=head1 NAME Padre::DB::Plugin - Padre::DB class for the plugin table =head1 DESCRIPTION TO BE COMPLETED =head1 METHODS =head2 base # Returns 'Padre::DB' my $namespace = Padre::DB::Plugin->base; Normally you will only need to work directly with a table class, and only with one ORLite package. However, if for some reason you need to work with multiple ORLite packages at the same time without hardcoding the root namespace all the time, you can determine the root namespace from an object or table class with the C method. =head2 table # Returns 'plugin' print Padre::DB::Plugin->table; While you should not need the name of table for any simple operations, from time to time you may need it programatically. If you do need it, you can use the C method to get the table name. =head2 load my $object = Padre::DB::Plugin->load( $name ); If your table has single column primary key, a C method will be generated in the class. If there is no primary key, the method is not created. The C method provides a shortcut mechanism for fetching a single object based on the value of the primary key. However it should only be used for cases where your code trusts the record to already exists. It returns a C object, or throws an exception if the object does not exist. =head2 select # Get all objects in list context my @list = Padre::DB::Plugin->select; # Get a subset of objects in scalar context my $array_ref = Padre::DB::Plugin->select( 'where name > ? order by name', 1000, ); The C query on the plugin table. It takes an optional argument of a SQL phrase to be added after the C section of the query, followed by variables to be bound to the placeholders in the SQL phrase. Any SQL that is compatible with SQLite can be used in the parameter. Returns a list of B objects when called in list context, or a reference to an C of B objects when called in scalar context. Throws an exception on error, typically directly from the L layer. =head2 iterate Padre::DB::Plugin->iterate( sub { print $_->name . "\n"; } ); The C method enables the processing of large tables one record at a time without loading having to them all into memory in advance. This plays well to the strength of SQLite, allowing it to do the work of loading arbitrarily large stream of records from disk while retaining the full power of Perl when processing the records. The last argument to C must be a subroutine reference that will be called for each element in the list, with the object provided in the topic variable C<$_>. This makes the C code fragment above functionally equivalent to the following, except with an O(1) memory cost instead of O(n). foreach ( Padre::DB::Plugin->select ) { print $_->name . "\n"; } You can filter the list via SQL in the same way you can with C query on the plugin table. It takes an optional argument of a SQL phrase to be added after the C section of the query, followed by variables to be bound to the placeholders in the SQL phrase. Any SQL that is compatible with SQLite can be used in the parameter. Returns the number of objects that match the condition. Throws an exception on error, typically directly from the L layer. =head2 new TO BE COMPLETED The C constructor is used to create a new abstract object that is not (yet) written to the database. Returns a new L object. =head2 create my $object = Padre::DB::Plugin->create( name => 'value', version => 'value', enabled => 'value', config => 'value', ); The C constructor is a one-step combination of C and C that takes the column parameters, creates a new L object, inserts the appropriate row into the L table, and then returns the object. If the primary key column C is not provided to the constructor (or it is false) the object returned will have C set to the new unique identifier. Returns a new L object, or throws an exception on error, typically from the L layer. =head2 insert $object->insert; The C method commits a new object (created with the C method) into the database. If a the primary key column C is not provided to the constructor (or it is false) the object returned will have C set to the new unique identifier. Returns the object itself as a convenience, or throws an exception on error, typically from the L layer. =head2 delete # Delete a single instantiated object $object->delete; # Delete multiple rows from the plugin table Padre::DB::Plugin->delete('where name > ?', 1000); The C method can be used in a class form and an instance form. When used on an existing B instance, the C method removes that specific instance from the C, leaving the object intact for you to deal with post-delete actions as you wish. When used as a class method, it takes a compulsory argument of a SQL phrase to be added after the C section of the query, followed by variables to be bound to the placeholders in the SQL phrase. Any SQL that is compatible with SQLite can be used in the parameter. Returns true on success or throws an exception on error, or if you attempt to call delete without a SQL condition phrase. =head2 truncate # Delete all records in the plugin table Padre::DB::Plugin->truncate; To prevent the common and extremely dangerous error case where deletion is called accidentally without providing a condition, the use of the C method without a specific condition is forbidden. Instead, the distinct method C is provided to delete all records in a table with specific intent. Returns true, or throws an exception on error. =head1 ACCESSORS =head2 name if ( $object->name ) { print "Object has been inserted\n"; } else { print "Object has not been inserted\n"; } Returns true, or throws an exception on error. REMAINING ACCESSORS TO BE COMPLETED =head1 SQL The plugin table was originally created with the following SQL command. CREATE TABLE plugin ( name VARCHAR(255) PRIMARY KEY, version VARCHAR(255), enabled BOOLEAN, config TEXT ) =head1 SUPPORT Padre::DB::Plugin is part of the L API. See the documentation for L for more information. =head1 AUTHOR Adam Kennedy Eadamk@cpan.orgE =head1 COPYRIGHT Copyright 2008-2012 The Padre development team as listed in Padre.pm. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. The full text of the license can be found in the LICENSE file included with this module.