# You may distribute under the terms of either the GNU General Public License
# or the Artistic License (the same terms as Perl itself)
#
# (C) Paul Evans, 2009-2013 -- leonerd@leonerd.org.uk
package Convert::Color::HSV;
use strict;
use warnings;
use base qw( Convert::Color::HueChromaBased );
__PACKAGE__->register_color_space( 'hsv' );
use Carp;
our $VERSION = '0.11';
=head1 NAME
C - a color value represented as hue/saturation/value
=head1 SYNOPSIS
Directly:
use Convert::Color::HSV;
my $red = Convert::Color::HSV->new( 0, 1, 1 );
# Can also parse strings
my $pink = Convert::Color::HSV->new( '0,0.7,1' );
Via L:
use Convert::Color;
my $cyan = Convert::Color->new( 'hsv:300,1,1' );
=head1 DESCRIPTION
Objects in this class represent a color in HSV space, as a set of three
floating-point values. Hue is stored as a value in degrees, in the range
0 to 360 (exclusive). Saturation and value are in the range 0 to 1.
This color space may be considered as a cylinder, of height and radius 1. Hue
represents the position of the color as the angle around the axis, the
saturation the distance from the axis, and the value the height above the
base. In this shape, the entire base of the cylinder is pure black, the axis
through the centre represents the range of greys, and the circumference of the
top of the cylinder contains the pure-saturated color wheel, with a pure
white point at its centre.
Because the entire bottom surface of this cylinder contains black, a
closely-related color space can be created by reshaping the cylinder into a
cone by contracting the base of the cylinder into a point. The radius from the
axis is called the chroma (though this is a different definition of "chroma"
than that used by CIE).
=cut
=head1 CONSTRUCTOR
=cut
=head2 $color = Convert::Color::HSV->new( $hue, $saturation, $value )
Returns a new object to represent the set of values given. The hue should be
in the range 0 to 360 (exclusive), and saturation and value should be between
0 and 1. Values outside of these ranges will be clamped.
=head2 $color = Convert::Color::HSV->new( $string )
Parses C<$string> for values, and construct a new object similar to the above
three-argument form. The string should be in the form
hue,saturation,value
containing the three floating-point values in decimal notation.
=cut
sub new
{
my $class = shift;
my ( $h, $s, $v );
if( @_ == 1 ) {
local $_ = $_[0];
if( m/^(\d+(?:\.\d+)?),(\d+(?:\.\d+)?),(\d+(?:\.\d+)?)$/ ) {
( $h, $s, $v ) = ( $1, $2, $3 );
}
else {
croak "Unrecognised HSV string spec '$_'";
}
}
elsif( @_ == 3 ) {
( $h, $s, $v ) = @_;
}
else {
croak "usage: Convert::Color::HSV->new( SPEC ) or ->new( H, S, V )";
}
# Clamp
map { $_ < 0 and $_ = 0; $_ > 1 and $_ = 1 } ( $s, $v );
# Fit to range [0,360)
$h += 360 while $h < 0;
$h -= 360 while $h >= 360;
return bless [ $h, $s, $v ], $class;
}
=head1 METHODS
=cut
=head2 $h = $color->hue
=head2 $s = $color->saturation
=head2 $v = $color->value
Accessors for the three components of the color.
=cut
# Simple accessors
sub hue { shift->[0] }
sub saturation { shift->[1] }
sub value { shift->[2] }
=head2 $c = $color->chroma
Returns the derived property of "chroma", which maps the color space onto a
cone instead of a cylinder. This more closely measures the intuitive concept
of how "colorful" the color is than the saturation value and is useful for
distance calculations.
=cut
sub chroma
{
my $self = shift;
return $self->saturation * $self->value;
}
=head2 ( $hue, $saturation, $value ) = $color->hsv
Returns the individual hue, saturation and value components of the color
value.
=cut
sub hsv
{
my $self = shift;
return @$self;
}
# Conversions
sub rgb
{
my $self = shift;
# See also
# http://en.wikipedia.org/wiki/HSV_color_space
my ( $h, $s, $v ) = $self->hsv;
my $hi = int( $h / 60 );
my $f = $h / 60 - $hi;
my $p = $v * ( 1 - $s );
my $q = $v * ( 1 - $f * $s );
my $t = $v * ( 1 - ( 1 - $f ) * $s );
my ( $r, $g, $b );
if( $hi == 0 ) {
( $r, $g, $b ) = ( $v, $t, $p );
}
elsif( $hi == 1 ) {
( $r, $g, $b ) = ( $q, $v, $p );
}
elsif( $hi == 2 ) {
( $r, $g, $b ) = ( $p, $v, $t );
}
elsif( $hi == 3 ) {
( $r, $g, $b ) = ( $p, $q, $v );
}
elsif( $hi == 4 ) {
( $r, $g, $b ) = ( $t, $p, $v );
}
elsif( $hi == 5 ) {
( $r, $g, $b ) = ( $v, $p, $q );
}
return ( $r, $g, $b );
}
sub new_rgb
{
my $class = shift;
my ( $r, $g, $b ) = @_;
my ( $hue, $min, $max ) = $class->_hue_min_max( $r, $g, $b );
return $class->new(
$hue,
$max == 0 ? 0 : 1 - ( $min / $max ),
$max
);
}
=head2 $measure = $color->dst_hsv( $other )
Returns a measure of the distance between the two colors. This is the
Euclidean distance between the two colors as points in the chroma-adjusted
cone space.
=cut
sub dst_hsv
{
my $self = shift;
my ( $other ) = @_;
# ... / sqrt(4)
return sqrt( $self->dst_hsv_cheap( $other ) ) / 2;
}
=head2 $measure = $color->dst_hsv_cheap( $other )
Returns a measure of the distance between the two colors. This is used in the
calculation of C but since it omits the final square-root and scaling
it is cheaper to calculate, for use in cases where only the relative values
matter, such as when picking the "best match" out of a set of colors. It
ranges between 0 for identical colors and 4 for the distance between
complementary pure-saturated colors.
=cut
sub dst_hsv_cheap
{
my $self = shift;
my ( $other ) = @_;
my $dv = $self->value - $other->value;
return $self->_huechroma_dst_squ( $other ) + $dv*$dv;
}
=head1 SEE ALSO
=over 4
=item *
L - color space conversions
=item *
L - a color value represented as red/green/blue
=item *
L - HSL and HSV on Wikipedia
=back
=head1 AUTHOR
Paul Evans
=cut
0x55AA;