#ifndef _AUDIO_VM #define _AUDIO_VM #include "Audio_f.h" #define _l2u (*AudioVptr->V__l2u) #define _u2l (*AudioVptr->V__u2l) #define Audio_Load (*AudioVptr->V_Audio_Load) #define Audio_Save (*AudioVptr->V_Audio_Save) #define Audio_autocorrelation (*AudioVptr->V_Audio_autocorrelation) #define Audio_complex_debug (*AudioVptr->V_Audio_complex_debug) #define Audio_conjugate (*AudioVptr->V_Audio_conjugate) #define Audio_difference (*AudioVptr->V_Audio_difference) #define Audio_durbin (*AudioVptr->V_Audio_durbin) #define Audio_lpc (*AudioVptr->V_Audio_lpc) #define Audio_more (*AudioVptr->V_Audio_more) #define Audio_r2_fft (*AudioVptr->V_Audio_r2_fft) #define Audio_r2_ifft (*AudioVptr->V_Audio_r2_ifft) #define Audio_r4_fft (*AudioVptr->V_Audio_r4_fft) #define Audio_r4_ifft (*AudioVptr->V_Audio_r4_ifft) #define Audio_rate (*AudioVptr->V_Audio_rate) #define Audio_shorts (*AudioVptr->V_Audio_shorts) #define Audio_w (*AudioVptr->V_Audio_w) #define float2linear (*AudioVptr->V_float2linear) #define float2ulaw (*AudioVptr->V_float2ulaw) #define linear2float (*AudioVptr->V_linear2float) #define ulaw2float (*AudioVptr->V_ulaw2float) #endif /* _AUDIO_VM */