\'/g; print qq["$msg"\n]; } # Items. Each is a quoted description and item number. print "\n"; foreach my $item (@{ $this->{items} }) { my $desc = $item->desc(); chomp($desc); $desc =~ s/\"/\'/g; my $roomname = $item->where(); my $roomnum = !defined $roomname ? 0 : $this->resolve_room($roomname, 'position'); my $getdrop = $item->getdrop(); if (defined $getdrop) { my $canonicalisedNoun = $this->resolve_noun($getdrop) or die "can't canonicalise gendrop '$getdrop'"; $getdrop = $this->{nouns}->[$canonicalisedNoun]; $desc .= '/' . uc($getdrop) . '/'; } print qq["$desc" $roomnum\n]; } # Comments. One per compiled action print "\n"; foreach my $comment (@compiled_comments) { print qq["$comment"\n]; } # Trailer. print "\n"; print $version, "\n"; # version number print $ident, "\n"; # ident number print 0, "\n"; # unknown additional magic number } sub resolve_room { my $this = shift(); my($roomname, $caption) = @_; _fatal("$caption room not defined!") if !defined $roomname; my $room = $this->{roomname}->{$roomname}; _fatal("$caption room '$roomname' doesn't exist!") if !defined $room; return $room->num(); } sub resolve_item { my $this = shift(); my($itemname, $caption) = @_; _fatal("$caption item not defined!") if !defined $itemname; my $item = $this->{itemname}->{$itemname}; _fatal("$caption item '$itemname' doesn't exist!") if !defined $item; return $item->num(); } sub resolve_message { my $this = shift(); my($msg) = @_; if (!defined $msg) { warn "ignoring empty message"; return 0; } my $val = $this->{msgmap}->{$msg}; if (!defined $val) { $val = @{ $this->{messages} }; push @{ $this->{messages} }, $msg; $this->{msgmap}->{$msg} = $val; } return $val; } sub swap_items { my $this = shift(); my($slot1, $slot2) = @_; my $tmpitem = $this->{items}->[$slot2]; $this->{items}->[$slot2] = $this->{items}->[$slot1]; $this->{items}->[$slot1] = $tmpitem; foreach my $slot ($slot1, $slot2) { # Cheeky back-door patch-up of number $this->{items}->[$slot]->{num} = $slot; # Patch up object-name resolution my $name = $this->{items}->[$slot]->name(); $this->{itemname}->{$name} = $this->{items}->[$slot]; } } # PRIVATE to the _compile() method. # sub _compile_vocab { my $this = shift(); my @verbs = $this->_make_wordlist('v', ([ '', 0 ], [ 'GO', 1 ], [ 'GET', 10 ], [ 'DROP', 18 ])); $this->{verbs} = \@verbs; my @nouns = $this->_make_wordlist('n', ([ '', 0 ], [ 'NORTH', 1 ], [ 'SOUTH', 2 ], [ 'EAST', 3 ], [ 'WEST', 4 ], [ 'UP', 5 ], [ 'DOWN', 6 ])); $this->{nouns} = \@nouns; # Find DVN (Difference between Verbs and Nouns) my $dvn = @{ $this->{verbs} } - @{ $this->{nouns} }; if ($dvn > 0) { push @{ $this->{nouns} }, map '', 1..$dvn; } elsif ($dvn < 0) { push @{ $this->{verbs} }, map '', 1..-$dvn; } return scalar(@ { $this->{verbs} }); } # PRIVATE to the _compile_vocab() method. sub _make_wordlist { my $this = shift(); my($type, @specials) = @_; my @words; foreach my $ref (@specials) { my($word, $index) = @$ref; my @list = $this->_extract_synonyms($type, $word); $this->_insert_words($type, \@words, $index, @list); } # Add non-specials. We could do a better job than this of fitting # the various-sized synonym-sets into the available slots, but # let's not lose sleep over it. my $vocab = $this->{$type . 'vocab'}; foreach my $key (keys %$vocab) { my @list = ($key, @{ $vocab->{$key} }); # Find first area big enough to fit all the words in my $index = 1; while (1) { die "no slots lower that 1000 for '$key'" if $index == 1000; my $i; for ($i = 0; $i < @list; $i++) { last if defined $words[$index+$i]; } last if $i == @list; $index++; } #warn "found slot $index for $type '$key'"; $this->_insert_words($type, \@words, $index, @list); } return @words; } # PRIVATE to the _make_wordlist() method. sub _extract_synonyms { my $this = shift(); my($type, $word) = @_; my $vocab = $this->{$type . 'vocab'}; my $listref = $vocab->{$word}; if (defined $listref) { # Lucky guess: it was head of its list delete $vocab->{$word}; return ($word, @$listref); } # Check if its in the RHS of any of the lists. This is a slow # algorithm, but that's not going to be big problem. foreach my $key (keys %$vocab) { my $listref = $vocab->{$key}; if (grep { $_ eq $word } @$listref) { delete $vocab->{$key}; return ($key, @$listref); } } # Not found at all: must be an unreferenced special return ($word); } # PRIVATE to the _make_wordlist() method. sub _insert_words { my $this = shift(); my ($type, $wordsref, $index, @list) = @_; for (my $i = 0; $i < @list; $i++) { my $word = $list[$i]; die "no slot for special '$word'" if defined $wordsref->[$index+$i]; $word = '*' . $word if $i > 0; $wordsref->[$index+$i] = $word; #warn "inserted $type '$word' at " . ($index+$i); $this->{$type . 'map'}->{$word} = $index+$i; } } # The next pair of methods get called back from # Games::ScottAdams::Action::compile() sub resolve_verb { my $this = shift(); return $this->_resolve_word(@_, 'verb', $this->{verbs}, $this->{vmap}); } sub resolve_noun { my $this = shift(); return $this->_resolve_word(@_, 'noun', $this->{nouns}, $this->{nmap}); } # PRIVATE to the resolve_{verb,noun}() methods sub _resolve_word { my $this = shift(); my($word, $caption, $aref, $href) = @_; return 0 if !defined $word; $word = uc($word); my $val = $href->{$word}; if (!defined $val) { $val = $href->{'*' . $word}; } die "impossible: $caption '$word' undefined" if !defined $val; # If we specified a synonym, revert to the type word while ($val > 0 && $aref->[$val] =~ /^\*/) { $val--; } return $val; } # PRIVATE to Compile.pm sub _fatal { return Games::ScottAdams::File::fatal(undef, @_); } 1;