# show (or not) action offsets in disassembly # 0: no offsets # 1: relative offsets from the start of action block # 2: absolute offsets from the start of SWF showoffset = 0 # 0: show offsets above in decimal form, 1: in hexadecimal form hexoffset = 0 # show literal registers for function2 arguments # i.e. r:arg1 instead of r:2 literalregisters = 1 # delete function2 argument names from SWF in -u mode # if these arguments are stored in registers, their names are useless clearregisterargs = 0 # 0: constant pool members will be shown as c:0, c:1, ... # 1: constant pool members will be shown as normal strings when possible # 2: always show as strings, even if there are multiple or broken pools # 2: resembles the behavior of Flasm's < 1.52, may be inaccurate literalconstants = 1 # to log errors in a file instead of printing to the console # uncomment the next line and adjust the path #logto = "c:\FlasmErrors.log" # if file doesn't exist, it will be created # logmode controls how the log file is written # 0: append messages to the end of the file # 1: overwrite log file every time #logmode = 0 # 0: Flasm -b will print __bytecode__ instruction # 1: Flasm -b will print byte sequence boutput = 0 # these options control what happens when Flasm is called from Flash IDE # Flash 5 and Flash MX only, see "Embedding Flasm code" in flasm.html # flaplayer: path to flash player # flabrowser: path to flash browser # on windows, path should contain no spaces, therefore DOS format # flatest: if set to flaplayer, calls the player after update # flatest: if set to flabrowser, calls the browser after update flaplayer = C:\PROGRA~1\FLASHM~1\PLAYERS\SAFLASHPLAYER.EXE flabrowser = C:\PROGRA~1\INTERN~1\IEXPLORE.EXE flatest = flabrowser