=head1 NAME Algorithm::Line::Bresenham - simple pixellated line-drawing algorithm =head1 SYNOPSIS use Algorithm::Line::Bresenham qw/line/; my @points = line(3,3 => 5,0); # returns the list: [3,3], [4,2], [4,1], [5,0] line(3,3 => 5,0, \&draw_line); # calls draw_line on each point in turn =head1 DESCRIPTION Bresenham is one of the canonical line drawing algorithms for pixellated grids. Given a start and an end-point, Bresenham calculates which points on the grid need to be filled to generate the line between them. Googling for 'Bresenham', and 'line drawing algorithms' gives some good overview. The code here takes its starting point from Mark Feldman's Pascal code in his article I at L. =head1 FUNCTIONS =cut package Algorithm::Line::Bresenham; use strict; use warnings; our $VERSION = 0.11; use base 'Exporter'; our @EXPORT_OK = qw/line circle/; =head2 C line ($from_y, $from_x => $to_y, $to_x); Generates a list of all the intermediate points. This is returned as a list of array references. line ($from_y, $from_x => $to_y, $to_x, \&callback); Calls the referenced function on each point in turn. The callback could be used to actually draw the point. Returns the collated return values from the callback. =cut sub line { my ($from_y, $from_x, $to_y, $to_x, $callback) = @_; $_ = int $_ for ($from_y, $from_x, $to_y, $to_x); my ($delta_y, $delta_x) = ($to_y-$from_y, $to_x-$from_x); my $dir = abs($delta_y) > abs($delta_x); my ($curr_maj, $curr_min, $to_maj, $to_min, $delta_maj, $delta_min) = $dir ? ($from_y, $from_x, $to_y, $to_x, $delta_y, $delta_x) : ($from_x, $from_y, $to_x, $to_y, $delta_x, $delta_y); my $inc_maj = sig($delta_maj); my $inc_min = sig($delta_min); ($delta_maj, $delta_min) = (abs($delta_maj)+0, abs($delta_min)+0); my $d = (2 * $delta_min) - $delta_maj; my $d_inc1 = $delta_min * 2; my $d_inc2 = ($delta_min - $delta_maj) * 2; my @points; { my @point = $dir ? ($curr_maj, $curr_min) : ($curr_min, $curr_maj); push @points, defined $callback ? $callback->(@point) : [@point]; last if $curr_maj == $to_maj; $curr_maj += $inc_maj; if ($d < 0) { $d += $d_inc1; } else { $d += $d_inc2; $curr_min += $inc_min; } redo; } return @points; } =head2 C my @points = circle ($y, $x, $radius) Returns the points to draw a circle with =cut sub circle { my ($y, $x, $radius) = @_; my ($curr_x, $curr_y) = (0, $radius); my $d = 3 - (2 * $radius); my @points; { push @points, [$y + $curr_y, $x + $curr_x]; push @points, [$y + $curr_y, $x - $curr_x]; push @points, [$y - $curr_y, $x + $curr_x]; push @points, [$y - $curr_y, $x - $curr_x]; push @points, [$y + $curr_x, $x + $curr_y]; push @points, [$y + $curr_x, $x - $curr_y]; push @points, [$y - $curr_x, $x + $curr_y]; push @points, [$y - $curr_x, $x - $curr_y]; last if $curr_x >= $curr_y; if ($d < 0) { $d += (4 * $curr_x) + 6; } else { $d += 4 * ($curr_x - $curr_y) + 10; $curr_y -= 1; } $curr_x++; redo; } return @points; } sub sig { # returns: +1, 0, -1 depending on sign $_[0] or return 0; return abs($_[0]) == $_[0] ? 1 : -1; } ### 1; __END__ =head1 TODO and BUGS None currently. =head1 THANKS Patches for the circle algorithm and a float value bug contributed by Richard Clamp, thanks! =head1 AUTHOR and LICENSE osfameron, osfameron@cpan.org Copyright (c) 2004-2006 osfameron. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See http://www.perl.com/perl/misc/Artistic.html =cut