=head1 Vector2 Manipulate 2D vectors PhilipRBrenan@yahoo.com, 2004, Perl License =head2 Synopsis Example t/vector2.t #_ Vector _____________________________________________________________ # Test 2d vectors # philiprbrenan@yahoo.com, 2004, Perl License #______________________________________________________________________ use Math::Zap::Vector2 vector2=>v, units=>u; use Test::Simple tests=>7; my ($x, $y) = u(); ok(!$x == 1); ok(2*$x+3*$y == v( 2, 3)); ok(-$x-$y == v(-1, -1)); ok((2*$x+3*$y) + (-$x-$y) == v( 1, 2)); ok((2*$x+3*$y) * (-$x-$y) == -5); ok($x*2 == v( 2, 0)); ok($y/2 == v( 0, 0.5)); =head2 Description Manipulate 2D vectors =cut package Math::Zap::Vector2; $VERSION=1.07; use Math::Trig; use Carp; use constant debug => 0; # Debugging level =head2 Constructors =head3 new Create a vector from numbers =cut sub new($$) {return bless {x=>$_[0], y=>$_[1]} unless debug; my ($x, $y) = @_; round(bless({x=>$x, y=>$y})); } =head3 vector2 Create a vector from numbers - synonym for L =cut sub vector2($$) {new($_[0],$_[1])} =head3 units Unit vectors =cut $x = new(1,0); $y = new(0,1); sub units() {($x, $y)} =head2 Methods =head3 check Check its a vector =cut sub check(@) {if (debug) {for my $v(@_) {confess "$v is not a vector2" unless ref($v) eq __PACKAGE__; } } return (@_) } =head3 is Test its a vector =cut sub is(@) {for my $v(@_) {return 0 unless ref($v) eq __PACKAGE__; } 1; } =head3 accuracy Get/Set accuracy for comparisons =cut my $accuracy = 1e-10; sub accuracy {return $accuracy unless scalar(@_); $accuracy = shift(); } =head3 round Round: round to nearest integer if within accuracy of that integer =cut sub round($) {unless (debug) {return $_[0]; } else {my ($a) = @_; for my $k(keys(%$a)) {my $n = $a->{$k}; my $N = int($n); $a->{$k} = $N if abs($n-$N) < $accuracy; } return $a; } } =head3 components x,y components of vector =cut sub x($) {check(@_) if debug; $_[0]->{x}} sub y($) {check(@_) if debug; $_[0]->{y}} =head3 clone Create a vector from another vector =cut sub clone($) {my ($v) = check(@_); # Vectors round bless {x=>$v->x, y=>$v->y}; } =head3 length Length of a vector =cut sub length($) {check(@_[0..0]) if debug; # Vectors sqrt($_[0]->{x}**2+$_[0]->{y}**2); } =head3 print Print vector =cut sub print($) {my ($v) = check(@_); # Vectors my ($x, $y) = ($v->x, $v->y); "vector2($x, $y)"; } =head3 normalize Normalize vector =cut sub norm($) {my ($v) = check(@_); # Vectors my $l = $v->length; $l > 0 or confess "Cannot normalize zero length vector $v"; new($v->x / $l, $v->y / $l); } =head3 rightAngle At right angles =cut sub rightAngle($) {my ($v) = check(@_); # Vectors new(-$v->y, $v->x); } =head3 dot Dot product =cut sub dot($$) {my ($a, $b) = check(@_); # Vectors $a->x*$b->x+$a->y*$b->y; } =head3 angle Angle between two vectors =cut sub angle($$) {my ($a, $b) = check(@_); # Vectors acos($a->norm->dot($b->norm)); } =head3 add Add vectors =cut sub add($$) {my ($a, $b) = check(@_); # Vectors new($a->x+$b->x, $a->y+$b->y); } =head3 subtract Subtract vectors =cut sub subtract($$) {check(@_) if debug; # Vectors new($_[0]->{x}-$_[1]->{x}, $_[0]->{y}-$_[1]->{y}); } =head3 multiply Vector times a scalar =cut sub multiply($$) {my ($a) = check(@_[0..0]); # Vector my ($b) = @_[1..1]; # Scalar confess "$b is not a scalar" if ref($b); new($a->x*$b, $a->y*$b); } =head3 divide Vector divided by a non zero scalar =cut sub divide($$) {my ($a) = check(@_[0..0]); # Vector my ($b) = @_[1..1]; # Scalar confess "$b is not a scalar" if ref($b); confess "$b is zero" if $b == 0; new($a->x/$b, $a->y/$b); } =head3 equals Equals to within accuracy =cut sub equals($$) {my ($a, $b) = check(@_); # Vectors abs($a->x-$b->x) < $accuracy and abs($a->y-$b->y) < $accuracy; } =head2 Operators # Operator overloads =cut use overload '+' => \&add3, # Add two vectors '-' => \&subtract3, # Subtract one vector from another '*' => \&multiply3, # Times by a scalar, or vector dot product '/' => \÷3, # Divide by a scalar '<' => \&angle3, # Angle in radians between two vectors '>' => \&angle3, # Angle in radians between two vectors '==' => \&equals3, # Equals '""' => \&print3, # Print '!' => \&length, # Length 'fallback' => FALSE; =head3 add Add operator. =cut sub add3 {my ($a, $b) = @_; $a->add($b); } =head3 subtract Subtract operator. =cut sub subtract3 {#my ($a, $b, $c) = @_; #return $a->subtract($b) if ref($b); return new($_[0]->{x}-$_[1]->{x}, $_[0]->{y}-$_[1]->{y}) if ref($_[1]); new(-$_[0]->{x}, -$_[0]->{y}); } =head3 multiply Multiply operator. =cut sub multiply3 {my ($a, $b) = @_; return $a->dot ($b) if ref($b); return $a->multiply($b); } =head3 divide Divide operator. =cut sub divide3 {my ($a, $b, $c) = @_; return $a->divide($b); } =head3 angle Angle between two vectors. =cut sub angle3 {my ($a, $b, $c) = @_; return $a->angle($b); } =head3 equals Equals operator. =cut sub equals3 {my ($a, $b, $c) = @_; return $a->equals($b); } =head3 print Print a vector. =cut sub print3 {my ($a) = @_; return $a->print; } =head2 Exports Export L, L, L, L =cut use Math::Zap::Exports qw( vector2 ($$) units () check (@) is (@) ); #_ Vector2 ____________________________________________________________ # Package loaded successfully #______________________________________________________________________ 1; =head2 Credits =head3 Author philiprbrenan@yahoo.com =head3 Copyright philiprbrenan@yahoo.com, 2004 =head3 License Perl License. =cut