# $Id: Dg2Mp.pm 213 2008-02-25 08:19:31Z reid $ # Dg2Mp # # Copyright (C) 2005 Reid Augustin reid@hellosix.com # 1000 San Mateo Dr. # Menlo Park, CA 94025 USA # # This library is free software; you can redistribute it and/or modify it # under the same terms as Perl itself, either Perl version 5.8.5 or, at your # option, any later version of Perl 5 you may have available. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY # or FITNESS FOR A PARTICULAR PURPOSE. # =head1 NAME Games::Go::Dg2Mp - Perl extension to convert Games::Go::Diagrams to John Hobby's MetaPost (which is adapted from Donald Knuth's Metafont). =head1 SYNOPSIS use Games::Go::Dg2Mp my $dg2mp = Bnew> (options); $dg2mp->convertDiagram($diagram); =head1 DESCRIPTION A Games::Go::Dg2Mp object converts a L object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram. Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram. See 'man mpost' (or possibly 'man 'mp') for more details of the overall MetaPost system and environment. =cut use strict; require 5.001; package Games::Go::Dg2Mp; use Carp; our @ISA = qw(Exporter); # Items to export into callers namespace by default. Note: do not export # names by default without a very good reason. Use EXPORT_OK instead. # Do not simply export all your public functions/methods/constants. # This allows declaration use PackageName ':all'; # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK # will save memory. our %EXPORT_TAGS = ( 'all' => [ qw( ) ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw( ); BEGIN { our $VERSION = sprintf "1.%03d", '$Revision: 213 $' =~ /(\d+)/; } use constant BLACK => 'black'; use constant WHITE => 'white'; use constant DEFAULT_FONT => 'cmssbx10'; # default font for numerals use constant BIGNUMBER_FONT => 'cmr10'; # font for numbers > 99 use constant ITALIC_FONT => 'cmbxti10'; # font for letters use constant MP_FUNCS => " % some global constants: numeric normal_pen, board_edge_pen, mark_pen; normal_pen = 0.3; % normal pen width board_edge_pen = normal_pen * 3.5; mark_pen = normal_pen * 2.5; % convert board coords to real coords: % note: goboard lines are numbered with 1 at the top and increasing % towards the bottom of the page. vline_count allows us to % invert Y for PostScript coordinates that increase going up def boardXY (expr m, n) = ((m - 0.5) * stone_width, (vline_count - n - 0.5) * stone_height) enddef; % how to draw basic shapes def _stone (expr m, n, color) = fill fullcircle xscaled (stone_width) yscaled(stone_height) shifted boardXY(m, n) withcolor color; draw fullcircle xscaled (stone_width) yscaled(stone_height) shifted boardXY(m, n); % outline enddef; % triangle at m, n with color def _triangle (expr m, n, color) = pickup pencircle scaled mark_pen; draw ((0, .45)--(.39, -.225)--(-.39,-.225)--cycle) xscaled (stone_width) yscaled (stone_height) shifted boardXY(m, n) withcolor color; pickup pencircle scaled normal_pen; enddef; % square at m, n with color def _square (expr m, n, color) = pickup pencircle scaled mark_pen; draw ((-.5, .5)--(.5, .5)--(.5, -.5)--(-.5, -.5)--cycle) xscaled (stone_width * .5) yscaled (stone_height * .5) shifted boardXY(m, n) withcolor color; pickup pencircle scaled normal_pen; enddef; % X mark at m, n with color def _mark(expr m, n, color) = pickup pencircle scaled mark_pen; draw ((-.5, -.5)--(.5, .5)) xscaled (stone_width * .4) yscaled (stone_height * .4) shifted boardXY(m, n) withcolor color; draw ((-.5, .5)--(.5, -.5)) xscaled (stone_width * .4) yscaled (stone_height * .4) shifted boardXY(m, n) withcolor color; pickup pencircle scaled normal_pen; enddef; % circle at m, n with color def _circle (expr m, n, color) = pickup pencircle scaled mark_pen; draw fullcircle xscaled (stone_width * .5) yscaled (stone_height * .5) shifted boardXY(m, n) withcolor color; pickup pencircle scaled normal_pen; enddef; % parts of the intersections of the board def _up (expr coord) = draw (coord--(coord + (0, .5 * stone_height))) enddef; def _down (expr coord) = draw (coord--(coord + (0, -.5 * stone_height))) enddef; def _right (expr coord) = draw (coord--(coord + ( .5 * stone_width, 0))) enddef; def _left (expr coord) = draw (coord--(coord + (-.5 * stone_width, 0))) enddef; def _int (expr m, n) = pair coord; % coords of point on board coord = boardXY(m, n); if (m <= 1) : if (n <= 1) : % topLeft pickup pencircle scaled board_edge_pen; _right(coord); _down(coord); elseif (n >= b_sizey) : % bottomLeft pickup pencircle scaled board_edge_pen; _right(coord); _up(coord); else : % left _right(coord); pickup pencircle scaled board_edge_pen; _up(coord); _down(coord); fi; elseif (m >= b_sizex): if (n <= 1) : % topRight pickup pencircle scaled board_edge_pen; _left(coord); _down(coord); elseif (n >= b_sizey) : % bottomRight pickup pencircle scaled board_edge_pen; _left(coord); _up(coord); else : % right _left(coord); pickup pencircle scaled board_edge_pen; _up(coord); _down(coord); fi; else : if (n <= 1) : % top _down(coord); pickup pencircle scaled board_edge_pen; _left(coord); _right(coord); elseif (n >= b_sizey) : % bottom _up(coord); pickup pencircle scaled board_edge_pen; _left(coord); _right(coord); else : % middle _up(coord); _down(coord); _left(coord); _right(coord); fi; fi; pickup pencircle scaled normal_pen; enddef; % draw the board, given a global b_sizeX/Y and the % left, right, top, and bottom boundary lines def _board (expr b_left, b_top, b_right, b_bottom) = % place an illusory stone in upper left so the figures % line up after stones are on the edges undraw fullcircle xscaled (stone_width) yscaled(stone_height) shifted boardXY(b_left, b_top); for m = b_top upto b_bottom: for n = b_left upto b_right: _int(m, n); % draw the intersections endfor; endfor; enddef; % draw a hoshi point def _hoshi(expr m, n) = fill fullcircle xscaled (stone_width / 20) yscaled(stone_height / 20) shifted boardXY(m, n); enddef; % create some blank space (like for under a label) def _blank(expr m, n) = unfill fullcircle xscaled (stone_width * 0.7) yscaled(stone_height * 0.7) shifted boardXY(m, n); enddef; % label at m, n with k and color def _label(expr m, n, k, color) = label(k, boardXY(m, n)) withcolor color; enddef; "; ###################################################### # # Class Variables # ##################################################### our %options = ( boardSizeX => 19, boardSizeY => 19, doubleDigits => 0, coords => 0, topLine => 1, bottomLine => 19, leftLine => 1, rightLine => 19, diaCoords => sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); $y = chr($y - 1 + ord('a')); return("$x$y"); }, file => undef, filename => 'unknown', print => sub { return; }, # Hmph... # Mp=specific options: stone_fontName => 'cmssbx10', stone_fontSize => 8, stone_width => undef, stone_height => undef, ); use constant NORMAL_MACROS => "\\magnification=1200 \\newdimen\\diagdim \\newdimen\\fulldim \\newbox\\diagbox \\newbox\\captionbox\n"; use constant SIMPLE_MACROS => "\\magnification=1200 \\raggedbottom \\parindent=0pt\n"; use constant TWO_COLUMN_MACROS => "\\magnification=1200 \\input gotcmacs \\raggedbottom \\tolerance=10000 \\parindent=0pt\n"; ###################################################### # # Public methods # ##################################################### =head1 METHODS =over 4 =item my $dg2mp = Bnew> (?options?) A B Games::Go::Dg2Mp takes the following options: =head2 General Dg2 Converter Options: =over 4 =item B =E number =item B =E number Sets the size of the board. Default: 19 =item B =E true | false Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected. Default: false =item B =E points =item B =E points The B and B determine the size of the stones and diagrams. If B is not explicitly set, it is calculated from the B to allow up to three digits on a stone . The default B allows for three diagrams (with -coords) per 'letter' page if comments don't take up extra space below diagrams. If B is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped). If B is not explicitly set, it will be 1.05 * B, creating a slightly rectangular diagram. Default: undef - determined from B =item B =E true | false Generates a coordinate grid. Default: false =item B =E number (Default: 1) =item B =E number (Default: 19) =item B =E number (Default: 1) =item B =E number (Default: 19) The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output. =item B =E sub { # convert $x, $y to Diagram coordinates } This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are used in the Games::Go::Diagram object. The default B converts 1-based $x, $y to the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram. Default: sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc $y = chr($y - 1 + ord('a')); return("$x$y"); }, # concatenate two letters See also the B method below. =item B =E sub { my ($dg2mp, @tex) = @_; ... } A user defined subroutine to replace the default printing method. This callback is called from the B method (below) with the reference to the B object and a list of lines that are part of the TeX diagram source. =back =head2 Dg2Mp-specific options: =over 4 =item B =E 'font' Default: 'cmssbx10' Quoting from the discussion on fonts in section 7 of _A User's Manual for MetaPost_ (by John D. Hobby): "...the new font name should be something that TEX would understand since MetaPost gets height and width information by reading the tfm file. (This is explained in The TEXbook. [5] ) It should be possible to use built-in PostScript fonts, but the names for them are system-dependent. Some systems may use rptmr or ps-times-roman instead of Times-Roman. A TEX font such as cmr10 is a little dangerous because it does not have a space character or certain ASCII symbols. In addition, MetaPost does not use the ligatures and kerning information that comes with a TEX font." =item B =E points The stone_fontSize determines the size of the stones and diagrams. Stone size is chosen to allow up to three digits on a stone. If B is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped). Default: 8 =back =cut sub new { my ($proto, %args) = @_; my $my = {}; bless($my, ref($proto) || $proto); $my->{converted} = ''; foreach (keys(%options)) { $my->{$_} = $options{$_}; # transfer default options } # transfer user args $my->configure(%args); return($my); } =item $dg2mp-EB (option =E value, ?...?) Change Dg2Mp options from values passed at B time. =cut sub configure { my ($my, %args) = @_; if (exists($args{file})) { $my->{file} = delete($args{file}); if (ref($my->{file}) eq 'SCALAR') { $my->{filename} = $my->{file}; $my->{print} = sub { ${$_[0]->{file}} .= $_[1]; }; } elsif (ref($my->{file}) eq 'ARRAY') { $my->{filename} = 'ARRAY'; $my->{print} = sub { push @{$_[0]->{file}}, split("\n", $_[1]); }; } elsif (ref($my->{file}) eq 'GLOB') { $my->{filename} = 'GLOB'; $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to output file:$!\n"; }; } elsif (ref($my->{file}) =~ m/^IO::/) { $my->{filename} = 'IO'; $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to output file:$!\n"; }; } else { require IO::File; $my->{filename} = $my->{file}; $my->{file} = IO::File->new($my->{filename}) or die("Error opening $my->{filename}: $!\n"); $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to $_[0]->{filename}:$!\n"; }; } } foreach (keys(%args)) { croak("I don't understand option $_\n") unless (exists($options{$_})); $my->{$_} = $args{$_}; # transfer user option } if ($my->{coords} and $my->{twoColumn}) { carp("\nWarning: -coords and -twoColumn cannot be used together - turning off coords."); delete($my->{coords}); } if ($my->{longComments} and $my->{simple}) { carp("\nWarning: -longComments and -simple cannot be used together - turning off longComments."); delete($my->{longComments}); } if ($my->{longComments} and $my->{twoColumn}) { carp("\nWarning: -longComments and -twoColumn cannot be used together - turning off -longComments."); delete($my->{longComments}); } if ($my->{twoColumn}) { $my->{simple} = 1; } $my->{fontSize} = ($my->{twoColumn}) ? 10 : 12; # make sure edges of the board don't exceed boardSize $my->{topLine} = 1 if ($my->{topLine} < 1); $my->{leftLine} = 1 if ($my->{leftLine} < 1); $my->{rightLine} = $my->{boardSizeX} if ($my->{rightLine} > $my->{boardSizeX}); $my->{bottomLine} = $my->{boardSizeY} if ($my->{bottomLine} > $my->{boardSizeY}); } =item my $coord = $dg2mp-EB ($x, $y) Provides access to the B option (see above). Returns coordinates in the converter's coordinate system for board coordinates ($x, $y). For example, to get a specific intersection structure: my $int = $diagram->get($dg2mp->diaCoords(3, 4)); =cut sub diaCoords { my ($my, $x, $y) = @_; return &{$my->{diaCoords}}($x, $y); } =item $dg2mp-EB ($tex ? , ... ?) Bs raw TeX code to B as defined at B time. Whether or not B was defined, B accumulates the TeX code for later retrieval with B. The TeX output filename is derived from the MetaPost filename by changing the .mp extension to .tex. =cut sub print { my ($my, @args) = @_; # one-time init: unless(exists($my->{macrosDone})) { $my->{macrosDone} = 1; if (not $my->{simple}) { $my->print(NORMAL_MACROS); } elsif ($my->{twoColumn}) { $my->print(TWO_COLUMN_MACROS); } else { $my->print(SIMPLE_MACROS); } $my->print("\\input epsf\n"); } foreach my $arg (@args) { $my->{converted} .= $arg; &{$my->{print}} ($my, $arg); } } =item $dg2mp-EB ($tex ? , ... ?) Bs raw MetaPost code to MetaPost output file (as defined at ->B or ->B time). =cut sub mpprint { my ($my, @args) = @_; $my->{mpFile}->print(@args); } =item my $tex = $dg2mp-EB ($replacement_tex) Returns the TeX source code converted so far for the B object. If $replacement_tex is defined, the accumulated TeX source code is replaced by $replacement_tex. =cut sub converted { my ($my, $tex) = @_; $my->{converted} = $tex if (defined($tex)); return ($my->{converted}); } =item $dg2mp-EB ($comment ? , ... ?) Inserts the TeX comment character ('%') in front of each line of each comment and Bs it to B. =cut sub comment { my ($my, @comments) = @_; if (exists($my->{mpFile})) { if (exists($my->{pre_comments})) { my @c = @{delete($my->{pre_comments})}; $my->comment(@c); local $my->{file} = $my->{mpFile}; # also copy to MetaPost output file $my->comment(@c); } else { local $my->{macrosDone} = 1; # allow comments before one-time init foreach my $c (@comments) { while ($c =~ s/([^\n]*)\n//) { $my->print("%$1\n"); } $my->print("%$c\n") if ($c ne ''); } } } else { push(@{$my->{pre_comments}}, @comments); } } =item my $tex_source = $dg2mp-EB ($diagram) Converts a I into TeX/MetaPost. If B was defined in the B method, the TeX source is dumped into the B.tex and the MetaPost source into B.mp. In any case, the TeX source is returned as a string scalar. =cut sub convertDiagram { my ($my, $diagram) = @_; $my->_createMp($diagram) unless(exists($my->{mpFile})); my @name = $diagram->name; $name[0] = 'Unknown Diagram' unless(defined($name[0])); my $propRef = $diagram->property; # get property list for the diagram $my->{VW} = exists($propRef->{0}{VW}); # view control? my $first = $diagram->first_number; my $last = $diagram->last_number; $my->{offset} = $diagram->offset; $my->{stoneOffset} = $diagram->offset; if ($my->{doubleDigits}) { while ($first - $my->{stoneOffset} >= 100) { $my->{stoneOffset} += 100; # first to last is not supposed to cross 101 } } my $range = ''; if ($first) { $range = ': ' . ($first - $my->{offset}); if ($last != $first) { $range .= '-' . ($last - $my->{offset}); } } else { # carp("Hmmm! No numbered moves in $name[0]"); } $my->mpprint("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n"); $my->mpprint("% Start of ", @name, "$range\n"); $my->mpprint("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n"); unless(exists($my->{titleDone})) { # first diagram only: $my->{titleDone} = 1; my @title_lines = $diagram->gameProps_to_title(sub { "{\\bf $_[0]}" }); my $title = ''; foreach (@title_lines) { s/(.*?})(.*)/$1 . $my->convertText($2)/e; $title .= "$_\\hfil\\break\n"; } if($title ne '') { $my->print("{\\noindent\n$title\\par}\n\\nobreak\n"); } } $my->_preamble(); if ($my->{VW}) { # view control $my->{draw_underneath} = 1; # draw each intersection individually $my->mpprint("% add illusory stone so figure is positioned correctly even if no stones are on the edges\n"); $my->mpprint("undraw fullcircle xscaled (stone_width) yscaled(stone_height) shifted boardXY($my->{leftLine}, $my->{topLine});\n"); } else { # draw the underneath part (the board) $my->mpprint("_board($my->{leftLine}, $my->{topLine}, $my->{rightLine}, $my->{bottomLine});\n"); } # draw the diagram foreach my $y ($my->{topLine} .. $my->{bottomLine}) { foreach my $x ($my->{leftLine} .. $my->{rightLine}) { $my->_convertIntersection($diagram, $x, $y); } if ($my->{coords}) { # right-side coords my $x = $my->{rightLine} + 1; my $ycoord = $diagram->ycoord($my->{rightLine} + 1); $my->mpprint("_label($x, $y, \"$ycoord\", black); % coord\n"); } } # print coordinates along the bottom if ($my->{coords}) { $my->mpprint("% bottom coordinates:\n"); my $y = $my->{bottomLine} + 1; for ($my->{leftLine} .. $my->{rightLine}) { my $xcoord = $diagram->xcoord($_); $my->mpprint("_label($_, $y, \"$xcoord\", black);\n"); } } $my->mpprint("endfig;\n\n"); # now handle text associated with this diagram $my->print("\\hfil\\break\n"); # line break after the diagram # the diagram title $name[0] = "{\\bf $name[0]}"; # boldface the first name line if (defined($diagram->var_on_move) and defined($diagram->parent)) { my $varOnMove = $diagram->var_on_move; my $parentOffset = $diagram->parent->offset; my $parentName = $diagram->parent->name->[0]; if (defined($parentOffset) and defined($parentName)) { $name[0] .= ' at move ' . ($varOnMove - $parentOffset) . ' in ' . $parentName; } } my $title = join('', @name, $range); # print the diagram title if (($my->{twoColumn})or ($my->{simple})) { $my->print("\n$title\\hfil\\break\n"); } else { # BUGBUG my $hangIndentLines = int(1 + $my->{bigFonts} + ($diaHeight - (1+.2*$my->{bigFonts})*$my->{gap})/ $my->{fontSize}); $my->print( # "\\vfil\n", # "\\setbox\\captionbox=\\vbox{\\tolerance=10000\\vglue-8pt\n", # "\\parindent=0pt\\parskip=8pt\\vglue6pt\\lineskip=0pt\\baselineskip=12pt\n", # BUGBUG "\\hangindent $diaWidth pt", # BUGBUG "\\hangafter-$hangIndentLines\n", # "\\hfil\\break\n", "\\noindent$title\\hfil\\break\n"); } # deal with the over-lay stones $my->_convertOverstones($diagram); if ($my->{twoColumn}) { $my->print("\n"); } else { # $my->print("\\hfil\\break\n"); } # print the game comments for this diagram foreach my $n (sort { $a <=> $b } keys(%{$propRef})) { my @comment; if (exists($propRef->{$n}{B}) and ($propRef->{$n}{B}[0] eq 'pass')) { push(@comment, "Black Pass\n\n"); } if (exists($propRef->{$n}{W}) and ($propRef->{$n}{W}[0] eq 'pass')) { push(@comment, "White Pass\n\n"); } if (exists($propRef->{$n}{N})) { push(@comment, "$propRef->{$n}{N}[0]\n"); # node name } if (exists($propRef->{$n}{C})) { push(@comment, @{$propRef->{$n}{C}}); } if (@comment) { my $c = ''; my $n_off = $n - $my->{offset}; $c = "$n_off: " if (($n > 0) and ($n >= $first) and ($n <= $last)); $c .= join('', @comment); $my->print($my->convertText($c), $my->{simple} ? "\n" : "\\hfil\\break\n"); } } if (($my->{twoColumn})or ($my->{simple})) { } else { $my->print("\n"); } $my->_postamble(); } =item my $tex = $dg2mp-EB ($text) Converts $text into TeX code by changing certain characters that are not available in TeX cmr10 font, and by converting \n\n into \hfil\break. B behavior is modified by B and B options. Returns the converted text. =cut sub convertText { my ($my, $text) = @_; if ($my->{texComments}) { $text =~ tr/<>_/[]-/ # \{} are untouched if texComments is true } else { $text =~ s/\\/\//gm; # \\ -> / since cmr10 has no backslash $text =~ tr/{<>}_/[[]]-/; # cmr10 has no {<>}_ so substitute [[]]- } $text =~ s/([&~^\$%#])/\\$1/gm; # escape &~^$%# unless ($my->{simple}) { $text =~ s/\n/\\hfil\\break\n/gm; # replace \n by \hfil\break } return($text); } =item $dg2mp-EB B the TeX closer (\bye) and close the dg2mp object. Also closes B if appropriate. =cut sub close { my ($my) = @_; $my->print("\\bye\n"); if (defined($my->{file}) and ((ref($my->{file}) eq 'GLOB') or (ref($my->{file}) eq 'IO::File'))) { $my->{file}->close; } $my->mpprint("end;\n"); $my->{mpFile}->close; } ###################################################### # # Private methods # ##################################################### sub _createMp { my ($my, $diagram) = @_; $my->{mpFile} = $my->{file}; my $texName = $my->{filename} || 'sgf2mp'; $texName =~ s/\.mp$//; $texName =~ s/>//g; $my->{mpfigname} = $texName; $texName = ">$texName.tex"; $my->{file} = IO::File->new($texName) or die ("Couldn't open TeX file $texName: $!"); $my->comment(); # print comments so far to both files my $fontScale = $my->{fontScale} = 0.4; # approximate size in points when fontSize == 1 unless(defined($my->{stone_width})) { $my->{stone_width} = $my->{doubleDigits} ? $fontScale * 4.5 : # need space for two digits (and 100) $fontScale * 5.0; # need space for three digits $my->{stone_width} *= $my->{stone_fontSize}; } $my->{stone_height} = $my->{stone_width} * 1.00 unless(defined($my->{stone_height})); $my->mpprint("defaultfont :=\"$my->{stone_fontName}\";\n", "defaultscale := $my->{stone_fontSize}pt/fontsize defaultfont;\n", "numeric b_sizex, bsizey, stone_width, stone_height, vline_count;\n", "b_sizex := $my->{boardSizeX};\n", "b_sizey := $my->{boardSizeY};\n", "stone_width := $my->{stone_width};\n", "stone_height := $my->{stone_height};\n", "vline_count := 1 + $my->{bottomLine} - $my->{topLine};\n", "\n", ); $my->mpprint(MP_FUNCS); # meta-post prolog } sub _convertOverstones { my ($my, $diagram) = @_; return unless (@{$diagram->getoverlist}); my ($color, $otherColor, $number); my $text_x = 0; my $text_y = $my->{bottomLine} + 1; $text_y++ if ($my->{coords}); for (my $ii = 0; $ii < @{$diagram->getoverlist}; $ii++) { my $int = $diagram->getoverlist->[$ii]; $text_y += 1.2;# adjust for stone height my $x = $text_x; my $comma = 0; # all the overstones that were put on this understone: for (my $jj = 0; $jj < @{$int->{overstones}}; $jj += 2) { if ($comma ) { $my->print(', '); } $color = $int->{overstones}[$jj]; $otherColor = ($color eq BLACK) ? WHITE : BLACK; local $my->{stoneOffset} = $my->{offset}; # turn off doubleDigits $number = $my->_checkStoneNumber($int->{overstones}[$jj+1]); # draw the overstone $my->_preamble(); # start another figure $my->mpprint("_stone(0, 0, $color);\n"); $my->mpprint("_label(0, 0, \"$number\", $otherColor);\n"); $my->mpprint("endfig;\n"); $comma = 1; } # the 'at' stone if (exists($int->{black})) { $color = BLACK; $otherColor = WHITE; } elsif (exists($int->{white})) { $color = WHITE; $otherColor = BLACK; } else { carp("Oops: understone is not black or white? " . "This isn't supposed to be possible!"); next; } # at $my->print(' at '); # draw the at-stone $my->_preamble(); # start another figure $my->mpprint("_stone(0, 0, $color);\n"); if (exists($int->{number})) { $my->mpprint("_label(0, 0, \"$int->{number}\", $otherColor);\n"); } elsif (exists($int->{mark})) { $my->_drawMark($int->{mark}, $otherColor, 0, 0); } else { my $mv = ''; $mv .= " black node=$int->{black}" if (exists($int->{black})); $mv .= " white node=$int->{white}" if (exists($int->{white})); carp("Oops: understone$mv is not numbered or marked? " . "This isn't supposed to be possible!"); } $my->mpprint("endfig;\n"); if ($ii < @{$diagram->getoverlist} - 1) { $my->print(','); } $my->print("\\hfil\\break\n"); } } sub _checkStoneNumber { my ($my, $number) = @_; if ($number - $my->{stoneOffset} > 0) { return $number - $my->{stoneOffset}; } if ($number < 1) { carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!"; } else { carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset"; } return $number; } # get tex for intersection hash from $diagram. sub _convertIntersection { my ($my, $diagram, $x, $y) = @_; my $int = $diagram->get($my->diaCoords($x, $y)); return if ($my->{VW} and # view control AND not exists($int->{VW})); # no view on this intersection my $color = BLACK; my $otherColor = BLACK; if (exists($int->{black})) { $otherColor = WHITE; $my->mpprint("_stone($x, $y, $color);\n"); } elsif (exists($int->{white})) { $color = WHITE; $my->mpprint("_stone($x, $y, $color);\n"); } else { if ($my->{draw_underneath}) { # draw the appropriate intersection $my->mpprint("_int($x, $y);\n"); } # else the whole board underneath has already been drawn for us if (exists($int->{hoshi})) { $my->mpprint("_hoshi($x, $y);\n"); } if (exists($int->{label}) or exists($int->{number})) { # clear some space at intersection for the number/label $my->mpprint("_blank($x, $y);\n"); } } if (exists($int->{number})) { my $num = $my->_checkStoneNumber($int->{number}); # numbered stone $my->mpprint("_label($x, $y, \"$num\", $otherColor);\n"); } elsif (exists($int->{mark})) { $my->_drawMark($int->{mark}, $otherColor, $x, $y); } elsif (exists($int->{label})) { $my->mpprint("_label($x, $y, \"$int->{label}\", $otherColor);\n"); } } sub _drawMark { my ($my, $mark, $color, $x, $y) = @_; my $func = '_mark'; # MA[pt] default mark type if ($mark eq 'TR') { # TR[pt] triangle $func = '_triangle'; } elsif ($mark eq 'CR') { # CR[pt] circle $func = '_circle'; } elsif ($mark eq 'SQ') { # SQ[pt] square $func = '_square'; } $my->mpprint("_$func($x, $y, $color)\n"); } sub _preamble { my ($my) = @_; $my->{mpfignum} = 0 unless(exists($my->{mpfignum})); $my->{mpfignum}++; $my->print("\\epsffile{$my->{mpfigname}.$my->{mpfignum}}\n"); $my->mpprint("beginfig($my->{mpfignum});\n"); } sub _postamble { my ($my) = @_; if ($my->{twoColumn}) { $my->print("\n\n"); } elsif ($my->{longComments}) { $my->print( # "\\par\\vfil\n", # "\\diagdim=\\ht\\diagbox\n", # "\\ifdim\\ht\\captionbox>280pt\n", # "\\vbox to 280pt{\\box\\diagbox\\vglue-\\diagdim\\vsplit\\captionbox to 280pt}\n", # "\\nointerlineskip\\unvbox\\captionbox\n", # "\\else\n", # "\\ifdim\\ht\\captionbox>\\diagdim\\fulldim=\\ht\\captionbox\n", # " \\else\\fulldim=\\diagdim\\fi\n", # "\\vbox to\\fulldim{\\box\\diagbox\\vglue-\\diagdim\\box\\captionbox}\n", # "\\fi\n\n", ); } elsif ($my->{simple}) { $my->print("\n\n"); } else { # not LongComments and not Simple $my->print("\\par\\vfil\n", "\\diagdim=\\ht\\diagbox\n", "\\ifdim\\ht\\captionbox>\\diagdim\\fulldim=\\ht\\captionbox\n", " \\else\\fulldim=\\diagdim\\fi\n", "\\vbox to\\fulldim{\\box\\diagbox\\vglue-\\diagdim\\box\\captionbox}\n\n"); } } 1; __END__ =back =head1 SEE ALSO =over 0 =item L(1) Script to convert SGF format files to Go diagrams =back =head1 BUGS Is this a trick question? =head1 AUTHOR Reid Augustin, Ereid@hellosix.comE =head1 COPYRIGHT AND LICENSE Copyright (C) 2005 by Reid Augustin This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available. =cut