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    Algorithm::Bucketizer 0.13
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NAME
    Algorithm::Bucketizer - Distribute sized items to buckets with limited
    size

SYNOPSIS
      use Algorithm::Bucketizer;

          # Create a bucketizer
      my $bucketizer = Algorithm::Bucketizer->new(bucketsize => $size);

          # Add items to it
      $bucketizer->add_item($item, $size);

          # Optimize distribution
      $bucketizer->optimize(maxrounds => 100);

          # When done adding, get the buckets
          # (they're of type Algorithm::Bucketizer::Bucket)
      my @buckets = $bucketizer->buckets();

          # Access bucket content by using
          # Algorithm::Bucketizer::Bucket methods
      my @items  = $bucket->items();
      my $serial = $bucket->serial();

DESCRIPTION
    So, you own a number of mp3-Songs on your hard disc and want to copy
    them to a number of CDs, maxing out the space available on each of them?
    You want to distribute your picture collection into several folders, so
    each of them doesn't exceed a certain size? "Algorithm::Bucketizer"
    comes to the rescue.

    "Algorithm::Bucketizer" distributes items of a defined size into a
    number of dynamically created buckets, each of them capable of holding
    items of a defined total size.

    By calling the "$bucketizer->add_item()" method with the item (can be a
    scalar or an object reference) and its size as parameters, you're adding
    items to the system. The bucketizer will determine if the item fits into
    one of the existing buckets and put it in there if possible. If none of
    the existing buckets has enough space left to hold the new item (or if
    no buckets exist yet for that matter), the bucketizer will create a new
    bucket and put the item in there.

    After adding all items to the system, the bucketizer lets you iterate
    over all buckets with the "$bucketizer->items()" method and determine
    what's in each of them.

  Algorithms
    Currently, "Algorithm::Bucketizer" comes with two algorithms, "simple"
    and "retry".

    In "simple" mode, the algorithm will just try to fit in your items in
    the order in which they're arriving. If an item fits into the current
    bucket, it's being dropped in, if not, the algorithm moves on to the
    next bucket. It never goes back to previous buckets, although a new item
    might as well fit in there. This mode might be useful if preserving the
    original order of items is required. To query/manipulate the bucket the
    Bucketizer will try to fit in the next item, use
    "current_bucket_index()" explained below.

    In "retry" mode, the algorithm will try each existing bucket first,
    before opening a new one. If you have many items of various sizes,
    "retry" allows you to fit them into less buckets than in "simple" mode.

    The "new()" method chooses the algorithm:

        my $dumb = Algorithm::Bucketizer->new( algorithm => "simple" );

        my $smart = Algorithm::Bucketizer->new( algorithm => "retry" );

    In addition to these inserting algorithms, check "Optimize" to optimize
    the distribution, minimizing the number of required buckets.

  Prefilling Buckets
    Sometimes you will have preexisting buckets, which you need to tell the
    algorithm about before it starts adding new items. The
    "prefill_bucket()" method does exactly that, simply putting an item into
    a specified bucket:

        $b->prefill_bucket($bucket_idx, $item, $itemsize);

    $bucket_idx is the index of the bucket, starting from 0. Non-existing
    buckets are automatically created for you. Make sure you have a
    consecutive number of buckets at the end of the prefill.

  Optimize
    Once you've inserted all items, you might choose to optimize the
    distribution over the buckets, in order to *minimize* the number of
    required buckets to hold all the elements.

    Optimally distributing a number discrete-sized items into a number of
    discrete-sized buckets, however, is a non-trivial task. It's the
    "bin-packing problem", related to the "knapsack problem", which are both
    *NP-complete*.

    "Algorithm::Bucketize" therefore provides different optimization
    techniques to (stupidly) approximate an ideal solution, which can't be
    obtained otherwise (yet).

    Currently, it implements "random" and "brute_force".

    "random" tries to randomly vary the distribution until a time or round
    limit is reached.

            # Try randomly to improve distribution, 
            # timing out after 100 rounds
        $b->optimize(algorithm => "random", maxrounds => 100);

            # Try randomly to improve distribution, 
            # timing out after 60 secs
        $b->optimize(algorithm => "random", maxtime => 60);

            # Try to improve distribution by brute_force trying
            # all possible combinations (watch out: can take forever)
        $b->optimize(algorithm => "brute_force",
                     maxtime => ..., 
                     maxrounds => ...,
                    );

    I'm currently evaluating more sophisticated methods suggested by more
    mathematically inclined people :).

FUNCTIONS
    *
            my $b = Algorithm::Bucketizer->new(
                bucketsize => $size, 
                algorithm  => $algorithm 
               );

        Creates a new "Algorithm::Bucketizer" object and returns a reference
        to it.

        The "bucketsize" name-value pair is somewhat mandatory, because you
        want to set the size of your buckets, otherwise they will default to
        100, which isn't what you want in most cases.

        "algorithm" can be left out, it defaults to "simple". If you want
        retry behaviour, specify "retry" (see "Algorithms").

        Another optional parameter, "add_buckets" specifies if the
        bucketizer is allowed to add new buckets to the end of the brigade
        as it sees fit. It defaults to 1. If set to 0, the bucketizer will
        operate with a limited number of buckets, usually defined by
        "add_bucket" calls.

    *
            $b->add_item($item_name, $item_size);

        Adds an item with the specified name and size to the next available
        bucket, according to the chosen algorithm. If you want to place an
        item into a specific bucket (e.g. in order to prefill buckets), use
        "prefill_bucket()" instead, which is described below.

        Returns the Algorithm::Bucketizer::Bucket object of the lucky bucket
        on sucess and "undef" if something goes badly wrong (e.g. the bucket
        size is smaller than the item, i.e. there's no way it's ever going
        to fit in *any* bucket).

    *
            my @buckets = $b->buckets();

        Return a list of buckets. The list contains elements of type
        "Algorithm::Bucketizer::Bucket", which understand the following
        methods:

        *
                my @items = $bucket->items();

            Returns a list of names of items in the bucket. Returns an empty
            list if the bucket is empty.

        *
                my $level = $bucket->level();

            Return how full the bucket is. That's the size of all items in
            the bucket combined.

        *
                my $bucket_index = $bucket->idx();

            Return the bucket's index. The first bucket has index 0.

        *
                my $serial_number = $bucket->serial();

            Return the bucket serial number. That's the bucket index plus 1.

    *
            $b->add_bucket(
                maxsize => $maxsize
            );

        Adds a new bucket to the end of the bucket brigade. This method is
        useful for building brigades with buckets of various sizes.

    *
            $b->current_bucket_idx( $idx );

        Set/retrieve the index of the bucket that the "simple" algorithm
        will use first in order to try to insert the next item.

    *
            $b->optimize(
                algorithm  => $algorithm,
                maxtime    => $seconds,
                maxrounds  => $number_of_rounds 
               );

        Optimize bucket distribution. Currently "random" and "brute_force"
        are implemented. Both can be ("random" *must* be) terminated by
        either the maximum number of seconds ("maxtime") or iterations
        ("maxrounds").

EXAMPLE
    We've got buckets which hold a weight of 100 each, and we've got 10
    items weighing 30, 31, 32, ... 39. Distribute them into buckets.

        use Algorithm::Bucketizer;

        my $b = Algorithm::Bucketizer->new( bucketsize => 100 );
        for my $i (1..10) {
            $b->add_item($i, 30+$i);
        }

        for my $bucket ($b->buckets()) {
            for my $item ($bucket->items()) {
                print "Bucket ", $bucket->serial(), ": Item $item\n";
            }
            print "\n";
        }

    Output:

        Bucket 1: Item 1
        Bucket 1: Item 2
        Bucket 1: Item 3

        Bucket 2: Item 4
        Bucket 2: Item 5

        Bucket 3: Item 6
        Bucket 3: Item 7

        Bucket 4: Item 8
        Bucket 4: Item 9

        Bucket 5: Item 10

REQUIRES
    Algorithm::Permute 0.04 if you want to use the "brute_force" method.

SCRIPTS
    This distribution comes with a script *bucketize* which puts files into
    directory buckets with limited size. Run "perldoc bucketize" for
    details.

AUTHOR
    Mike Schilli, <m@perlmeister.com>

COPYRIGHT AND LICENSE
    Copyright 2002-2007 by Mike Schilli

    This library is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.