# $Id: Dg2Ps.pm 213 2008-02-25 08:19:31Z reid $ # Dg2Ps # # Copyright (C) 2005 Reid Augustin reid@hellosix.com # 1000 San Mateo Dr. # Menlo Park, CA 94025 USA # # This library is free software; you can redistribute it and/or modify it # under the same terms as Perl itself, either Perl version 5.8.5 or, at your # option, any later version of Perl 5 you may have available. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY # or FITNESS FOR A PARTICULAR PURPOSE. # =head1 NAME Games::Go::Dg2Ps - Perl extension to convert Games::Go::Diagrams to PostScript. =head1 SYNOPSIS use Games::Go::Dg2Ps my $dg2ps = Bnew> (options); $dg2ps->convertDiagram($diagram); =head1 DESCRIPTION B converts a L into PostScript. =cut use strict; require 5.001; package Games::Go::Dg2Ps; eval { require PostScript::File; }; # is this module available? if ($@) { die (" Dg2Ps needs the PostScript::File module, but it is not available. You can find PostScript::File in the same repository where you found Games::Go::Sgf2Dg, or from http://search.cpan.org/\n\n"); } use Carp; our @ISA = qw(Exporter); # Items to export into callers namespace by default. Note: do not export # names by default without a very good reason. Use EXPORT_OK instead. # Do not simply export all your public functions/methods/constants. # This allows declaration use PackageName ':all'; # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK # will save memory. our %EXPORT_TAGS = ( 'all' => [ qw( ) ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw( ); BEGIN { our $VERSION = sprintf "1.%03d", '$Revision: 213 $' =~ /(\d+)/; } ###################################################### # # Class Variables # ##################################################### our %options = ( boardSizeX => 19, boardSizeY => 19, doubleDigits => 0, coords => 0, topLine => 1, bottomLine => 19, leftLine => 1, rightLine => 19, diaCoords => sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); $y = chr($y - 1 + ord('a')); return("$x$y"); }, file => undef, filename => 'unknown', print => sub { return; }, # Hmph... # PDF=specific options: pageSize => 'Letter', topMargin => 72 * .70, bottomMargin => 72 * .70, leftMargin => 72 * .70, rightMargin => 72 * .70, text_fontName => 'Times-Roman', text_fontSize => 11, stone_fontName => 'Courier-Bold', stone_fontSize => 7, lineWidth => 11, lineHeight => 11, ps_debug => 1, ); use constant TEXT_Y_OFFSET => -0.5; use constant WHITE => 1; use constant BLACK => 0; ###################################################### # # Public methods # ##################################################### =head1 METHODS =over 4 =item my $dg2ps = Bnew> (?options?) A B Games::Go::Dg2Ps takes the following options: =head2 General Dg2 Converter Options: =over 4 =item B =E number =item B =E number Sets the size of the board. Default: 19 =item B =E true | false Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected. Default: false =item B =E true | false Generates a coordinate grid. Default: false =item B =E number (Default: 1) =item B =E number (Default: 19) =item B =E number (Default: 1) =item B =E number (Default: 19) The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output. =item B =E sub { # convert $x, $y to Diagram coordinates } This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are used in the Games::Go::Diagram object. The default B converts 1-based $x, $y to the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram. Default: sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc $y = chr($y - 1 + ord('a')); return("$x$y"); }, # concatenate two letters See also the B method below. =item B =E sub { my ($dg2tex, @tex) = @_; ... } A user defined subroutine to replace the default printing method. This callback is called from the B method (below) with the reference to the B object and a list of lines that are part of the TeX diagram source. =back =head2 Dg2Ps-specific options: =over 4 =item B =E 'page size' May be one of: =over 4 =item 'A0' - 'A9' =item 'B0' - 'B10' =item 'Executive' =item 'Folio' =item ’Half-Letter’ =item 'Letter' =item ’US-Letter’ =item 'Legal =item ’US-Legal’ =item 'Tabloid' =item ’SuperB’ =item 'Ledger' =item ’Comm #10 Envelope’ =item ’Envelope-Monarch’ =item ’Envelope-DL’ =item ’Envelope-C5’ =item ’EuroPostcard’ =back Default: 'Letter' =item B =E points =item B =E points =item B =E points =item B =E points Margins are set in PostScript 'user space units' which are approximately equivilent to points (1/72 of an inch). Default for all margins: 72 * .70 (7/10s of an inch) =item B =E 'font' Default: 'Times-Roman', =item B =E 'font' Default: 'Courier-Bold' Text and stone fonts names may be one of these (case sensitive): =over 4 =item Courier =item Courier-Bold =item Courier-BoldOblique =item Courier-Oblique =item Helvetica =item Helvetica-Bold =item Helvetica-BoldOblique =item Helvetica-Oblique =item Times-Roman =item Times-Bold =item Times-Italic =item Times-BoldItalic =back =item B =E points The point size for the comment text. Diagram titles use this size plus 4, and the game title uses this size plus 6. Default: 11 =item B =E points The stone_fontSize determines the size of the stones and diagrams. Stone size is chosen to allow up to three digits on a stone . The default stone_fontSize allows for three diagrams (with -coords) per 'letter' page if comments don't take up extra space below diagrams. If B is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped). Default: 5 =item B =E points =item B =E points The B and B determine the size of the stones and diagrams. If B is not explicitly set, it is calculated from the B to allow up to three digits on a stone . The default B allows for three diagrams (with -coords) per 'letter' page if comments don't take up extra space below diagrams. If B is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped). If B is not explicitly set, it will be 1.05 * B, creating a slightly rectangular diagram. Default: undef - determined from B =item B =# number from 0 to 2 When non-zero, code and subroutines are added to the PostScript output to help debug the PostScript file. This is very slightly documented in L, but you'll probably need to read through the PostScript output to make any use of it. Default: 0 =back =cut sub new { my ($proto, %args) = @_; my $my = {}; bless($my, ref($proto) || $proto); #$my->{lineWidth} = 1; #$my->{lineHeight} = 1; $my->{diagram_box_right} = 1; $my->{diagram_box_bottom} = 0; $my->{text_box_y_last} = 0; $my->{pre_init_print} = []; # ref to empty array foreach (keys(%options)) { $my->{$_} = $options{$_}; # transfer default options } # transfer user args $my->configure(%args); return($my); } =item $dg2ps-EB (option =E value, ?...?) Change Dg2Ps options from values passed at B time. =cut sub configure { my ($my, %args) = @_; if (exists($args{file})) { $my->{file} = delete($args{file}); if (ref($my->{file}) eq 'SCALAR') { $my->{filename} = $my->{file}; $my->{print} = sub { ${$_[0]->{file}} .= $_[1]; }; } elsif (ref($my->{file}) eq 'ARRAY') { $my->{filename} = 'ARRAY'; $my->{print} = sub { push @{$_[0]->{file}}, split("\n", $_[1]); }; } elsif (ref($my->{file}) eq 'GLOB') { $my->{filename} = 'GLOB'; $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to output file:$!\n"; }; } elsif (ref($my->{file}) =~ m/^IO::/) { $my->{filename} = 'IO'; $my->{print} = sub { $_[0]->{ps}->add_to_page($_[1]) or die "Error writing to output file:$!\n"; }; } else { require IO::File; $my->{filename} = $my->{file}; $my->{file} = IO::File->new($my->{filename}) or die("Error opening $my->{filename}: $!\n"); $my->{print} = sub { $_[0]->{ps}->add_to_page($_[1]) or die "Error writing to $_[0]->{filename}:$!\n"; }; } } foreach (keys(%args)) { if (exists($options{$_})) { $my->{$_} = $args{$_}; # transfer user option } else { carp("Unknown option: $_"); } } # make sure edges of the board don't exceed boardSize $my->{topLine} = 1 if ($my->{topLine} < 1); $my->{leftLine} = 1 if ($my->{leftLine} < 1); $my->{rightLine} = $my->{boardSizeX} if ($my->{rightLine} > $my->{boardSizeX}); $my->{bottomLine} = $my->{boardSizeY} if ($my->{bottomLine} > $my->{boardSizeY}); } =item my $coord = $dg2mp-EB ($x, $y) Provides access to the B option (see above). Returns coordinates in the converter's coordinate system for board coordinates ($x, $y). For example, to get a specific intersection structure: my $int = $diagram->get($dg2mp->diaCoords(3, 4)); =cut sub diaCoords { my ($my, $x, $y) = @_; return &{$my->{diaCoords}}($x, $y); } =item $dg2ps-EB ($text ? , ... ?) Bs raw PostScript code to B as defined at B time. =cut sub print { my ($my, @args) = @_; foreach my $arg (@args) { next unless (defined($arg) and ($arg ne '')); if(exists($my->{ps})) { &{$my->{print}} ($my, $arg); } else { push(@{$my->{pre_init_print}}, @args); } } } =item $dg2ps-EB ($text ? , ... ?) Adds $text to the diagram comments. =cut sub printComment { my ($my, @args) = @_; foreach(@args) { $my->_flow_text($_); } } =item $dg2ps-EB ($comment ? , ... ?) Inserts the PostScript comment character ('%') in front of each line of each comment and Bs it to B. Note that this is I the same as the B method. =cut sub comment { my ($my, @comments) = @_; foreach my $c (@comments) { while ($c =~ s/([^\n]*)\n//) { $my->print("%$1\n"); } $my->print("%$c\n") if ($c ne ''); } } =item my $canvas = $dg2ps-EB ($diagram) Converts a L into PostScript. =cut sub convertDiagram { my ($my, $diagram) = @_; unless(exists($my->{ps})) { $my->_createPostScript; $my->{firstPage} = 1; # set default font $my->print("/$my->{text_fontName} findfont $my->{text_fontSize} scalefont setfont\n"); $my->print(join("\n", @{$my->{pre_init_print}})); } my @name = $diagram->name; $name[0] = 'Unknown Diagram' unless(defined($name[0])); $my->comment("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"); $my->comment("Start of $name[0]"); $my->comment("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"); $my->_next_diagram_box; # get location for next diagram my $propRef = $diagram->property; # get property list for the diagram $my->{VW} = exists($propRef->{0}{VW}); # view control? my $first = $diagram->first_number; my $last = $diagram->last_number; $my->{offset} = $diagram->offset; $my->{stoneOffset} = $diagram->offset; if ($my->{doubleDigits}) { while ($first - $my->{stoneOffset} >= 100) { $my->{stoneOffset} += 100; # first to last is not supposed to cross 101 } } my $range = ''; if ($first) { $range = ': ' . ($first - $my->{offset}); if ($last != $first) { $range .= '-' . ($last - $my->{offset}); } } else { # carp("Hmmm! No numbered moves in $name[0]"); } # these board-drawing constants need to be changed for each new board $my->print("/diagram_box_left $my->{diagram_box_left} def /diagram_box_top $my->{diagram_box_top} def\n"); $my->print("/left_line $my->{leftLine} def /top_line $my->{topLine} def\n"); if ($my->{VW}) { # view control $my->{draw_underneath} = 1; # draw each intersection individually } else { # draw the underneath part (the board) my $x = $my->_boardX(-.5); my $y = $my->_boardY(-.5); $my->print("$my->{leftLine} $my->{topLine} $my->{rightLine} $my->{bottomLine} _board\n"); } # draw the diagram foreach my $y ($my->{topLine} .. $my->{bottomLine}) { foreach my $x ($my->{leftLine} .. $my->{rightLine}) { $my->_convertIntersection($diagram, $x, $y); } if ($my->{coords}) { # right-side coords my $coord = $diagram->ycoord($y); my $xx = $my->_boardX($my->{rightLine} + 1); my $yy = $my->_boardY($y) + TEXT_Y_OFFSET; my $color = BLACK; $my->print("($coord) $xx $yy $color _label\n"); } } # print bottom coordinates if ($my->{coords}) { for ($my->{leftLine} .. $my->{rightLine}) { my $coord = $diagram->xcoord($_); my $xx = $my->_boardX($_); my $yy = $my->_boardY($my->{bottomLine} + 1) + TEXT_Y_OFFSET; my $color = BLACK; $my->print("($coord) $xx $yy $color _label\n"); } } # now handle text associated with this diagram if (defined($diagram->var_on_move) and defined($diagram->parent)) { my $varOnMove = $diagram->var_on_move; my $parentOffset = $diagram->parent->offset; my $parentName = $diagram->parent->name->[0]; if (defined($parentOffset) and defined($parentName)) { $name[0] .= ' at move ' . ($varOnMove - $parentOffset) . ' in ' . $parentName; } } { local $my->{text_fontSize} = $my->{text_fontSize} + 4; unless(exists($my->{titleDone})) { # first diagram only: $my->{titleDone} = 1; my @title_lines = $diagram->gameProps_to_title(); my $title = ''; foreach (@title_lines) { $title .= "$_\n"; } if($title ne '') { $my->print("gsave /$my->{text_fontName} findfont $my->{text_fontSize} scalefont setfont\n"); $my->printComment("$title\n"); $my->print("grestore\n"); } } $my->{text_fontSize} -= 2; # print the diagram title $my->print("gsave /$my->{text_fontName} findfont $my->{text_fontSize} scalefont setfont\n"); $my->printComment($my->convertText(join('', @name, $range, "\n"))); $my->print("grestore\n"); } # the over-lay stones $my->_convertOverstones($diagram); $my->printComment("\n"); # print the game comments for this diagram foreach my $n (sort { $a <=> $b } keys(%{$propRef})) { my @comment; if (exists($propRef->{$n}{B}) and ($propRef->{$n}{B}[0] eq 'pass')) { push(@comment, "Black Pass\n\n"); } if (exists($propRef->{$n}{W}) and ($propRef->{$n}{W}[0] eq 'pass')) { push(@comment, "White Pass\n\n"); } if (exists($propRef->{$n}{N})) { push(@comment, "$propRef->{$n}{N}[0]\n"); # node name } if (exists($propRef->{$n}{C})) { push(@comment, @{$propRef->{$n}{C}}); } if (@comment) { my $c = ''; my $n_off = $n - $my->{offset}; $c = "$n_off: " if (($n > 0) and ($n >= $first) and ($n <= $last)); $c .= join("\n", @comment); $my->printComment($my->convertText("$c\n")); } } } =item my $converted_text = $dg2ps-EB ($text) Converts $text into text for display (handles PostScript escape sequences). Returns the converted text. =cut sub convertText { my ($my, $text) = @_; # PostScript escapes: # \\ backslash # \( left parenthesis # \) right parenthesis # \n line feed (LF) # \r carriage return (CR) # \t horizontal tab # \b backspace # \f form feed # \ddd character code ddd (octal) $text =~ s/([)(\\])/\\$1/gs; # turn single \n into single space. multiple \n's are broken during _flow_text # $text =~ s/([^\n])\n([^\n])/$1 $2/gs; $text =~ s/\r/\\r/gs; $text =~ s/\t/\\t/gs; # $text =~ s/\b/\\b/gs; # hmmm, \b is word boundary in perl $text =~ s/\f/\\f/gs; return $text; } =item $dg2ps-EB Bs final PostScript code to the output file and closes the file. =cut sub close { my ($my) = @_; my $ps = $my->{ps}->output; if ((ref($my->{file}) eq 'GLOB') or (ref($my->{file}) eq 'IO::File')) { $my->{file}->print($ps); $my->{file}->close; } return $ps; } ###################################################### # # Private methods # ##################################################### sub _convertOverstones { my ($my, $diagram) = @_; return unless (@{$diagram->getoverlist}); my ($color, $number, $otherColor); for (my $ii = 0; $ii < @{$diagram->getoverlist}; $ii++) { my $int = $diagram->getoverlist->[$ii]; $my->{text_box_y} += $my->{text_fontSize}; # un-adjust for text line height $my->{text_box_y} -= $my->{lineHeight} * 1.2;# adjust for stone height my $x = $my->{text_box_left}; # all the overstones that were put on this understone: my $comma = 0; for (my $jj = 0; $jj < @{$int->{overstones}}; $jj += 2) { if ($comma ) { $my->_createText( $x, $my->{text_box_y} + TEXT_Y_OFFSET, -anchor => 'e', -text => ','); $x += $my->{text_fontSize} * $my->_string_width($my->{text_fontName}, ','); } if ($my->{text_box_right} - $x < 3 * $my->{lineWidth}) { $my->{text_box_y} -= $my->{lineHeight} * 1.2; # drop to next line $x = $my->{text_box_left}; $jj -= 2; $comma = 0; next; # try again } $color = ($int->{overstones}[$jj] eq 'black') ? BLACK : WHITE; $otherColor = $color ? BLACK : WHITE; local $my->{stoneOffset} = $my->{offset}; # turn off doubleDigits $number = $my->_checkStoneNumber($int->{overstones}[$jj+1]); # draw the overstone $my->print("$x $my->{text_box_y} $color _stone\n"); # put the number on it $my->print("($number) $x $my->{text_box_y} $otherColor _label\n"); $x += $my->{lineWidth}; $comma = 1; } # the 'at' stone if (exists($int->{black})) { $color = BLACK; $otherColor = WHITE; } elsif (exists($int->{white})) { $color = WHITE; $otherColor = BLACK; } else { carp("Oops: understone is not black or white? " . "This isn't supposed to be possible!"); next; } # at $my->_createText( $x, $my->{text_box_y} + TEXT_Y_OFFSET, -anchor => 'center', -text => ' at '); $x += $my->{text_fontSize} * $my->_string_width($my->{text_fontName}, ' at'); # draw the at-stone $my->print("$x $my->{text_box_y} $color _stone\n"); if (exists($int->{number})) { $my->print("($int->{number}) $x $my->{text_box_y} $otherColor _label\n"); } elsif (exists($int->{mark})) { $my->_drawMark($int->{mark}, $otherColor, $x, $my->{text_box_y}); } else { my $mv = ''; $mv .= " black node=$int->{black}" if (exists($int->{black})); $mv .= " white node=$int->{white}" if (exists($int->{white})); carp("Oops: understone$mv is not numbered or marked? " . "This isn't supposed to be possible!"); } $x += $my->{lineWidth}; if ($ii < @{$diagram->getoverlist} - 1) { $my->_createText( $x, $my->{text_box_y} + TEXT_Y_OFFSET, -anchor => 'e', -text => ','); } $my->{text_box_y} -= $my->{text_fontSize}; # re-adjust for text line height $my->{text_box_y_last} = $my->{text_box_y}; $my->{text_box_used} = 1; } } sub _checkStoneNumber { my ($my, $number) = @_; if ($number - $my->{stoneOffset} > 0) { return $number - $my->{stoneOffset}; } if ($number < 1) { carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!"; } else { carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset"; } return $number; } # convert intersection hash from $diagram. sub _convertIntersection { my ($my, $diagram, $x, $y) = @_; my $int = $diagram->get($my->diaCoords($x, $y)); my $xx = $my->_boardX($x); my $yy = $my->_boardY($y); return if ($my->{VW} and # view control AND not exists($int->{VW})); # no view on this intersection my $color = BLACK; my $otherColor = BLACK; if (exists($int->{black})) { $otherColor = WHITE; $my->print("$xx $yy $color _stone\n"); } elsif (exists($int->{white})) { $color = WHITE; $my->print("$xx $yy $color _stone\n"); } else { if ($my->{draw_underneath}) { # draw the appropriate intersection $my->print("$x $y _int\n"); } # else the whole board underneath has already been drawn for us if (exists($int->{hoshi})) { $my->print("$xx $yy _hoshi\n"); } if (exists($int->{label}) or exists($int->{number})) { # clear some space at intersection for the number/label $my->print("$xx $yy _blank\n"); } } if (exists($int->{number})) { my $num = $my->_checkStoneNumber($int->{number}); # numbered stone $my->print("($num) $xx $yy $otherColor _label\n"); } elsif (exists($int->{mark})) { # marked stone or intersection $my->_drawMark($int->{mark}, $otherColor, $xx, $yy); } elsif (exists($int->{label})) { # labeled stone or intersection $my->print("($int->{label}) $xx $yy $otherColor _label\n"); } } sub _drawMark { my ($my, $mark, $color, $x, $y) = @_; my $func = '_mark'; # MA[pt] default mark type if ($mark eq 'TR') { # TR[pt] triangle $func = '_triangle'; } elsif ($mark eq 'CR') { # CR[pt] circle $func = '_circle'; } elsif ($mark eq 'SQ') { # SQ[pt] square $func = '_square'; } $my->print("$x $y $color $func\n"); } sub _boardX { my ($my, $x) = @_; return $my->{diagram_box_left} + ($x - $my->{leftLine} + 0.5) * $my->{lineWidth}; } sub _boardY { my ($my, $y) = @_; return $my->{diagram_box_top} - ($y - $my->{topLine} + 0.5) * $my->{lineHeight}; } # imitate a Tk::Canvas createText call # Note: default font is $my->{text_font} and fontSize is $my->{text_fontSize} sub _createText { my ($my, $x, $y, %args) = @_; my $text = delete($args{-text}); my $x_off = 0; my $y_off = 1; # anchor offset - default to sw if ($args{-anchor}) { if ($args{-anchor} eq 'center') { delete($args{-anchor}); $x_off = -.5; $y_off = .5; # center anchor } elsif ($args{-anchor} eq 'e') { delete($args{-anchor}); $x_off = -2; $y_off = .5; # center anchor } } my $vspace = 3.6 * $my->{text_fontSize}; foreach (keys(%args)) { carp ("Unknown args key in _createText: $_ = $args{$_}"); } $my->print("$x $y [\n[($text)]\n] $vspace $x_off $y_off 0 DrawText\n"); } sub _createPostScript { my ($my) = @_; my $ps = $my->{ps} = PostScript::File->new ( paper => $my->{pageSize}, clipping => 1, errors => 1, # strip => 'none', order => 'ascend', debug => $my->{ps_debug}, ); $my->{page_left} = 0 + $my->{leftMargin}; $my->{page_right} = $ps->get_width - $my->{rightMargin}; $my->{page_top} = $ps->get_height - $my->{topMargin}; $my->{page_bottom} = 0 + $my->{bottomMargin}; # figure out the font and line width and height my $fontScale = $my->{fontScale} = 0.4; # approximate size in points when fontSize == 1 unless(defined($my->{lineWidth})) { $my->{lineWidth} = $my->{doubleDigits} ? $fontScale * 4.5 : # need space for two digits (and 100) $fontScale * 5.0; # need space for three digits $my->{lineWidth} *= $my->{stone_fontSize}; } my $hLines = (1 + $my->{rightLine} - $my->{leftLine}); my $vLines = (1 + $my->{bottomLine} - $my->{topLine}); my $pageH = ($my->{page_top} - $my->{page_bottom}); my $pageW = ($my->{page_right} - $my->{page_left}); if ($my->{lineWidth} * $hLines > $pageW) { my $newW = $pageW / $hLines; carp "lineWidth of $my->{lineWidth} won't fit on the page. I'm setting it to $newW\n"; $my->{lineWidth} = $newW; } unless(defined($my->{lineHeight})) { $my->{lineHeight} = $my->{lineWidth} * 1.05; # 95% aspect ratio } if ($my->{lineHeight} * $vLines > $pageH) { my $newH = $pageH / $vLines; carp "lineWidth of $my->{lineHeight} won't fit on the page. I'm setting it to $newH\n"; $my->{lineHeight} = $newH; } $my->{ps}->add_function('My_Functions', <{stone_fontSize} def % size_adjust stone_font - select stone font with size adjustment /stone_font { stone_font_size add /fsize exch def /$my->{stone_fontName} findfont fsize scalefont setfont } def % some global constants: /normal_pen .3 def % normal pen width /board_edge_pen normal_pen 3 mul def /mark_pen normal_pen 2 mul def % per-diagram constants /stone_height $my->{lineHeight} def /stone_width $my->{lineWidth} def /aspect_ratio stone_width stone_height div def /b_sizex $my->{boardSizeX} def /b_sizey $my->{boardSizeY} def % convert board coords to real coords: % note: goboard lines are numbered with 1 at the top and increasing % towards the bottom of the page. /_boardXY { % (m, n) top_line sub .5 add stone_height mul diagram_box_top exch sub % adjust n exch left_line sub .5 add stone_width mul diagram_box_left add % adjust m exch } def % how to draw basic shapes /_stone { % (m, n, color) /color exch def gsave newpath translate % move to board coordinates aspect_ratio 1 scale % scale to proper size 0 0 .5 stone_height mul 0 360 arc % circle path gsave color setgray fill % fill with color argument grestore stroke % outline with original color grestore } def % triangle at m, n with color /_triangle { % (m, n, color) gsave newpath setgray % set color argument translate % move to board coordinates 0 stone_width mul .35 stone_height mul moveto % draw a triangle - top .35 stone_width mul -.225 stone_height mul lineto % lower right corner -.35 stone_width mul -.225 stone_height mul lineto % lower left corner closepath mark_pen setlinewidth stroke grestore } def % square at m, n with color /_square { % (m, n, color) gsave newpath setgray % set color argument stone_height .25 mul sub exch stone_width .25 mul sub exch translate % move to board coordinates 0 0 moveto % lower left corner stone_width .5 mul 0 lineto % lower right stone_width .5 mul stone_height .5 mul lineto % upper right 0 stone_height .5 mul lineto % upper left closepath % back home again mark_pen setlinewidth stroke grestore } def % X mark at m, n with color /_mark { % (m, n, color) gsave newpath setgray % set color argument stone_height .25 mul sub exch stone_width .25 mul sub exch translate % move to board coordinates 0 0 moveto % lower left stone_width .5 mul stone_height .5 mul lineto % upper right stone_width .5 mul 0 moveto % lower right 0 stone_height .5 mul lineto % upper left mark_pen setlinewidth stroke grestore } def % circle at m, n with color /_circle { % (m, n, color) gsave newpath setgray % set color argument translate % move to board coordinates aspect_ratio 1 scale % scale to proper size 0 0 .25 stone_height mul 0 360 arc % circle path mark_pen setlinewidth stroke grestore } def % parts of the intersections of the board /_up { % (coord) 1 index 1 index % copy X,Y moveto .5 stone_height mul add % y = y + (.5 * stone_height) lineto stroke } def /_down { % (coord) = draw (coord--(coord + (0, -.5 * stone_height))) enddef; 1 index 1 index % copy X,Y moveto .5 stone_height mul sub % y = y - (.5 * stone_height) lineto stroke } def /_right { % (coord) = draw (coord--(coord + ( .5 * stone_width, 0))) enddef; 1 index 1 index % copy X,Y moveto exch .5 stone_width mul add % x = x + (.5 * stone_width) exch lineto stroke } def /_left { % (coord) = draw (coord--(coord + (-.5 * stone_width, 0))) enddef; 1 index 1 index % copy X,Y moveto exch .5 stone_width mul sub % x = x - (.5 * stone_width) exch lineto stroke } def % draw an intersection - may be an edge or corner % m, n are board coords /_int { % (m, n) /n exch def /m exch def m n _boardXY % convert board coordinates to XY /yy exch def /xx exch def m 1 le { % left edge n 1 le { % left top board_edge_pen setlinewidth xx yy _down xx yy _right %xx yy board_edge_pen .04 mul 0 360 arc normal_pen setlinewidth } { n b_sizey ge { % left bottom board_edge_pen setlinewidth xx yy _right xx yy _up %xx yy board_edge_pen .04 mul 0 360 arc normal_pen setlinewidth } { % left middle board_edge_pen setlinewidth xx yy _up xx yy _down normal_pen setlinewidth xx yy _right } ifelse } ifelse } { % not left edge m b_sizex ge { % right edge n 1 le { % right top board_edge_pen setlinewidth xx yy _left xx yy _down %xx yy board_edge_pen .04 mul 0 360 arc normal_pen setlinewidth } { % not right bottom n b_sizey ge { % right bottom board_edge_pen setlinewidth xx yy _left xx yy _up %xx yy board_edge_pen .04 mul 0 360 arc closepath normal_pen setlinewidth } { % right middle board_edge_pen setlinewidth xx yy _up xx yy _down normal_pen setlinewidth xx yy _left } ifelse } ifelse } { % not right edge n 1 le { % top middle board_edge_pen setlinewidth xx yy _left xx yy _right normal_pen setlinewidth xx yy _down } { % not top n b_sizey ge { % bottom middle board_edge_pen setlinewidth xx yy _left xx yy _right normal_pen setlinewidth xx yy _up } { % middle xx yy _left xx yy _right xx yy _up xx yy _down } ifelse } ifelse } ifelse } ifelse }def % draw the board, given a global b_sizeX/Y and the % left, right, top, and bottom boundary lines /_board { % ( b_left, b_top, b_right, b_bottom) /b_bottom exch def /b_right exch def /b_top exch def /b_left exch def b_top 1 b_bottom { b_left 1 b_right { 1 index % dup n (below m) _int % draw the intersections } for pop % remove n } for } def % draw a hoshi point /_hoshi { % (m, n) gsave newpath 0 setgray % fill with black translate % get board coordinates aspect_ratio 1 scale % scale to proper size 0 0 1 board_edge_pen mul 0 360 arc % circle path fill % fill with black grestore } def % create some blank space (like for under a label) /_blank { % (m, n) gsave newpath 1 setgray % fill with white translate % get board coordinates aspect_ratio 1 scale % scale to proper size 0 0 .40 stone_height mul 0 360 arc % circle path fill % fill with white grestore } def % label at m, n with k and color /_label { % (k, m, n, color) gsave setgray translate aspect_ratio 1 scale % scale to proper size 0 stone_font dup stringwidth pop % Y change is probably 0 anyway /y_offset stone_font_size def dup 1.2 mul stone_width ge { pop -2 stone_font dup stringwidth pop /y_offset stone_font_size 2 sub def } if 2 div neg % divide X by 2 to get the offset y_offset -3 div moveto show grestore } def % set default font for text /$my->{text_fontName} findfont $my->{text_fontSize} scalefont setfont 0 setgray END_FUNCTIONS } # handle text reflow sub _flow_text { my ($my, $text) = @_; my $width = 0; my @line = (); my $token = my $space = ''; until (($text eq '') and ($token eq '')) { if ($token eq '') { $text =~ s/^(\s*)(\S*)//s; # whitespace, then non-whitespace $space = $1; $token = $2; $space =~ s/ +/ /gs; # turn multiple spaces into single space $space =~ s/ \n/\n/gs; # remove preceding and intervening blanks $space =~ s/\n /\n/gs; # and trailing blanks } my $tokenWidth = $my->{text_fontSize} * $my->_string_width($my->{text_fontName}, "$space$token"); if (($space =~ m/\n/) or ($width + $tokenWidth > $my->{text_box_width})) { if ($width) { # put collected tokens on current line $my->_flow_text_lf(join('', @line)); $width = 0; @line = (); $space =~ s/\n//; # remove one LF (if there's one here) } else { # no @line, but token is too long # put first part of token on current line: $token = $my->_flow_force_break($token); } while ($space =~ s/\n//) { $my->_flow_text_lf(''); # extra LFs? } $space = ''; # no preceding space on next line } else { push(@line, "$space$token"); $width += $tokenWidth; $token = ''; } } $my->_flow_text_lf(join('', @line)) if (@line); } # force a break in a chunk that's too wide for the box, return the remainder sub _flow_force_break { my ($my, $text) = @_; my $idx = 0; my $width = 0; while (($width < $my->{text_box_width}) and ($idx < length($text))) { my $c = substr($text, $idx, 1); $width += $my->{text_fontSize} * $my->_string_width($my->{text_fontName}, $c); $idx++; } $my->_flow_text_lf(substr($text, 0, $idx - 1)); return substr($text, $idx) } # print a line, then update box data to reflect a line-feed sub _flow_text_lf { my ($my, $text) = @_; # print " flow $text\n"; $my->_createText($my->{text_box_left}, $my->{text_box_y}, -text => $text); if ($text =~ m/\S/) { # non-whitespace here $my->{text_box_y_last} = $my->{text_box_y}; $my->{text_box_used} = 1; } $my->{text_box_y} -= 1.2 * $my->{text_fontSize}; if ($my->{text_box_y} <= $my->{text_box_bottom}) { $my->_next_text_box(); } } # figure out where the next diagram box should be. sub _next_diagram_box { my ($my) = @_; # print "next diagram box\n"; $my->{text_box_state} = 0; # next text box should be to right of diagram # is there enough space under the latest text? my $prev_bottom = $my->{diagram_box_bottom}; $prev_bottom = $my->{text_box_y} if (exists($my->{text_box_y}) and $my->{text_box_y} < $prev_bottom); if ($my->{text_box_used} and ($my->{text_box_y_last} < $prev_bottom)) { $prev_bottom = $my->{text_box_y_last}; # text is below bottom of diagram $prev_bottom -= $my->{lineHeight}; # extra space between text and next diagram } my $diagram_width = $my->{lineWidth} * (1 + $my->{rightLine} - $my->{leftLine}); my $diagram_height = $my->{lineHeight} * (1 + $my->{bottomLine} - $my->{topLine}); if ($my->{coords}) { $diagram_width += $my->{lineWidth}; $diagram_height += $my->{lineHeight}; } # some space between diagrams $prev_bottom -= $my->{lineHeight} unless ($prev_bottom == $my->{page_top}); my $need = $diagram_height - $my->{lineHeight} + $my->{page_bottom}; if ($prev_bottom > $need) { # enough space on this page still $my->{diagram_box_top} = $prev_bottom; } else { # need a new page $my->_next_page; $my->{diagram_box_top} = $my->{page_top}; } $my->{diagram_box_left} = $my->{page_left}; $my->{diagram_box_right} = $my->{diagram_box_left} + $diagram_width; $my->{diagram_box_bottom} = $my->{diagram_box_top} - $diagram_height; $my->_next_text_box; # need a new text box for this diagram } # figure out where the next text box should be. box may be to the right of a # diagram, underneath a diagram, or it may be a new page. sub _next_text_box { my ($my) = @_; # print "next text box: "; $my->{text_box_state}++; if ($my->{text_box_state} == 1) { # try for the area to the right of the diagram my $min_text = 'revive his dead stones'; # at least this wide... my $min_width = $my->{text_fontSize} * $my->_string_width($my->{text_fontName}, $min_text); my $dia_right = $my->{diagram_box_right} + $my->{lineWidth}; if ($my->{page_right} - ($dia_right + 10) < $min_width) { $my->{text_box_bottom} = $my->{diagram_box_bottom}; $my->_next_text_box; # not enough room, try next box } else { $my->{text_box_left} = $dia_right; $my->{text_box_right} = $my->{page_right} - 10; $my->{text_box_top} = $my->{diagram_box_top} - $my->{lineHeight}; $my->{text_box_bottom} = $my->{diagram_box_bottom} - $my->{text_fontSize} * 1.2;; $my->{text_box_bottom} = $my->{page_bottom} if ($my->{text_box_bottom} < $my->{page_bottom}); # print "right\n"; } } elsif ($my->{text_box_state} == 2) { # try for the area under the diagram $my->{text_box_left} = $my->{page_left} + 10; $my->{text_box_right} = $my->{page_right} - 10; $my->{text_box_top} = $my->{text_box_y}; while ($my->{text_box_top} > $my->{text_box_bottom}) { $my->{text_box_top} -= $my->{text_fontSize} * 1.2; } $my->{text_box_bottom} = $my->{page_bottom}; if ($my->{text_box_top} < $my->{page_bottom}) { $my->_next_text_box; # not enough space, try next } # print "under\n"; } else { # gotta start a new page... # print "new page\n"; $my->_next_page; $my->{text_box_left} = $my->{page_left} + 10; $my->{text_box_right} = $my->{page_right} - 10; $my->{text_box_top} = $my->{page_top} - $my->{lineHeight}; $my->{text_box_bottom} = $my->{page_bottom}; $my->{diagram_box_bottom} = $my->{page_top}; # no diagram on this page } $my->{text_box_width} = $my->{text_box_right} - $my->{text_box_left}; $my->{text_box_y} = $my->{text_box_top}; $my->{text_box_used} = 0; } # measure string width in points sub _string_width { my ($my, $font, $text) = @_; my $w = 0; for (my $ii = 0; $ii < length($text); $ii++) { $w++; $ii++ if (substr($text, $ii, 1) eq '\\'); # skip escape chars } return $my->{fontScale} * $w; # well, approximately... } # Add a new page which inherits its attributes from $root my $page = 0; sub _next_page { my ($my) = @_; $page++; # print "next page($page)\n"; $my->{ps}->newpage unless(exists($my->{firstPage})); delete($my->{firstPage}); # set width to .3 points, line join mode to rounded corners $my->print(".3 setlinewidth 1 setlinejoin\n"); $my->{text_box_y} = $my->{text_box_y_last} = $my->{page_top} - $my->{lineHeight}; } 1; __END__ =back =head1 SEE ALSO =over 0 =item L(1) Script to convert SGF format files to Go diagrams =back =head1 BUGS Bugs? In I code? =head1 AUTHOR Reid Augustin, Ereid@hellosix.comE =head1 COPYRIGHT AND LICENSE Copyright (C) 2005 by Reid Augustin This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available. =cut